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VCCでSettings→Packages→Installed Repositoriesの一覧中で「Narazaka VPM Listing」にチェックが付いていることを確認します。\n3. アバタープロジェクトの「Manage Project」から「SyncTexture」をインストールします。\n\n## 使い方\n\n「SyncTexture」コンポーネントをオブジェクトに追加し、設定します。\n\n基本的に他のUdonからの制御を前提にしています。\n\n- SyncTextureManager: 順番に同期\n- SyncTexturesOnLateJoin: late joinerが来たら順番に同期を開始\n\n```\n// SyncTexture\nbool CanStartSync;\nfloat Progress;\nvoid StartSync(); // take ownership and send\nvoid ForceStartSync();\n\n// SyncTextureManager\nbool Sending;\nvoid RequestResend();\nvoid StartSyncAll(bool requestResendWhenSending = false);\nvoid ForceStartSyncAll();\nvoid CancelSync();\n```\n\n## 更新履歴\n\n- 2.0.0\n  - 新機能\n    - VRCAsyncGPUReadbackを用いた高速読取処理が可能に\n    - 再送信の考慮\n    - 新しいColorEncoder\n  - 破壊的変更\n    - ColorEncoder指定まわりが変更され、再設定が必要になっています。\n    - コールバックAPIのCallbackListener, PrepareCallbackListenerがCallbackListenersに統合されています。\n- 1.3.0\n  - サンプル追加\n- 1.2.0\n  - 同期の前に呼ばれるOnPrepare/OnPrepared APIを追加\n- 1.1.0\n  - add: SyncTextureManager / SyncTexturesOnLateJoin\n- 1.0.0\n  - リリース\n\n## License\n\n[Zlib License](LICENSE.txt)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnarazaka%2Fsynctexture","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnarazaka%2Fsynctexture","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnarazaka%2Fsynctexture/lists"}