{"id":13750897,"url":"https://github.com/ndee85/coa_tools","last_synced_at":"2025-05-09T17:32:56.092Z","repository":{"id":38106614,"uuid":"53274254","full_name":"ndee85/coa_tools","owner":"ndee85","description":"COA Tools is a 2D Animation Suite for blender. 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It offers you similar tools as for example programs like Spine or Spriter. COA Tools offer you a rapid workflow to create 2D Cutout Character/Animations in blender. Thanks to blenders great animation system and and this addon you get a powerfull solution to create 2D animations. It is parted into 3 different components. Photoshop sprite exporter, Blender Addon, Godot importer.\n\n[Take a look at the addon in action.](https://www.youtube.com/playlist?list=PLPI26-KXCXpA-VMlDIWpmdq6M1m4LEjf_)\n\n### Photoshop sprite exporter\nQuickly export photoshop layers into separate files with json coordinate informations. This can be used in blender to import sprites very quickly.\nFeatures:\n- export layers as sprites\n- export folder with multiple layers as spritesheets\n- generate json data with all layer positions and spritesheet informations\n\n### GIMP sprite exporter\nExport GIMP layers and layer groups into separate files with json coordinate information. For additional usage information see the README.md in the GIMP folder.\n\n### Cutout Animation Tools Blender\nThis is the biggest component, as most of the work will be done here.\nFeatures the addon offers are:\n- sprite importer (import single sprites or multiple, or use json data as import information)\n- animated spritesheet support for meshes\n- armature editing - superfast bone creation tool. Just draw bones and click append sprites to bones\n- mesh editing - draw vertex countours and fill them quickly with tesselated mesh. filling also unwraps and maps texture data\n- weight editing - fast weight editing for tesselated meshes\n- fast ik and stretch to constraint generation \n- enhanced animation handling for sprite_objects\n- Spriteobject outliner -\u003e displays all containing sprites, armatures with bones for better and quick access to single sprites\n- ortho cam operator -\u003e generates an orthogonal camera which can be used to render animations. Camera resolution fits perfectly the pixel space of sprites\n- json export - \u003e Exports all sprite_object data to a json file. Supported features are: Bone and Sprite hierarchy export. Baked animation export\n\n### Godot Cutout Animation Importer\nThis is an advanced importer that helps you get all your exported blender data into godot.\nFeatures:\n- Json importer\n- sprites, bones and animations get imported\n- clever reimport functionality. Offers the possibility to merge local changes that were made in godot to the newly imported scene. This enables a very flexible workflow. Work in blender, then export. Import in godot. Make additions like adding new nodes, adding custom animations. After reimport all local changes will be preserved if merging is enabled.\n\n## Download and Installation\nDownload or Clone the github repository to your local drive. If you download the ZIP File from Github, please make sure to unzip.\nDon't try to install the downloaded zip file directly in blender. This won't work. Once unzipped follow the installation instructions below.\n\n### Photoshop Exporter:\n\nThe .jsx file has to be copied into the photoshop scripts folder which is located in:\n\nC:\\Program Files\\Adobe\\Adobe Photoshop CC 2015\\Presets\\Scripts\n\nDon’t forget to restart Photoshop and then go to File -\u003e Scripts -\u003e BlenderExporter.jsx\n\n### Krita Exporter:\nStart Krita, go to Settings -\u003e Manage Resources and click the \"Open Resource Folder\" in the new window. This will open up the krita resource directory. If no pykrita directory exists, create one.\nNow copy all content from the the Github Krita directory into the pykrita directory. Restart Krita.\nNow go to Settings -\u003e Configure Krita, then to Python Plugin Manager and enable the COA Tools Exporter. Once the plugin is activated, you can enable the docker under Settings -\u003e Dockers -\u003e COA Tools Exporter.\n\nNow just select the desired layers you want to export. Define a project name and path in the docker and export the images.\n\n### GIMP Exporter:\n\nThe coatools_exporter.py should be copied to your GIMP plug-ins folder which is located in:\n- Linux: /home/YOU/.gimp2.8/plug-ins/\n- Windows: C:\\Users\\YOU\\.gimp2.8\\plug-ins\n\nIt should show up under Files\u003eExport to CoaTools... after your restart GIMP\n\n\n### Blender Addon:\nZip the coa_folder.\nGo to File -\u003e User Preferences -\u003e Add-ons and click the “Install from file...” button.\nThis will install and enable the Addon for Blender. Don’t forget to save the user preferences, otherwise the addon will not be activated after restart.\n\n\n### Godot Importer:\nNotice, this importer will only run with current godot 2.1 dev builds. \nCreate an /addons folder in your game projects folder and copy the coa_importer folder into that addons folder. Once the files are loaded go to Project Settings -\u003e Plugins -\u003e Cutout Animation Importer and activate the Plugin.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fndee85%2Fcoa_tools","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fndee85%2Fcoa_tools","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fndee85%2Fcoa_tools/lists"}