{"id":50439980,"url":"https://github.com/niyazmft/emberfall","last_synced_at":"2026-05-31T19:00:35.022Z","repository":{"id":358817843,"uuid":"1238045019","full_name":"niyazmft/emberfall","owner":"niyazmft","description":"⚔️ A turn-based tactical roguelike game built with Godot 4. Developed By PaperclipAI (Android/Termux) and aided by Google Jules. 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What makes this project unique is its development process: it is constructed and maintained by a workforce of specialized AI agents, demonstrating a novel approach to automated game development, with a specific focus on performance for Android via Termux.\n\n## The Studio: An Optimized Multi-Agent Workforce\n\nThis project is built by a team of AI agents, each with a specific role, managed and directed by a human operator. The team was strategically streamlined from a roster of 49 to 33 agents to optimize for token efficiency and budget constraints, showcasing a key aspect of AI resource management.\n\n```mermaid\ngraph TD\n    subgraph \"High-Level Direction\"\n        A(You / Hermes \u003cbr\u003e\u003ci\u003e'The Board'\u003c/i\u003e) -- \"Set High-Level Goals\" --\u003e B{PaperclipAI};\n    end\n\n    subgraph \"Google Cloud\"\n        B -- \"Executes tasks in cloud VM\" --\u003e B;\n        B -- \"Offloads coding tasks\" --\u003e C{Google Jules};\n    end\n\n    subgraph \"GitHub Operations\"\n        C -- \"Creates Pull Request\" --\u003e D[GitHub Repo];\n        D -- \"CI/CD Quality Gates\" --\u003e E{Automated Review};\n        E -- \"Pass\" --\u003e F(You / Hermes \u003cbr\u003e\u003ci\u003eApproval \u0026 Merge\u003c/i\u003e);\n        E -- \"Fail\" --\u003e C;\n    end\n    \n    subgraph \"Final Output\"\n        F -- \"Merges to main\" --\u003e G((Emberfall Game));\n    end\n\n    style A fill:#D1F2EB,stroke:#1ABC9C,stroke-width:2px\n    style B fill:#D6EAF8,stroke:#3498DB,stroke-width:2px\n    style C fill:#FEF9E7,stroke:#F1C40F,stroke-width:2px\n    style D fill:#F5EEF8,stroke:#9B59B6,stroke-width:2px\n    style E fill:#FDEDEC,stroke:#E74C3C,stroke-width:2px\n    style F fill:#D1F2EB,stroke:#1ABC9C,stroke-width:2px\n    style G fill:#E8DAEF,stroke:#8E44AD,stroke-width:2px\n```\n\n-   **PaperclipAI**: The high-level strategist, responsible for defining project goals and long-term planning.\n-   **You / Hermes**: The lead architect and quality assurance lead, responsible for designing the core systems, enforcing engineering standards, and reviewing all code.\n-   **Google Jules**: The junior developer, responsible for implementing features based on the architect's specifications and responding to code review feedback.\n-   **Human Director**: The human-in-the-loop, providing high-level direction, final approval, and managing the overall project.\n\n## Core Engine Features\n\n-   **Engine**: Godot 4.2.2 (Stable), with a focus on performance for Android via Termux.\n-   **Deterministic Combat**: All combat math is 100% deterministic, ensuring identical outcomes on all platforms.\n-   **Grid-Based Tactics**: A robust and flexible grid system for tactical gameplay.\n-   **Burden/Captioning Audio System**: A metadata-driven audio system for dynamic in-game events.\n-   **EPT Deuteranopia Accessibility**: A shader-based system that uses procedural patterns to make the game accessible to players with Deuteranopia.\n\n## Automated Quality Gates \u0026 Engineering Standards\n\nThe project is built on a foundation of high engineering standards, enforced by an automated quality gate system.\n\n-   **CI/CD Pipeline**: A GitHub Actions pipeline automatically runs a suite of checks on every pull request, including:\n    -   `gdscript-lint`: A headless editor scan to catch parse errors and strict typing violations.\n    -   `gdformat`: Ensures consistent code formatting across the entire project.\n    -   `validate-math`: A Python-based cross-check to guarantee determinism.\n-   **Local Validation**: A `pre_push_check.sh` script is provided to run all validation steps locally, ensuring that no broken code is ever pushed to the repository.\n-   **Agent-Facing Documentation**: The project includes detailed, agent-facing documentation, such as `JULES_GDSCRIPT_RULES.md`, to ensure that all AI-generated code adheres to the project's strict standards.\n\n## Project Structure\n\n```\nemberfall/\n├── project.godot\n├── scenes/\n├── scripts/\n│   ├── core/\n│   ├── entities/\n│   ├── autoload/\n│   ├── shaders/\n│   └── state_machine/\n├── assets/\n└── tests/\n```\n\n## Quick Start \u0026 Validation\n\n### Open in Godot 4.2+\n1. Launch Godot and import `project.godot`.\n2. Press **F5** to run the main scene.\n\n### Run Validation\nTo run the full suite of validation checks locally, use the `pre_push_check.sh` script:\n```bash\nbash tools/pre_push_check.sh\n```\nThis script runs all the same checks that are performed by the CI/CD pipeline.\n\n## Determinism Guarantees\n\n-   **Math**: All combat math routes through `DeterministicMath` helpers; `float` → `int` truncation uses `floor()` with explicit clamp.\n-   **Seeds**: `SeedGovernance.hash_seed()` produces deterministic 63-bit positive integers via SHA-256 → truncation.\n-   **Cross-Platform**: Validation script mirrors GDScript logic in Python; both must agree bit-for-bit.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fniyazmft%2Femberfall","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fniyazmft%2Femberfall","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fniyazmft%2Femberfall/lists"}