{"id":18919065,"url":"https://github.com/mohido/raytracer","last_synced_at":"2025-07-20T07:02:20.576Z","repository":{"id":129107739,"uuid":"344738414","full_name":"Mohido/RayTracer","owner":"Mohido","description":"A ray tracer made completely from scratch using java. For more information, see the repo README","archived":false,"fork":false,"pushed_at":"2021-04-16T16:46:01.000Z","size":33,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-06-01T08:06:45.687Z","etag":null,"topics":["3d-graphics","3drendering","java","raytracer","raytracing"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Mohido.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-03-05T08:04:52.000Z","updated_at":"2021-04-16T16:46:04.000Z","dependencies_parsed_at":null,"dependency_job_id":"fa267947-df25-4768-805e-23afcf389265","html_url":"https://github.com/Mohido/RayTracer","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Mohido/RayTracer","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mohido%2FRayTracer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mohido%2FRayTracer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mohido%2FRayTracer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mohido%2FRayTracer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Mohido","download_url":"https://codeload.github.com/Mohido/RayTracer/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mohido%2FRayTracer/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266081234,"owners_count":23873507,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-graphics","3drendering","java","raytracer","raytracing"],"created_at":"2024-11-08T10:34:49.851Z","updated_at":"2025-07-20T07:02:20.468Z","avatar_url":"https://github.com/Mohido.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# A Ray-Tracer prototype:\nThere are 2 techniques to render 3d objects to the screen: \n1) raytracing\n2) rasterization\n\u003cbr/\u003e\nHere, I apply the basics of the implementation of the raytracer technique.\n\u003cbr/\u003e\n\n# This is a mid resolution Picture of a Sphere and a light reflection.\u003cbr/\u003e\n![Reflection mid resolution](https://user-images.githubusercontent.com/48254077/110088795-98145300-7d95-11eb-85c8-b73841334340.png)\n\n\u003cbr/\u003e\n\u003cbr/\u003e\n\n# This is a low resolution \"M\" Letter printed on screen with spheres.\u003cbr/\u003e\n![M low resolution](https://user-images.githubusercontent.com/48254077/110088791-977bbc80-7d95-11eb-97a7-14bb4afeeb91.png)\n\n\n# Notes:\n1) No Bias is added to the doubles, thus leads to some incorrect calculations when the objects become a bit further in the scene from the camera.\n2) Aliasing is not added which makes the objects edges looks rigid (as if you are using win32 GDI rendering ;\\).\n\n# Further-Dev-Notes:\n1) Adding refractions.\n2) Adding textures and world view.\n3) Adding Triangles.\n4) Pollishing and reduce the Delta Error (Errors from heavy double calculations).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmohido%2Fraytracer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmohido%2Fraytracer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmohido%2Fraytracer/lists"}