{"id":24275591,"url":"https://github.com/naxela/the_lightmapper","last_synced_at":"2025-04-04T08:06:32.664Z","repository":{"id":41395141,"uuid":"181028473","full_name":"Naxela/The_Lightmapper","owner":"Naxela","description":"Fast and easy baked GI Lightmaps for Blender and Cycles","archived":false,"fork":false,"pushed_at":"2024-03-05T08:48:35.000Z","size":139280,"stargazers_count":682,"open_issues_count":115,"forks_count":52,"subscribers_count":36,"default_branch":"master","last_synced_at":"2024-05-21T14:05:19.459Z","etag":null,"topics":["addon","blender","cycles","eevee","hdr","hdr-lightmaps","lightmapper"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Naxela.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-04-12T14:51:28.000Z","updated_at":"2024-06-05T23:43:31.642Z","dependencies_parsed_at":"2022-07-30T08:18:13.146Z","dependency_job_id":"9e2fa9c4-263f-41f4-b90e-6f50979f3a09","html_url":"https://github.com/Naxela/The_Lightmapper","commit_stats":null,"previous_names":[],"tags_count":10,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Naxela%2FThe_Lightmapper","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Naxela%2FThe_Lightmapper/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Naxela%2FThe_Lightmapper/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Naxela%2FThe_Lightmapper/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Naxela","download_url":"https://codeload.github.com/Naxela/The_Lightmapper/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247142013,"owners_count":20890651,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["addon","blender","cycles","eevee","hdr","hdr-lightmaps","lightmapper"],"created_at":"2025-01-15T21:43:20.231Z","updated_at":"2025-04-04T08:06:32.641Z","avatar_url":"https://github.com/Naxela.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"ℹ Note: I'm slowly making a new and improved version of the Lightmapper. It's currently located in the \"Lightmapper-One\" branch, but keep in mind, it's very early and WIP - Naxela.\n\u003cbr\u003e\n\n## The Lightmapper\n\n![](img/a.png)\n\n### Description\n\nThe Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. \nBaking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender.\n\n![](img/i.jpg)\n\n### Features - Version 0.3\n- Automated lightmap baking\n\nThe addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more:\n\n![](img/d.jpg)\n\n- Per-object settings\n\nEach object can have it's own settings and be customized in terms of resolution, uv margin and unwrap mode:\n\n![](img/j.jpg)\n\n- Multi-material support\n\nAdd as many materials to each object as you want:\n\n![](img/b.png)\n\n- AI-based Denoising\n\nIntegrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising:\n\n![](img/c.jpg)\n\n- Performance and speed\n\nBaking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU:\n\n![](img/e.jpg)\n\n- Postprocess filtering\n\nAdditional filtering to give your lightmaps an extra edge and quality through OpenCV:\n\n![](img/f.png)\n\n- Background-baking\n\nIs your baking going to take a long time? Try background baking, which let's you continue working on your scene:\n\n![](img/g.png)\n\n- Easy material management\n\nApart from automatic material setup, resetting materials is easy and baking without material setup too for external engines:\n\n![](img/h.jpg)\n\n### Installation\n\nInstallation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON\n\n### Usage\n\nTo lightmap, the scene needs to be saved to disk.\n\nTo enable lightmapping for single objects, go to object properties/The Lightmapper and enable it.\n\n![](https://user-images.githubusercontent.com/5429817/228257743-33487019-a2d3-40c3-a318-270f98ccd219.png)\n\nIf you want to bake the whole scene, you can enable lightmapping for all objects by going to Utilities and click \"Enable for set\" - By default it will apply this to all the objects in the scene.\n\n![](https://user-images.githubusercontent.com/5429817/228258206-3a75f64e-d483-4c9f-9cc7-fc7ccec9d4a4.png)\n\n\n\nFor more information, please refer to the wiki section: COMING SOON\n\n### Documentation\n\nThe wiki page is under construction, and documentation is in the process of being written.\n\n### Images and Videos\n\n[![Watch the video](img/prev.jpg)](https://www.youtube.com/watch?v=RaWNQrSaymo)\n\n[![Watch the video](img/k.gif)](https://vimeo.com/447551701)\n\n*HTML5 lightmap examples - Powered by Armory3D*\n\nhttp://laboratory.naxela.info/experiment_1/\n\nhttp://laboratory.naxela.info/experiment_2/\n\nhttp://laboratory.naxela.info/experiment_3/\n\nhttp://laboratory.naxela.info/experiment_4/\n\nhttp://laboratory.naxela.info/experiment_5/\n\nhttp://laboratory.naxela.info/experiment_7/\n\nhttp://laboratory.naxela.info/experiment_8/\n\nhttp://laboratory.naxela.info/experiment_11/\n\nhttp://laboratory.naxela.info/experiment_12/\n\nhttp://laboratory.naxela.info/experiment_13/\n\n----\n\n*3rd Party addon compatibility*\n\n- OpenCV:\nhttps://pypi.org/project/opencv-python/\n\n- Blender Xatlas by Mattedicksoncom:\nhttps://github.com/mattedicksoncom/blender-xatlas\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnaxela%2Fthe_lightmapper","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnaxela%2Fthe_lightmapper","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnaxela%2Fthe_lightmapper/lists"}