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Cubism for GDScript\n:encoding: utf-8\n:lang: ja\n:author: MizunagiKB \u003cmizukb@live.jp\u003e\n:copyright: 2023 MizunagiKB\n:doctype: book\n:nofooter:\n:toc: left\n:toclevels: 3\n:source-highlighter: highlight.js\n:icons: font\n:experimental:\n:stylesdir: ./docs/res/theme/css\n:stylesheet: mizunagi-works.css\nifdef::env-github,env-vscode[]\n:adocsuffix: .adoc\nendif::env-github,env-vscode[]\nifndef::env-github,env-vscode[]\n:adocsuffix: .html\nendif::env-github,env-vscode[]\n\n\nifdef::env-github,env-vscode[]\nlink:README.adoc[Japanese] / link:README.en.adoc[English]\nendif::env-github,env-vscode[]\n\n\n== About GDCubism\n\nこのソフトウェア（以下GDCubism）は link:https://www.live2d.com/download/cubism-sdk/[Live2D Cubism SDK]を GDScript や C# から利用可能にするための**非公式**な GDExtension です。\n\n[NOTE]\n====\nこの GDExtension は Godot Engine 4.3 以上で使用可能です。（4.1, 4.2 で使用したい場合は link:https://github.com/MizunagiKB/gd_cubism/releases/tag/v0.8.2-godot4.1[v0.8.2-godot4.1] を使用してください）\n====\n\n[IMPORTANT]\n====\n0.9から描画方法が直接描画に変わり、 Godot Engine の処理負荷と GPU メモリの消費を大幅に抑える事に成功しました。\n\n一方でいくつか変更が生じています。最も大きな変更点は _GDCubismUserModel_ が _SubViewport_ ではなくなった点です。\n\n以前と同じ様に扱いたい場合は、 _SubViewport_ の下に _GDCubismUserModel_ を配置してご利用ください。（この変更に関するデモとして demo_fade.tscn が追加されています）\n====\n\nGDCubism 内部ではLive2D社が公開している link:https://github.com/Live2D/CubismNativeFramework[Cubism Native Framework] を併用しています。\n\nGDCubism については開発元のLive2D社に問い合わせない様お願い致します。\n\n\n== 対応プラットフォーム\n\n[cols=\"2\",frame=none,grid=none]\n|===\n\u003e|Windows\na|\n* x86_32\n* x86_64\n\n\u003e|macOS\na|\n* x86_64\n* arm64\n* universal\n\n\u003e|Linux\na|\n* x86_64\n\n\u003e|iOS\na|\n* arm64 (experimental)\n* universal (experimental)\n\n\u003e|Android\na|\n* armv7 (experimental)\n* arm64v8 (experimental)\n|===\n\n\n== ライセンス\n\n[NOTE]\n====\nGDCubism は依存する外部ライブラリとリンクすることで、異なる利用条件のライセンスになります。 +\nGDCubism を組み込んでの配布や販売を考えている場合は以下のページに記載されているライセンスを確認してください。\n====\n\nifdef::env-github,env-vscode[]\n* link:https://mizunagikb.github.io/gd_cubism/gd_cubism/0.6/ja/license.html[License]\n\n\n== ビルド方法\n\n* link:https://mizunagikb.github.io/gd_cubism/gd_cubism/0.6/ja/build.html[Build]\n\n\n== 使用方法\n\n* link:https://mizunagikb.github.io/gd_cubism/gd_cubism/0.6/ja/usage.html[Usage]\nendif::env-github,env-vscode[]\n\nifndef::env-github,env-vscode[]\n* link:./docs-src/modules/ROOT/pages/ja/license.adoc[License]\n\n\n== ビルド方法\n\n* link:./docs-src/modules/ROOT/pages/ja/build.adoc[Build]\n\n\n== 使用方法\n\n* link:./docs-src/modules/ROOT/pages/ja/usage.adoc[Usage]\nendif::env-github,env-vscode[]\n\n\n== 関連情報\n\n* Live2D\n** link:https://www.live2d.com/[Live2D Cubism]\n** link:https://www.live2d.com/download/cubism-sdk/[Live2D Cubism SDK]\n** link:https://github.com/Live2D[Live2D (GitHub)]\n** link:https://github.com/Live2D/CubismNativeFramework[CubismNativeFramework (GitHub)]\n* MizunagiKB\n** link:https://github.com/MizunagiKB/gd_cubism[MizunagiKB / gd_cubism 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