{"id":16211130,"url":"https://github.com/neogeek/unityropecontroller","last_synced_at":"2026-05-16T15:35:34.605Z","repository":{"id":218977138,"uuid":"747824745","full_name":"neogeek/UnityRopeController","owner":"neogeek","description":"A simple component generates a rope, rendered as a line, between two GameObjects.","archived":false,"fork":false,"pushed_at":"2025-01-31T23:55:57.000Z","size":1031,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-04-07T21:40:02.479Z","etag":null,"topics":["unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/neogeek.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"ko_fi":"scottdoxey"}},"created_at":"2024-01-24T18:01:24.000Z","updated_at":"2025-01-31T23:56:01.000Z","dependencies_parsed_at":null,"dependency_job_id":"1edaf21d-c64d-4dfb-be4f-c207f18e7678","html_url":"https://github.com/neogeek/UnityRopeController","commit_stats":null,"previous_names":["neogeek/unityropecontroller"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/neogeek/UnityRopeController","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/neogeek%2FUnityRopeController","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/neogeek%2FUnityRopeController/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/neogeek%2FUnityRopeController/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/neogeek%2FUnityRopeController/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/neogeek","download_url":"https://codeload.github.com/neogeek/UnityRopeController/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/neogeek%2FUnityRopeController/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33108216,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-16T04:41:52.686Z","status":"ssl_error","status_checked_at":"2026-05-16T04:41:52.009Z","response_time":115,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity"],"created_at":"2024-10-10T10:45:47.931Z","updated_at":"2026-05-16T15:35:34.588Z","avatar_url":"https://github.com/neogeek.png","language":"C#","funding_links":["https://ko-fi.com/scottdoxey"],"categories":[],"sub_categories":[],"readme":"# UnityRopeController\n\n\u003e A simple component generates a rope, rendered as a line, between two GameObjects.\n\n![](./screenshot.png)\n\n## Install\n\n### Unity Package Manager\n\n\u003chttps://docs.unity3d.com/Packages/com.unity.package-manager-ui@2.0/manual/index.html\u003e\n\n#### Git\n\n```json\n{\n  \"dependencies\": {\n    \"com.scottdoxey.unityropecontroller\": \"https://github.com/neogeek/UnityRopeController.git#v1.0.0\",\n    ...\n  }\n}\n```\n\n## Setup\n\n1. Create a GameObject with a kinematic `RigidBody` and `LineRenderer` components.\n1. Attach the `RopeController` and connect the `RigidBody` to the `Anchor` property and the `LineRenderer` to the `LineRenderer` property.\n1. Create a second GameObject with a kinematic `RigidBody`.\n1. Attach that `RigidBody` to the `Target` property of the `RopeController` component on the first GameObject.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fneogeek%2Funityropecontroller","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fneogeek%2Funityropecontroller","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fneogeek%2Funityropecontroller/lists"}