{"id":22042557,"url":"https://github.com/muratcanakcay/computer-graphics","last_synced_at":"2025-05-08T01:22:28.055Z","repository":{"id":92133410,"uuid":"469233611","full_name":"muratcanakcay/Computer-Graphics","owner":"muratcanakcay","description":"My work in C#/WPF for the 6th Semester \"Computer Graphics\" class in the Computer Science B.S. program at Politechnika Warszawa. Image Processing, Rasterization \u0026 3D-Modeling","archived":false,"fork":false,"pushed_at":"2022-07-15T03:08:04.000Z","size":5353,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-31T16:10:32.278Z","etag":null,"topics":["3d-models","clipping","color-quantization","cuboid","cylinder","dithering","filling","image-processing","phong-lighting","phong-shader","rasterization","sphere","texturing","wiremesh"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/muratcanakcay.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-03-13T00:35:49.000Z","updated_at":"2025-02-08T03:08:17.000Z","dependencies_parsed_at":"2024-06-11T23:03:57.738Z","dependency_job_id":null,"html_url":"https://github.com/muratcanakcay/Computer-Graphics","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/muratcanakcay%2FComputer-Graphics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/muratcanakcay%2FComputer-Graphics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/muratcanakcay%2FComputer-Graphics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/muratcanakcay%2FComputer-Graphics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/muratcanakcay","download_url":"https://codeload.github.com/muratcanakcay/Computer-Graphics/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252979608,"owners_count":21835089,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-models","clipping","color-quantization","cuboid","cylinder","dithering","filling","image-processing","phong-lighting","phong-shader","rasterization","sphere","texturing","wiremesh"],"created_at":"2024-11-30T12:12:55.674Z","updated_at":"2025-05-08T01:22:28.007Z","avatar_url":"https://github.com/muratcanakcay.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Computer-Graphics\nMy work in C# for the 6th Semester \"Computer Graphics\" class in the Computer Science B.S. program at Politechnika Warszawa.\n\n# Lab 2 - Image Filtering, Dithering and Color Quantization\n(Includes all work from Lab1)  \nImage processing algorithms such as inversion, brightness, blur, sharpen as wekk as color quantization using K-means algorithm.\n\n![Inversion](Screenshots/Lab2_1.png?raw=true)\n![Color Quantization](Screenshots/Lab2_2.png?raw=true)\n\n# Lab 4 - Rasterization, Filling and Clipping\n(Includes all work from Lab3)  \nImplementation of line and circle drawing algorithms. Filling a polygon with a texture. Using a rectangle as a clipping rectangle. \n\n![Rasterization Filling and Clipping](Screenshots/Lab4_1.png?raw=true)\n\n# Lab 5 - 3D Modelling\n3D Modeling of a sphere, cylinder and cuboid. Creating the wire mesh, wrapping a texture around the model, applying Phong illumination shading for lighting.\n\n![Sphere Wire Mesh](Screenshots/Lab5_1.png?raw=true)\n![Sphere Illumination](Screenshots/Lab5_2.png?raw=true)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmuratcanakcay%2Fcomputer-graphics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmuratcanakcay%2Fcomputer-graphics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmuratcanakcay%2Fcomputer-graphics/lists"}