{"id":14960525,"url":"https://github.com/nhn/socket.io-client-unity3d","last_synced_at":"2025-05-02T12:31:08.864Z","repository":{"id":43919660,"uuid":"87142397","full_name":"nhn/socket.io-client-unity3d","owner":"nhn","description":"socket.io-Client for Unity3D, which is compatible with socket.io v1.x","archived":false,"fork":false,"pushed_at":"2020-02-03T08:55:23.000Z","size":863,"stargazers_count":167,"open_issues_count":17,"forks_count":42,"subscribers_count":21,"default_branch":"master","last_synced_at":"2025-04-07T01:52:21.506Z","etag":null,"topics":["csharp","game-development","realtime-messaging","socket-io","socket-io-client","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/nhn.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-04-04T02:57:16.000Z","updated_at":"2024-07-21T19:59:43.000Z","dependencies_parsed_at":"2022-08-28T16:02:39.980Z","dependency_job_id":null,"html_url":"https://github.com/nhn/socket.io-client-unity3d","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nhn%2Fsocket.io-client-unity3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nhn%2Fsocket.io-client-unity3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nhn%2Fsocket.io-client-unity3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nhn%2Fsocket.io-client-unity3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/nhn","download_url":"https://codeload.github.com/nhn/socket.io-client-unity3d/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252038114,"owners_count":21684626,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","game-development","realtime-messaging","socket-io","socket-io-client","unity3d","unity3d-plugin"],"created_at":"2024-09-24T13:22:27.065Z","updated_at":"2025-05-02T12:31:07.901Z","avatar_url":"https://github.com/nhn.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Socket.IO-Client-Unity3D\n[![Download](https://img.shields.io/badge/Download-1.1.1-orange.svg)](https://github.com/nhnent/socket.io-client-unity3d/releases/tag/v1.1.1)\n[![license](https://img.shields.io/github/license/mashape/apistatus.svg)](https://github.com/nhnent/socket.io-client-unity3d/blob/master/LICENSE) \n\n## Features\nSocket.IO-Client for Unity3D, which is compatible with Socket.IO v1.0 and later. *(Socket.IO V2 is not supported currently)*\nSocket.io is Opensource Realtime application framework. Socket.io group page : https://github.com/socketio\n\n## Versioning\n* The version of Socket.IO-Client-Unity3D follows [Semantic Versioning 2.0](http://semver.org).\n* Given a version number MAJOR.MINOR.PATCH, increment the \n   1. MAJOR version when you make incompatible API changes,\n   1. MINOR version when you add functionality in a backwards-compatible manner, and\n   1. PATCH version when you make backwards-compatible bug fixes.\n\n* Additional labels for pre-release and build metadata are available as extensions to the MAJOR.MINOR.PATCH format.\n\n## Documentation\n\nReference to the [Wiki section of GitHub](https://github.com/nhnent/socket.io-client-unity3d/wiki).\n\n## Roadmap\n\n* At NHN Entertainment, we service Real-Time Communication System (a.k.a. RTCS) developed by NHN Entertainment.\n* So, We will try to improve performance and convenience according to this roadmap.\n\n### Milestones\n\n| Milestone | Release Date |\n| --- | --- |\n| 1.0.0 | April 2017 |\n| 1.0.1 | May 2017 |\n| 1.1.1 | July 2017 |\n| 2.0.0 | 2017 |\n\n### 2.0.0 features planed\n\nImprove performance and convenience, and documentation.\nConsider the performance test.\nSupport Socket.IO v2.\n\n## Contributing\n\n* Source Code Contributions:\n    * Please follow the [Contribution Guidelines for Socket.IO-Client-Unity3D](https://github.com/nhnent/socket.io-client-unity3d/blob/master/CONTRIBUTING.md).\n\n## Bug Reporting\n\nIf you find a bug, it is very important to report it. We would like to help you and smash the bug away. If you can fix a bug, you can send pull request (Should register a issue before sending PR)\n\n### Before Reporting\n\nLook into our issue tracker to see if the bug was already reported and you can add more information of the bug.\n\n### Creating new issue\n\nA bug report should contain the following\n\n* An useful description of the bug\n\n* The steps to reproduce the bug\n\n* Details of system environments (OS)\n\n* What actually happened?\n\n* Which branch have you used?\n\n#### Thank you for reporting a bug!\n\n## Mailing list\n\ndl_rtcs@nhnent.com\n\n## Contributor\n\n* Junhwan, Oh\n* Doyoung, An\n* Chanyoung, Park\n\n## License\n\nSocket.IO-Client-Unity3D is licensed under the MIT license, see [LICENSE](https://github.com/nhnent/socket.io-client-unity3d/blob/master/LICENSE) for details.\n\n```\nThe MIT License (MIT)\n\nCopyright (c) 2017 NHN Entertainment Corp.\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnhn%2Fsocket.io-client-unity3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnhn%2Fsocket.io-client-unity3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnhn%2Fsocket.io-client-unity3d/lists"}