{"id":13600117,"url":"https://github.com/monitor1394/ExportSceneToObj","last_synced_at":"2025-04-10T21:31:15.158Z","repository":{"id":57386489,"uuid":"123755553","full_name":"monitor1394/ExportSceneToObj","owner":"monitor1394","description":"Export unity scene or FBX to obj file. 导出Unity的场景或FBX到obj文件。","archived":false,"fork":false,"pushed_at":"2020-11-09T13:33:54.000Z","size":946,"stargazers_count":256,"open_issues_count":1,"forks_count":79,"subscribers_count":11,"default_branch":"master","last_synced_at":"2025-03-31T10:04:57.145Z","etag":null,"topics":["fbx","obj","recast-navigation","scene","terrian","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/monitor1394.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2018-03-04T04:06:44.000Z","updated_at":"2025-02-21T08:34:37.000Z","dependencies_parsed_at":"2022-09-26T16:51:02.054Z","dependency_job_id":null,"html_url":"https://github.com/monitor1394/ExportSceneToObj","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/monitor1394%2FExportSceneToObj","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/monitor1394%2FExportSceneToObj/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/monitor1394%2FExportSceneToObj/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/monitor1394%2FExportSceneToObj/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/monitor1394","download_url":"https://codeload.github.com/monitor1394/ExportSceneToObj/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247640459,"owners_count":20971557,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["fbx","obj","recast-navigation","scene","terrian","unity"],"created_at":"2024-08-01T18:00:27.639Z","updated_at":"2025-04-10T21:31:15.135Z","avatar_url":"https://github.com/monitor1394.png","language":"C#","readme":"﻿\r\n# ExportSceneToObj\r\n\r\n一款用于导出场景（包括`GameObject`和`Terrian`）或`.fbx`模型到`.obj`文件的`Unity`插件。\r\n\r\n## 功能\r\n\r\n* 支持导出物件和地形\r\n* 支持自定义裁剪区域\r\n* 支持自动裁剪功能\r\n* 支持单个选择导出\r\n* 支持导出`.fbx`模型\r\n\r\n## 截图\r\n\r\n\u003cimg src=\"Documentation/screenshot/scene.jpg\" width=\"1024\" height=\"auto\"/\u003e\r\n\u003cimg src=\"Documentation/screenshot/export.jpg\" width=\"1024\" height=\"auto\"/\u003e\r\n\u003cimg src=\"Documentation/screenshot/part.jpg\" width=\"1024\" height=\"auto\"/\u003e\r\n\u003cimg src=\"Documentation/screenshot/select.jpg\" width=\"1024\" height=\"auto\"/\u003e\r\n\r\n## 用法\r\n\r\n* 通过下载源码或`unitypackage`包导入到你的项目中（放在`Assets`目录下）。如果你是`2018.3`及以上版本，可通过`Package Manager`的`Git`来导入包（也可以下载后本地安装包）：\r\n\r\n  1. 打开`Packages`目录下的`manifest.json`文件，在`dependencies`下加入：\r\n  ``` json\r\n     \"com.monitor1394.exportscenetoobj\": \"https://github.com/monitor1394/ExportSceneToObj.git\",\r\n  ```\r\n  2. 回到`Unity`，可能会花1分钟左右进行下载和编译，成功后就可以开始使用了。\r\n  3. 如果要删除`ExportSceneToObj`，删除掉1步骤所加的内容即可。\r\n  4. 如果要更新`ExportSceneToObj`，删除`manifest.json`文件的`lock`下的`com.monitor1394.exportscenetoobj`相关内容即会从新下载编译。\r\n\r\n* 如果要自定义裁剪区域的话，场景中增加空`GameObject`用于表示裁剪区域（需要左下角和右上角两个空`GameObject`），并修改代码中`CUT_LB_OBJ_PATH`和`CUT_RT_OBJ_PATH`为对应的路径\r\n* 在`Unity`的菜单栏上有`ExportScene`菜单即可\r\n* 怎么单独导出`.fbx`模型？\r\n    1. 将`.fbx`拖到场景中\r\n    2. 在`Hierarchy`试图中选中`fbx`的`GameObject`，右键执行`ExportScene` --\u003e `ExportSelectedObj`单独导出即可\r\n\r\n## 其他\r\n\r\n1. 目前判断物件是否在裁剪区域只是判断物件的坐标是否在区域内，还没有实现物件边界裁剪。\r\n2. 只有包含`MeshFilter`、`SkinnedMeshRenderer`、`Terrian`的物件才会被导出。\r\n\r\n## 问题\r\n\r\n1. 为什么将脚本放入项目中后菜单栏还是看不到`ExportScene`菜单项？  \r\n   答：脚本文件放到正确的目录，同时要检查是否有其他脚本有报错没有编译通过，有报错时先要处理报错。  \r\n\r\n2. 为什么导出的`obj`文件在`Maya`等`3D`软件中显示正常,但在`3d Max`显示异常？  \r\n   答：`3d Max`导入设置中勾选`Import as single mesh`选项。  \r\n\r\n## 参考\r\n\r\n1. [ExportOBJ](http://wiki.unity3d.com/index.php?title=ExportOBJ)\r\n2. [TerrainObjExporter](http://wiki.unity3d.com/index.php?title=TerrainObjExporter)\r\n","funding_links":[],"categories":["C# #","3D Model","C\\#"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmonitor1394%2FExportSceneToObj","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmonitor1394%2FExportSceneToObj","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmonitor1394%2FExportSceneToObj/lists"}