{"id":20325097,"url":"https://github.com/mphe/godot-diagnostic-list","last_synced_at":"2025-06-24T19:40:33.735Z","repository":{"id":215953218,"uuid":"740122621","full_name":"mphe/godot-diagnostic-list","owner":"mphe","description":"A Godot editor plugin that provides project-wide diagnostics for GDScript files.","archived":false,"fork":false,"pushed_at":"2024-05-19T15:00:35.000Z","size":1040,"stargazers_count":20,"open_issues_count":0,"forks_count":3,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-11T19:53:25.195Z","etag":null,"topics":["addon","diagnostics","editor","gdscript","godot","plugin"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mphe.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-01-07T15:41:58.000Z","updated_at":"2024-09-03T05:34:43.000Z","dependencies_parsed_at":null,"dependency_job_id":"a7191ab6-4abb-4754-82ca-e97ebcff42c5","html_url":"https://github.com/mphe/godot-diagnostic-list","commit_stats":null,"previous_names":["mphe/godot-diagnostic-list"],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/mphe/godot-diagnostic-list","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mphe%2Fgodot-diagnostic-list","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mphe%2Fgodot-diagnostic-list/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mphe%2Fgodot-diagnostic-list/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mphe%2Fgodot-diagnostic-list/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mphe","download_url":"https://codeload.github.com/mphe/godot-diagnostic-list/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mphe%2Fgodot-diagnostic-list/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":261744848,"owners_count":23203283,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["addon","diagnostics","editor","gdscript","godot","plugin"],"created_at":"2024-11-14T19:38:41.608Z","updated_at":"2025-06-24T19:40:33.689Z","avatar_url":"https://github.com/mphe.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot Diagnostic List\n\nThis editor plugin provides project-wide diagnostics for GDScript files.\u003cbr/\u003e\nIt tracks every GDScript file in the project and gathers all errors and warnings in a global list.\u003cbr/\u003e\nEspecially useful when working on large-scale changes, e.g. refactoring or porting a project from Godot 3.x to 4.x.\n\nCompatible with Godot 4.2+.\n\n![Screenshot](img/screenshot.png)\n\n\n## Installation\n\n1. Download the plugin from this repository or from the [Asset Library](https://godotengine.org/asset-library/asset/2482)\n2. Copy the `addons/` directory to your project\n3. Enable the plugin in the project settings\n4. (Possibly) Restart Godot\n\n## Usage\n\n**NOTE**: It is not possible to run multiple Godot instances with this addon. See also [Known Issues](#known-issues).\n\nThe diagnostic panel appears in the bottom dock.\n\nDouble-clicking an entry opens the editor and jumps to the respective location in the script.\n\nOn the right side of the diagnostic panel are various controls:\n\n- **Auto-Refresh**: Automatically refresh diagnostics when files have been modified. The plugin will only update diagnostics when the panel is visible.\u003cbr/\u003e\n  **NOTE:** In large projects, a diagnostic update can take up to several seconds. Hence, it might be desirable to deactivate this option in larger projects or keep the panel hidden until needed.\n- **Refresh**: Manually trigger a refresh.\n- **Group by file**: Change the sorting method to group diagnostics by their source file.\n- **Diagnostic Filters**: Shows the amount of errors and warnings in the project.\n  Toggling these buttons will show or hide those diagnostics from the list.\n\n\n## Ignoring Directories\n\nDirectories with a `.gdignore` or `.diagnostic_ignore` file are ignored.\nThe latter is useful for ignoring certain directories without interfering with Godot behavior.\n\nIf the `debug/gdscript/warnings/exclude_addons` project setting is enabled, it will also ignore files in `addons/`.\n\n\n## Known Issues\n\n### Does not work correctly with multiple Godot instances\n\n  This addon relies on the language server protocol to retrieve diagnostics from Godot.\n  Godot starts a language server on the port defined in the editor settings under `network/language_server/remote_port`.\n  If the port is already in use, e.g. by the LS of another Godot instance, Godot is unable to start a new LS.\n  Hence, this plugin is unable to connect to the correct Godot instance and report correct diagnostics in such cases.\n\n\n## Showcase\n\nhttps://github.com/mphe/godot-diagnostic-list/assets/7116001/4c8c9784-94cc-4079-b929-8e2a076424e5\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmphe%2Fgodot-diagnostic-list","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmphe%2Fgodot-diagnostic-list","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmphe%2Fgodot-diagnostic-list/lists"}