{"id":20879666,"url":"https://github.com/nivasharmaa/gameoflife","last_synced_at":"2026-04-26T09:32:04.010Z","repository":{"id":250396347,"uuid":"834356743","full_name":"nivasharmaa/GameOfLife","owner":"nivasharmaa","description":"Java implementation of Conway's Game of Life showcasing skills in OOP, GUI development, and algorithmic logic. Features an interactive, customizable grid, real-time controls, generation tracking, and pattern loading. 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The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.\n\u003c/br\u003e\n\u003cbr\u003e\nFeatures: \u003cbr\u003e\n•\tInteractive Grid: Users can create initial configurations by toggling cells on the grid. \u003cbr\u003e\n•\tStart/Stop Functionality: Users can start and stop the simulation at any time.\u003cbr\u003e\n•\tCustomizable Grid Size: The grid size can be adjusted to explore different patterns and behaviors.\u003cbr\u003e\n•\tGeneration Tracking: Keeps track of the number of generations that have passed.\u003cbr\u003e\n•\tPattern Loading: Users can load predefined patterns into the grid.\u003cbr\u003e\n\u003cbr\u003e\nConcepts Used: \u003cbr\u003e\n•\tObject-Oriented Programming (OOP): The project is structured using OOP principles with classes such as Board, GameOfLife, Button, and Page.\u003cbr\u003e\n•\tGraphical User Interface (GUI): The GUI is implemented using custom drawing libraries (StdDraw) to render the game grid and control buttons.\u003cbr\u003e\n•\tFile I/O: The project includes functionality to read initial grid configurations from text files.\u003cbr\u003e\n•\tAlgorithms and Data Structures: Utilizes data structures like arrays and classes for managing the grid and game logic.\u003cbr\u003e\n\u003cbr\u003e\nFiles:\u003cbr\u003e\n•\tBoard.java: Manages the game board and game logic.\u003cbr\u003e\n•\tGameOfLife.java: Implements the main logic for the Game of Life.\u003cbr\u003e\n•\tButton.java: Handles button functionalities for starting, stopping, and resetting the game.\u003cbr\u003e\n•\tPage.java: Manages the layout and rendering of the game page.\u003cbr\u003e\n•\tRectangle.java, Text.java: Utilities for drawing shapes and text on the screen.\u003cbr\u003e\n•\tStdDraw.java, StdIn.java, StdOut.java: Custom standard libraries for drawing and input/output operations.\u003cbr\u003e\n•\tWeightedQuickUnionUF.java: Data structure for managing connected components (not directly used in Game of Life but useful for related algorithms).\u003cbr\u003e\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnivasharmaa%2Fgameoflife","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnivasharmaa%2Fgameoflife","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnivasharmaa%2Fgameoflife/lists"}