{"id":31686977,"url":"https://github.com/natesavage/dotnet-library-template","last_synced_at":"2026-04-29T23:01:52.180Z","repository":{"id":252318121,"uuid":"823305794","full_name":"NateSavage/Dotnet-Library-Template","owner":"NateSavage","description":"A template for C# libraries with seperate benchmarking and unit testing projects out of the box. 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Unity is working on switching to MSBuild but I wouldn't expect it any time soon.\n\n| Engine Version        | .NET Version         | C# Version | Backend        | Build System   | Compiler     | Nuget |\n| --------------------- | -------------------- | ---------- | -------------- | -------------- | ------------ | ----- |\n| Unity 4 or earlier    | .NET framework 3.5   | C# 3.5     | Mono           | Unity Build    | Proprietary  | ❌   |\n| Unity 5               | .NET framework 3.5   | C# 3.5     | Mono or IL2CPP | Unity Build    | Proprietary  | ❌   |\n| Unity 2017.1          | .NET framework 4.x   | C# 6.0     | Mono or IL2CPP | Unity Build    | Proprietary  | 🟨   |\n| Unity 2018.1          | netstandard 2.0      | C# 7.3     | Mono or IL2CPP | Unity Build    | Proprietary  | 🟨   |         \n| Unity 2021.2          | netstandard 2.1      | C# 9.0*    | Mono or IL2CPP | Unity Build    | Roslyn       | 🟨   |\n| Unity 6               | netstandard 2.1      | C# 9.0*    | Mono or IL2CPP | Unity Build    | Roslyn       | 🟨   |\n| Godot 3.x             | .NET framework 4.7.2 | C# 7.3     | Mono           | MSBuild        | Roslyn       | 🟨   |\n| Godot 4.x Default     | .NET 6               | C# 10      | CoreCLR        | MSBuild        | Roslyn       | ✅   |\n| Godot 4.x Web         | Unsupported ❌       | ❌         | ❌            | ❌             | ❌          | ❌   |\n| Godot 4.x Android Min | .NET 7               | C# 11      | CoreCLR        | MSBuild        | Roslyn       | ✅   |\n| Godot 4.x IOS Min     | .NET 8               | C# 12      | CoreCLR        | MSBuild        | Roslyn       | ✅   |\n| Godot 4.x Max         | .NET 8               | C# 12      | CoreCLR        | MSBuild        | Roslyn       | ✅   |\n\n- *[Unity does not support all features of C# 9](https://docs.unity3d.com/2021.2/Documentation/Manual/CSharpCompiler.html), It does fully support up through C# 8 in versions marked with *.\n- 🟨 instructions for adding nuget packages to a Unity project can be found [here](https://learn.microsoft.com/en-us/visualstudio/gamedev/unity/unity-scripting-upgrade#add-packages-from-nuget-to-a-unity-project)\n- 🟨 nuget package support in Godot 3.x was a little rough, expect to need to clear your build cache and restart the MSBuild server occaisionally\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnatesavage%2Fdotnet-library-template","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnatesavage%2Fdotnet-library-template","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnatesavage%2Fdotnet-library-template/lists"}