{"id":13523894,"url":"https://github.com/nezvers/Godot-GameTemplate","last_synced_at":"2025-04-01T01:33:42.268Z","repository":{"id":39042722,"uuid":"228171017","full_name":"nezvers/Godot-GameTemplate","owner":"nezvers","description":"Template for top-down shooter, with solutions for tough problems.","archived":false,"fork":false,"pushed_at":"2025-02-22T15:47:03.000Z","size":9090,"stargazers_count":1312,"open_issues_count":0,"forks_count":84,"subscribers_count":24,"default_branch":"master","last_synced_at":"2025-03-29T23:01:34.304Z","etag":null,"topics":["async","gdscript","godot","loading","manager","menu","options","pause","sfx"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/nezvers.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-12-15T11:10:45.000Z","updated_at":"2025-03-27T20:12:01.000Z","dependencies_parsed_at":"2022-09-19T20:24:27.823Z","dependency_job_id":"9a5c4539-66e3-4b88-8f5b-168477de667f","html_url":"https://github.com/nezvers/Godot-GameTemplate","commit_stats":{"total_commits":178,"total_committers":16,"mean_commits":11.125,"dds":0.4606741573033708,"last_synced_commit":"e68a5604d735662d13fff0f28e02c781e395a18a"},"previous_names":[],"tags_count":0,"template":true,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nezvers%2FGodot-GameTemplate","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nezvers%2FGodot-GameTemplate/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nezvers%2FGodot-GameTemplate/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nezvers%2FGodot-GameTemplate/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/nezvers","download_url":"https://codeload.github.com/nezvers/Godot-GameTemplate/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246567486,"owners_count":20798183,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["async","gdscript","godot","loading","manager","menu","options","pause","sfx"],"created_at":"2024-08-01T06:01:04.880Z","updated_at":"2025-04-01T01:33:42.259Z","avatar_url":"https://github.com/nezvers.png","language":"GDScript","funding_links":[],"categories":["Templates","Awesome Godot Games [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)","GDScript"],"sub_categories":["3D","Shooter"],"readme":"# Godot Game Template\n\n[itch.io WEB DEMO](https://nezvers.itch.io/advanced-godot-template-isometric)    \n\nA starting point and reference project for creating games with the Godot Engine, particularly suited for top-down shooter games.\nProject is located in [addons/top_down](addons/top_down/) to keep project conflicts to a minimum. It showcases recommended project structure.\n\nThis repository also includes [addons/great_games_library](addons/great_games_library), a collection of scripts that offer general-purpose solutions applicable across various games.\n\nAdditionally, for task organization, the project includes a simple [Kanban Tasks - Todo Manager](https://godotengine.org/asset-library/asset/1474) plugin.\n\n\u003e **⚠️ CAUTION:**  \n\u003e Due to an issues with a custom `AudioBusLayout` resource locations in Godot, I've kept the audio bus layout at its default location and name as [default_bus_layout.tres](default_bus_layout.tres).\n\n\u003e **NOTE:**  \n\u003e - This template is not recommended for beginners who may need a guidance.  \n\u003e - It serves as my personal project template and will continue to evolve as I develop my own game. Updates will be made until the project starts to go beyond the needs of a generic top-down shooter and into game-specific content.\n\u003e - All assets are made by me and are free to be modified and used for inclusion in commercial products, but not sold as your creation. Soon will be released as a separate package on [nezvers.itch.io](https://nezvers.itch.io)\n\n![PREVIEW](addons/top_down/assets/images/project_preview.png)\n\n## Main Features\n- Menu system\n\t- Full Screen\n\t- Audio (Master, Music, Sounds)\n\t- Button state style tweaning\n- Pausing system\n- Input Rebinding\n- Frame by frame debug pausing (`P` - pause and advance, `[ + P` to unpause)\n- Scene transition using shader on a screenshot\n- precompile (Shader, CanvasMaterial, ParticleProcessMaterial) and preload scenes [boot_load.tscn](addons/top_down/scenes/ui/screens/)\n- Node reference managment [ReferenceNodeResource](addons/great_games_library/resources/ReferenceNodeResource/)\n- Easy instancing with configuration callbacks and dynamic instance pooling [InstanceResource](addons/great_games_library/resources/InstanceResource/)\n- Static functions for threaded loading [ThreadUtility](addons/great_games_library/static/ThreadUtility/ThreadUtility.gd)\n- Sound effect system [SoundResource](addons/great_games_library/resources/SoundResource/) with autoloaded [SoundManager](addons/great_games_library/autoload/SoundManager.gd)\n- Resource saving [SaveableResource](addons/great_games_library/resources/SaveableResource/SaveableResource.gd)\n- Data transmission system used for damage, pickups, obstacles [AreaTransmitter](addons/great_games_library/nodes/AreaTransmitter/)\n- Scene central data collection [ResourceNode](addons/great_games_library/nodes/ResourceNode/)\n- Enemy AI Astar grid path finding\n- Enemy wave spawning\n\n## Recommendations\nTo have easier learning experience on how project works I would suggest to start with these scenes:\n- Menu - addons/top_down/scenes/ui/screens/title.tscn\n- Rooms - addons/top_down/scenes/levels/room_0.tscn\n- Actors - addons/top_down/scenes/actors/actor.tscn\n- Weapons - addons/top_down/scenes/weapons/weapon.tscn\n- Projectiles - addons/top_down/scenes/projectiles/projectile.tscn\n\n## Project breakdown\n[![IMAGE ALT TEXT HERE](https://img.youtube.com/vi/2ZRxUUY6SeM/0.jpg)](https://www.youtube.com/watch?v=2ZRxUUY6SeM)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnezvers%2FGodot-GameTemplate","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnezvers%2FGodot-GameTemplate","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnezvers%2FGodot-GameTemplate/lists"}