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It's actually hard to say anything about him here...\n------------------\n# Building engine\n\u003e [!NOTE]\n\u003e I compiled the engine unfortunately using msvc, but I think it can be compiled using other compilers\n\nTo compile this miracle, you will need [xmake](https://xmake.io/), then clone the repository, and follow these steps:\n- `1:` Temporarily move the **models,** **sounds** and **shaders** folders somewhere\n- `2:` Leave in the folder for now only the xmake config and the src folder, then write `xmake build`\n- `3:` Agree to install libraries via the package manager xmake and wait for the download, after which the project will build itself\n- `4:` If the project was successfully built, move the folders with **shaders,** **sounds** and **models** to the folder with the executable file\n- `5:` Run the executable file, or in the project console, enter the `xmake run`\n------------------\n# Roadmap\n- [ ] implement more advanced and convenient functionality for interacting with the engine\n- [ ] Add the ability to create and interact with the UI in every possible way\n- [X] Add the ability to work with sound in the engine\n- [ ] Implementation of PBR in the engine\n------------------\n# Screenshots\n\n![pikcha](https://i.ibb.co/wrNQ3dsd/2025-08-27-055735.png)\n![pikcha2](https://i.ibb.co/ZpXxHhBc/image.png)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fneborsh%2Fbrightengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fneborsh%2Fbrightengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fneborsh%2Fbrightengine/lists"}