{"id":43963902,"url":"https://github.com/msikma/denormalize","last_synced_at":"2026-02-07T06:06:52.618Z","repository":{"id":83638552,"uuid":"551687203","full_name":"msikma/denormalize","owner":"msikma","description":"Library for processing and extracting assets for the 3D/ADV engine","archived":false,"fork":false,"pushed_at":"2024-06-23T08:57:09.000Z","size":13,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"develop","last_synced_at":"2024-06-23T09:52:27.703Z","etag":null,"topics":["normality","realms-of-the-haunting","reverse-engineering"],"latest_commit_sha":null,"homepage":"","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/msikma.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":"license.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-10-14T22:20:56.000Z","updated_at":"2024-06-23T08:57:12.000Z","dependencies_parsed_at":"2024-01-21T12:46:50.972Z","dependency_job_id":null,"html_url":"https://github.com/msikma/denormalize","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/msikma/denormalize","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/msikma%2Fdenormalize","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/msikma%2Fdenormalize/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/msikma%2Fdenormalize/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/msikma%2Fdenormalize/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/msikma","download_url":"https://codeload.github.com/msikma/denormalize/tar.gz/refs/heads/develop","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/msikma%2Fdenormalize/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29188123,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-07T05:07:31.176Z","status":"ssl_error","status_checked_at":"2026-02-07T05:06:15.227Z","response_time":63,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["normality","realms-of-the-haunting","reverse-engineering"],"created_at":"2026-02-07T06:06:52.032Z","updated_at":"2026-02-07T06:06:52.604Z","avatar_url":"https://github.com/msikma.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"[![MIT license](https://img.shields.io/badge/license-MIT-brightgreen.svg)](https://opensource.org/licenses/MIT)\n\n# Denormalize\n\nLibrary and command line utility for processing and extracting assets for the 3D/ADV engine written by Graeme Ing. This engine was used for the games [Normality](https://www.mobygames.com/game/normality) and [Realms of the Haunting](https://www.mobygames.com/game/dos/realms-of-the-haunting), both by Gremlin Interactive ltd.\n\n**This library is currently under heavy development and doesn't do much yet.**\n\n## Features\n\nThis library can extract the following assets:\n\n* Language strings (lines spoken in the game and interface text)\n* Sound effects\n* Map textures\n* Video files (`.gdv` files)\n* Static images\n\nOther things such as map geometry are not yet implemented.\n\n## Credits\n\nThe work in this library is based on reverse engineering done by Denzquix. He was the first to work out how to decode the `.mgl` compression format and `.das` data files. The initial work was posted on the Salt World Forums in 2012:\n\n* [Unravelling the secrets of \"Normality\"](https://gamingw.net/forums/index.php?topic=12496.0) Denzquix, Salt World Forums (2012-12-06)\n\nAn in-browser file viewer was developed by him as well:\n\n* [Normality file viewer](https://github.com/radishengine/denormalize) - Github, radishengine/denormalize.\n\n## License\n\nMIT license.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmsikma%2Fdenormalize","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmsikma%2Fdenormalize","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmsikma%2Fdenormalize/lists"}