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It's safely installed alongside the game's executable, and doesn't change any of your game files.\n\n## Features\n\n1. **Load mods into the game.**  \n   _SoGMAPI loads mods when the game is starting up so they can interact with it. (Code mods aren't\n   possible without SoGMAPI to load them.)_\n\n2. **Provide APIs and events for mods.**  \n   _SoGMAPI provides APIs and events which let mods interact with the game in ways they otherwise\n   couldn't._\n\n3. **Provide update checks.**  \n   _SoGMAPI automatically checks for new versions of your installed mods, and notifies you when any\n   are available._\n\n4. **Provide compatibility checks.**  \n   _SoGMAPI automatically detects outdated or broken code in mods, and safely disables them before\n   they cause problems._\n\n5. **Back up your save files.**  \n   _SoGMAPI automatically creates a daily backup of your saves and keeps ten backups (via the bundled\n   Save Backup mod), in case something goes wrong._\n\n## Documentation\n\nMost of the documentation available for [SMAPI](https://github.com/Pathoschild/SMAPI) should also work for\nSoGMAPI as this is a fork with the same structure, same installer and same modding API.\n\nHave questions? You can ask me on GitHub or send me an email. \n\n### For players\n* [Player guide (SMAPI)](https://stardewvalleywiki.com/Modding:Player_Guide)\n\n### For modders\n* [Modding documentation (SMAPI)](https://smapi.io/docs)\n* [Mod build configuration](technical/mod-package.md)\n* [Release notes](release-notes.md)\n\n### For SoGMAPI developers\n* [Technical docs](technical/sogmapi.md)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnauja%2Fsogmapi","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnauja%2Fsogmapi","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnauja%2Fsogmapi/lists"}