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[![Licence]][Licence URL] [![Rust]][repository] [![Bevy]][Bevy URL] [![Multiplayer]][Lightyear URL] [![Sponsors]][Sponsors URL]\n\n[Licence]: https://img.shields.io/github/license/NiiightmareXD/golab\n[Licence URL]: https://github.com/NiiightmareXD/golab/blob/main/LICENSE\n[Rust]: https://img.shields.io/badge/Rust-nightly-orange?logo=rust\n[repository]: https://github.com/NiiightmareXD/golab\n[Bevy]: https://img.shields.io/badge/Bevy-0.18.1-8A2BE2\n[Bevy URL]: https://bevyengine.org/\n[Multiplayer]: https://img.shields.io/badge/Multiplayer-Lightyear-blue\n[Lightyear URL]: https://github.com/cBournhonesque/lightyear\n[Sponsors]: https://img.shields.io/github/sponsors/NiiightmareXD\n[Sponsors URL]: https://github.com/sponsors/NiiightmareXD\n\n**Golab** is a goofy, cartoonish, open-source multiplayer shooter written in Rust with Bevy — where everything is round, soft, blobby. 🔫🫧🌹\n\nThe name comes from a silly little chain of thoughts:\n\n\u003e Everything looks like a **blob** → blob sounds like **Golab** → Golab brings Persian rose water vibes → boom, tiny chaotic **Golab** shooter. 🌹✨\n\n![Golab preview](assets/Github/preview.jpg)\n\n\u003cdetails\u003e\n\u003csummary\u003e🎬 Click to watch the gameplay clip\u003c/summary\u003e\n\nhttps://github.com/user-attachments/assets/13641e96-2cb7-432f-8baf-5b4d6ce82ddd\n\u003c/details\u003e\n\n---\n\n## ✨ What is this?\n\nGolab is a fast little arena shooter with squishy cartoon energy:\n\n- 🫧 **Blob-like characters** with cute low-poly/cartoon styling\n- 🔫 **First-person shooting** with tiny glowing red blob bullets\n- 🏃 **Movement tech**: jump, crouch, dash, and zip around the arena\n- 👀 **First-person / third-person toggle** for maximum blob appreciation\n- 🌐 **Multiplayer client + dedicated server** powered by Lightyear\n- ❤️ **Health, respawn, ping, name tags, and HUD indicators**\n- ⚙️ **In-game settings** for mouse sensitivity, audio, graphics, shadows, AA, motion blur, and more\n- 🦀 **Built in Rust** because fearless concurrency pairs nicely with fearless blobbery\n\n---\n\n## 🎮 Controls\n\n| Action | Input |\n| --- | --- |\n| Move | `W` `A` `S` `D` |\n| Look around | Mouse |\n| Shoot | Left mouse button |\n| Dash | Right mouse button |\n| Jump | `Space` |\n| Crouch | `Left Ctrl` / `Right Ctrl` |\n| Toggle first/third person | `R` |\n| Open menu | `Esc` |\n| Switch join fields | `Tab` |\n\n---\n\n## 🚀 Quick start\n\n### Prerequisites\n\n- 🦀 Rust with the repository toolchain installed — this project uses `nightly`\n- 🎮 A graphics-capable machine supported by Bevy/wgpu\n\nClone the garden:\n\n```bash\ngit clone https://github.com/NiiightmareXD/golab.git\ncd golab\n```\n\n### Offline blob mode\n\nWant to just vibe, run around, and test the game without a server? Launch the client by itself:\n\n```bash\ncargo run -p client --release\n```\n\nYou can play offline locally — the server is only needed when you want multiplayer blob chaos. 🫧\n\n### Multiplayer blob mode\n\n#### 1. Start the server\n\n```bash\ncargo run -p server --release\n```\n\nThe default server address is:\n\n```text\n127.0.0.1:5000\n```\n\nWant to bind the server somewhere else, like `0.0.0.0:5000` for LAN/external connections? Change `SERVER_ADDR` in `shared/src/lib.rs`:\n\n```rust\npub const SERVER_ADDR: SocketAddr = SocketAddr::new(IpAddr::V4(Ipv4Addr::UNSPECIFIED), 5000);\n```\n\n\u003e When binding to `0.0.0.0`, remote clients should join using the host machine's LAN/public IP address, not `0.0.0.0` itself.\n\n#### 2. Start the client\n\nIn another terminal:\n\n```bash\ncargo run -p client --release\n```\n\nOpen the menu, join the server, choose your blob name, and enter arena. 🌹🫡\n\n\u003e Tip: run multiple clients locally if you want to test multiplayer chaos on one machine.\n\n---\n\n## 🧰 Tech stack\n\n| Piece | Tech |\n| --- | --- |\n| Engine | [Bevy](https://bevyengine.org/) |\n| Physics / collision | [Avian3D](https://github.com/Jondolf/avian) |\n| Networking | [Lightyear](https://github.com/cBournhonesque/lightyear) |\n| Language | Rust 2024 / nightly |\n| License | MIT |\n\n---\n\n## 📁 Project layout\n\n```text\ngolab/\n├── assets/          # Models, sounds, textures, environment maps, GitHub media\n├── client/          # Bevy game client\n├── server/          # Dedicated multiplayer server\n├── shared/          # Shared protocol, messages, constants\n├── Cargo.toml       # Workspace config\n├── CREDITS.md       # Third-party asset credits\n└── README.md        # You are here 🌹\n```\n\n---\n\n## 🌱 Contributing\n\nPull requests, issues, ideas, bug reports, balancing suggestions, and ridiculous blob-related feature requests are welcome.\n\nIf you want to help, good places to start are:\n\n- 🐛 report bugs\n- 🎨 improve assets or animations\n- 🔊 add satisfying blob sounds\n- 🕹️ tune gameplay feel\n- 🌐 improve networking polish\n- 📚 improve docs\n\n---\n\n## 🥤 ~~Buy me a coffee~~ Buy me Claude\n\nIf Golab made you smile, helped you learn, or gave you the sudden urge to duel cartoon blobs, you can support the project here:\n\n[![GitHub Sponsors](https://img.shields.io/badge/GitHub-Sponsor%20the%20blob-ff69b4?logo=github)](https://github.com/sponsors/NiiightmareXD)\n\nEvery little bit helps fuel more Rust, more Bevy, more blob polish, and more **Claude Code credits**. 🤖💸🌹\n\n---\n\n## 🙏 Credits\n\nGolab uses lovely third-party assets from generous creators. See [CREDITS.md](CREDITS.md) for attribution and license details.\n\n---\n\n## 📜 License\n\nGolab's source code is released under the [MIT License](LICENSE).\n\nThird-party assets are licensed separately by their original creators. See [CREDITS.md](CREDITS.md) for attribution and asset license details.\n\n---\n\n\u003cp align=\"center\"\u003e\n  Made with 🦀 Rust\n\u003c/p\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fniiightmarexd%2Fgolab","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fniiightmarexd%2Fgolab","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fniiightmarexd%2Fgolab/lists"}