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`@moeru/three-mmd`\n\nUse MMD on Three.js\n\n## About\n\n`MMDLoader` having been removed in three.js r172 nearly ten months ago,\nand no code has ever appeared in the [takahirox/three-mmd-loader](https://github.com/takahirox/three-mmd-loader) repository.\n\nConsidering the needs of Project AIRI or other future projects, I decided to fork and maintain it, i.e., this repo.\n\n## Roadmap\n\n- Rapier-based physics (help wanted)\n- WebGPURenderer compatibility\n\n## Usage\n\n```bash\nnpm i three @moeru/three-mmd\nnpm i -D @types/three\n```\n\n\u003e There may be significant changes in future versions, so this is unstable.\n\n```ts\nimport { MMDLoader } from '@moeru/three-mmd'\nimport { Scene } from 'three'\n\nconst scene = new Scene()\nconst loader = new MMDLoader()\n\nloader.load(\n  // URL of the model you want to load\n  '/models/miku_v2.pmd',\n  // called when the resource is loaded\n  mesh =\u003e scene.add(mesh),\n  // called while loading is progressing\n  progress =\u003e console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),\n  // called when loading has errors\n  error =\u003e console.error(error),\n)\n```\n\n## See also\n\n- [noname0310/mmd-parser](https://github.com/noname0310/mmd-parser)\n- [noname0310/babylon-mmd](https://github.com/noname0310/babylon-mmd)\n- [pixiv/three-vrm](https://github.com/pixiv/three-vrm/)\n\n## License\n\n[MIT](LICENSE.md)\n\nThis project is based on the code from [three.js](https://github.com/mrdoob/three.js/tree/r171) and [three-ts-types](https://github.com/three-types/three-ts-types/tree/r171) r171.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmoeru-ai%2Fthree-mmd","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmoeru-ai%2Fthree-mmd","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmoeru-ai%2Fthree-mmd/lists"}