{"id":19088548,"url":"https://github.com/naelstrof/fluidrenderingforgames","last_synced_at":"2026-02-26T05:21:35.597Z","repository":{"id":258745005,"uuid":"858362926","full_name":"naelstrof/FluidRenderingForGames","owner":"naelstrof","description":null,"archived":false,"fork":false,"pushed_at":"2025-02-07T02:47:57.000Z","size":27784,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-16T08:47:25.456Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/naelstrof.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-09-16T19:04:27.000Z","updated_at":"2025-02-07T02:44:25.000Z","dependencies_parsed_at":"2024-10-23T09:10:15.620Z","dependency_job_id":null,"html_url":"https://github.com/naelstrof/FluidRenderingForGames","commit_stats":null,"previous_names":["naelstrof/fluidrenderingforgames"],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/naelstrof%2FFluidRenderingForGames","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/naelstrof%2FFluidRenderingForGames/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/naelstrof%2FFluidRenderingForGames/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/naelstrof%2FFluidRenderingForGames/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/naelstrof","download_url":"https://codeload.github.com/naelstrof/FluidRenderingForGames/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240137003,"owners_count":19753649,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-09T03:01:12.028Z","updated_at":"2025-10-28T18:39:04.771Z","avatar_url":"https://github.com/naelstrof.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Fluid Rendering For Games\n\n![image of fluid streams](preview.jpg)\n\nA set of tools for rendering streams and splats in games. It leans into looking artistically appealing more than being technically correct.\n\n## Features\n\nGreat for spurts, splats, laminar streams, and goopy strands. Designed for realtime rendering.\n* Uses a post-process Rendering Feature to combine fluid particles into convincing surface-tension clumps.\n* Uses Skinned Mesh Decals to \"infinitely\" splat fluids onto other objects.\n* Designed from the ground up to make artsy fluid streams from an isolated package.\n\n## Limitations\n\n* Not easy to use and customize, requires a programmatic approach to integrate.\n* Requires a LOT of VRAM, two full-screen screen buffers, and two buffers for every decalable. (RGBA, and RFloat buffers.)\n* Pixel complexity is very high, does a height-\u003enormal conversion in shader for both decalables and the fullscreen buffer.\n\n## Installation\n\nTo install this package, you can use Unity's built-in package manager. Simply add `https://github.com/naelstrof/FluidRenderingForGames.git#upm` as a package.\nChange `upm` to the specific tag you want if you don't want the version rug-pulled when it updates.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnaelstrof%2Ffluidrenderingforgames","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnaelstrof%2Ffluidrenderingforgames","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnaelstrof%2Ffluidrenderingforgames/lists"}