{"id":17313632,"url":"https://github.com/mkremins/epitaph","last_synced_at":"2026-03-10T08:32:09.232Z","repository":{"id":53013124,"uuid":"67957022","full_name":"mkremins/epitaph","owner":"mkremins","description":"https://mkremins.itch.io/epitaph","archived":false,"fork":false,"pushed_at":"2021-04-09T17:00:53.000Z","size":743,"stargazers_count":221,"open_issues_count":9,"forks_count":27,"subscribers_count":14,"default_branch":"master","last_synced_at":"2025-04-07T15:24:09.846Z","etag":null,"topics":["clojurescript","game","interactive-fiction","interactive-storytelling","procedural-generation"],"latest_commit_sha":null,"homepage":"https://mkremins.github.io/epitaph","language":"Clojure","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mkremins.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-09-11T22:09:46.000Z","updated_at":"2025-02-20T22:22:18.000Z","dependencies_parsed_at":"2022-09-08T10:25:03.882Z","dependency_job_id":null,"html_url":"https://github.com/mkremins/epitaph","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/mkremins/epitaph","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkremins%2Fepitaph","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkremins%2Fepitaph/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkremins%2Fepitaph/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkremins%2Fepitaph/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mkremins","download_url":"https://codeload.github.com/mkremins/epitaph/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mkremins%2Fepitaph/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30328251,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-10T05:25:20.737Z","status":"ssl_error","status_checked_at":"2026-03-10T05:25:17.430Z","response_time":106,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["clojurescript","game","interactive-fiction","interactive-storytelling","procedural-generation"],"created_at":"2024-10-15T12:48:57.370Z","updated_at":"2026-03-10T08:32:09.212Z","avatar_url":"https://github.com/mkremins.png","language":"Clojure","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Epitaph\n\nEpitaph is an idle game about existential risks and the death of civilizations. It was originally made for the [Fermi Paradox Jam](https://itch.io/jam/fermi-paradox-jam). You can [play it in your browser](https://mkremins.github.io/epitaph), or [check it out on itch.io](https://mkremins.itch.io/epitaph).\n\nFrom an implementation perspective, Epitaph is interesting mainly because it's a **browser game** written in **ClojureScript** that makes extensive use of **procedurally generated text** to tell an interactive story. It also uses [Om](https://github.com/omcljs/om) (a ClojureScript wrapper around [React](https://facebook.github.io/react/)) for rendering.\n\n## Project structure\n\n* `deps/`: Exactly what it says on the tin: plain old JavaScript libraries that the game pulls in as dependencies. Right now the only thing in here is [Tone.js](https://github.com/Tonejs/Tone.js/), which Epitaph uses exclusively to make little pinging sounds that notify the player when things are happening.\n* `docs/`: The HTML page (`index.html`) in which the game actually runs, as well as the fonts and compiled JavaScript required by said page.\n* `externs/`: [Closure Compiler externs](https://developers.google.com/closure/compiler/docs/api-tutorial3) for each of the plain JS dependencies in `deps/`. Only covers the parts of each library that the game actually uses.\n* `src/epitaph/`: The main ClojureScript codebase for the game.\n  * `app.cljs`: The main entry point that ties everything together. Handles rendering and manages the game state.\n  * `civs.cljs`: Functions for procedurally generating alien civilizations, and for updating them on every tick.\n  * `events.cljs`: A table of all the random events that can happen in the game.\n  * `language.cljs`: Functions for procedurally generating alien *languages*. Heavily inspired by [Martin O'Leary](http://mewo2.com/)'s blog post on [generating naming languages](http://mewo2.com/notes/naming-language/), albeit with some substantial tweaks and deviations.\n  * `rand.cljs`: Generic utilities for working with randomness and generator functions.\n  * `techs.cljs`: A table of all the technologies that can be discovered in the game.\n* `project.clj`: The [Leiningen](https://github.com/technomancy/leiningen) project file used to build the game.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmkremins%2Fepitaph","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmkremins%2Fepitaph","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmkremins%2Fepitaph/lists"}