{"id":15047424,"url":"https://github.com/ncine/ncine","last_synced_at":"2025-05-15T02:06:07.061Z","repository":{"id":40571941,"uuid":"189073851","full_name":"nCine/nCine","owner":"nCine","description":"A cross-platform 2D game 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align=\"center\"\u003e\u003ca href=\"https://ncine.github.io\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\u003cimg width=\"192\" src=\"https://github.com/nCine/nCine-data/blob/master/icons/icon192.png\" alt=\"nCine logo\"\u003e\u003c/a\u003e\u003c/p\u003e\n\n# nCine\n\n[![Linux](https://github.com/nCine/nCine/workflows/Linux/badge.svg)](https://github.com/nCine/nCine/actions?workflow=Linux)\n[![macOS](https://github.com/nCine/nCine/workflows/macOS/badge.svg)](https://github.com/nCine/nCine/actions?workflow=macOS)\n[![Windows](https://github.com/nCine/nCine/workflows/Windows/badge.svg)](https://github.com/nCine/nCine/actions?workflow=Windows)\n[![MinGW](https://github.com/nCine/nCine/workflows/MinGW/badge.svg)](https://github.com/nCine/nCine/actions?workflow=MinGW)\n[![Emscripten](https://github.com/nCine/nCine/workflows/Emscripten/badge.svg)](https://github.com/nCine/nCine/actions?workflow=Emscripten)\n[![CodeQL](https://github.com/nCine/nCine/workflows/CodeQL/badge.svg)](https://github.com/nCine/nCine/actions?workflow=CodeQL)  \n[![License](https://img.shields.io/github/license/nCine/nCine.svg)](https://github.com/nCine/nCine/blob/master/LICENSE)\n[![Join the Discord server](https://discordapp.com/api/guilds/196619170165686273/embed.png \"Join the Discord server\")](https://discord.gg/495ab6Y)\n[![Follow the project on Twitter](https://img.shields.io/twitter/follow/nCine2D.svg?style=social\u0026label=Follow \"Follow the project on Twitter\")](https://twitter.com/intent/follow?screen_name=nCine2D)  \n[![GitHub Stars](https://img.shields.io/github/stars/nCine/nCine.svg?style=social)](https://github.com/nCine/nCine/stargazers)\n[![GitHub Watchers](https://img.shields.io/github/watchers/nCine/nCine.svg?style=social)](https://github.com/nCine/nCine/watchers)\n[![GitHub Forks](https://img.shields.io/github/forks/nCine/nCine.svg?style=social)](https://github.com/nCine/nCine/network/members)\n[![GitHub Issues](https://img.shields.io/github/issues/nCine/nCine?style=social)](https://github.com/nCine/nCine/issues)\n[![GitHub Discussions](https://img.shields.io/github/discussions/nCine/nCine?style=social)](https://github.com/nCine/nCine/discussions)\n![GitHub code size](https://img.shields.io/github/languages/code-size/nCine/nCine?style=social)\n\n[News](https://ncine.github.io/news/) •\n[Features](https://ncine.github.io/features/) •\n[Gallery](https://ncine.github.io/gallery/) •\n[Videos](https://ncine.github.io/videos/) •\n[Getting Started](https://github.com/nCine/nCine/wiki/Getting-Started) •\n[Discord](https://discord.gg/495ab6Y) •\n[Donate](https://ncine.github.io/donate/)\n\n## Overview\n\nnCine is a cross-platform 2D game engine with an emphasis on performance. It is written in C++11 but it can optionally be scripted with Lua.  \nIt is released under the MIT License and it has been in active development since June 2011.\n\nFor additional information: \u003chttps://ncine.github.io/\u003e.\n\nCopyright (c) 2011-2025 Angelo Theodorou.