{"id":16604231,"url":"https://github.com/mkeeter/pixelsim","last_synced_at":"2025-03-21T13:32:57.675Z","repository":{"id":12144445,"uuid":"14737504","full_name":"mkeeter/pixelsim","owner":"mkeeter","description":"Squishy pixel-art spaceships on the GPU","archived":false,"fork":false,"pushed_at":"2013-11-27T05:04:33.000Z","size":176,"stargazers_count":53,"open_issues_count":0,"forks_count":6,"subscribers_count":8,"default_branch":"master","last_synced_at":"2024-10-13T00:56:07.747Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mkeeter.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2013-11-27T04:41:06.000Z","updated_at":"2024-06-11T13:48:38.000Z","dependencies_parsed_at":"2022-09-23T04:32:16.950Z","dependency_job_id":null,"html_url":"https://github.com/mkeeter/pixelsim","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkeeter%2Fpixelsim","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkeeter%2Fpixelsim/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkeeter%2Fpixelsim/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkeeter%2Fpixelsim/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mkeeter","download_url":"https://codeload.github.com/mkeeter/pixelsim/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":221815832,"owners_count":16885236,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-12T00:56:28.138Z","updated_at":"2024-10-28T10:15:30.420Z","avatar_url":"https://github.com/mkeeter.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"## About\nThis project implements a parallel mass-spring-damper system to make squishy pixel-art spaceships.\nAll of the calculations are done by GLSL shaders on the GPU.\n\nFor more information, look at this [project page](http://mattkeeter.com/projects/pixelsim).\n\n![Yellow ship](http://mattkeeter.com/projects/pixelsim/yellow.gif)\n\n![Purple ship](http://mattkeeter.com/projects/pixelsim/purple.gif)\n\n![Viper ship](http://mattkeeter.com/projects/pixelsim/viper.gif)\n\n## Copyright\n(c) Matthew Keeter, 2013.\n\n## License\nThis work may be reproduced, modified, distributed, performed, and displayed for any purpose.\nCopyright is retained and must be preserved.\nThe work is provided as is; no warranty is provided, and users accept all liability.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmkeeter%2Fpixelsim","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmkeeter%2Fpixelsim","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmkeeter%2Fpixelsim/lists"}