\n\n## Screenshots\n\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003ctd align=\"center\" width=\"50%\"\u003e\n      \u003cfigure\u003e\n        \u003cimg src=\"https://ncine.github.io/img/gallery/SpookyGhost.png\" alt=\"SpookyGhost\" style=\"max-width:100%; height:auto;\"\u003e\n        \u003cfigcaption\u003e\u003ca href=\"https://encelo.itch.io/spookyghost\"\u003eSpookyGhost\u003c/a\u003e, a procedural sprite animation tool by \u003ca href=\"https://github.com/encelo\"\u003eEncelo\u003c/a\u003e\u003c/figcaption\u003e\n      \u003c/figure\u003e\n    \u003c/td\u003e\n    \u003ctd align=\"center\" width=\"50%\"\u003e\n      \u003cfigure\u003e\n        \u003cimg src=\"https://ncine.github.io/img/gallery/ncJump.png\" alt=\"ncJump\" style=\"max-width:100%; height:auto;\"\u003e\n        \u003cfigcaption\u003e\u003ca href=\"https://github.com/Fahien/ncJump\"\u003encJump\u003c/a\u003e, a platform game with Box2D physics and an ImGui editor by \u003ca href=\"https://github.com/Fahien\"\u003eFahien\u003c/a\u003e\u003c/figcaption\u003e\n      \u003c/figure\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n  \u003ctr\u003e\n    \u003ctd align=\"center\" width=\"50%\"\u003e\n      \u003cfigure\u003e\n        \u003cimg src=\"https://ncine.github.io/img/gallery/jazz2.png\" alt=\"Jazz² Resurrection\" style=\"max-width:100%; height:auto;\"\u003e\n        \u003cfigcaption\u003e\u003ca href=\"https://github.com/deathkiller/jazz2-native\"\u003eJazz² Resurrection\u003c/a\u003e, the C++ version of the Jazz Jackrabbit 2 reimplementation project by \u003ca href=\"https://github.com/deathkiller\"\u003eDeathKiller\u003c/a\u003e\u003c/figcaption\u003e\n      \u003c/figure\u003e\n    \u003c/td\u003e\n    \u003ctd align=\"center\" width=\"50%\"\u003e\n      \u003cfigure\u003e\n        \u003cimg src=\"https://ncine.github.io/img/gallery/ncJugiMapFrameworkDemo.png\" alt=\"ncJugiMapFrameworkDemo\" style=\"max-width:100%; height:auto;\"\u003e\n        \u003cfigcaption\u003e\u003ca href=\"https://github.com/Jugilus/JugimapFramework\"\u003encJugiMapFrameworkDemo\u003c/a\u003e, a demo test for \u003ca href=\"http://jugimap.com/\"\u003eJugiMap\u003c/a\u003e integration framework by \u003ca href=\"https://github.com/Jugilus\"\u003eJugilus\u003c/a\u003e\u003c/figcaption\u003e\n      \u003c/figure\u003e\n    \u003c/td\u003e\n  \u003c/tr\u003e\n\u003c/table\u003e\n\n## Documentation\n\n- [Build Instructions](https://github.com/nCine/nCine/wiki/Build-Instructions)\n- [Getting Started](https://github.com/nCine/nCine/wiki/Getting-Started)\n- [C++ API Documentation](https://ncine.github.io/docs/master/) (Doxygen)\n- [Lua API Documentation](https://ncine.github.io/docs/lua_master/) (LDoc)\n- [Lua Tutorial](https://ncine.github.io/Lua_Tutorial.html)\n\n## Technical Information\n\n### Dependencies\n\n- GLEW\n- GLFW 3.x, SDL 2, Qt 5\n- libpng, libwebp\n- OpenAL-soft, libogg, libvorbis, libvorbisfile\n- Lua 5.4\n- Dear ImGui, Nuklear\n\n### Supported Platforms and Compilers\n\n- Windows (MSVC, MinGW-w64 on MSYS2)\n- macOS (Apple Clang)\n- Linux (GCC, Clang)\n- Android (GCC, Clang)\n- Emscripten\n\n### Development Tools\n\n- Git, CMake\n- Qt Creator, Visual Studio Code\n- Doxygen with GraphViz\n- Valgrind, Cppcheck, clang-format\n- Google Test and Gcovr, Google Benchmark\n- Tracy frame profiler, RenderDoc graphics debugger\n","funding_links":["https://github.com/sponsors/encelo","https://ko-fi.com/encelo","https://liberapay.com/encelo","https://patreon.com/encelo","https://www.buymeacoffee.com/encelo"],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fncine%2Fncine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fncine%2Fncine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fncine%2Fncine/lists"}