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Any further development on it will be fairly sporadic.\n\n**Content Warning: Depicts mental illness and late 19th century hunting practices**\n\nHalfway Across is a parser-based interactive fiction game that follows a man named Edmond attempting to adapt to life as a mountain man. How Edmond chooses to interact with the travelers that cross his path can have a profound impact on his quality of life in the mountains, with some having the potential to be useful allies and others posing a threat.\n\n## Gameplay Mechanics\n- **Crafting:** Use resources to make items that can aid in your survival.\n- **Hunting:** Obtain raw food and other resources by hunting animals in the valley. \n- **Ice Fishing:** Obtain raw food by catching fish at the lake. \n- **Resource Management:** Weigh the costs and benefits of keeping an item on your person during your travels.\n- **Social Interaction:** Converse and trade with travelers, knowing that your dialogue choices will impact how they perceive you.\n\n## Documentation\n[Manual](docs/manual.md)\n\n[Credits](docs/credits.md)\n\n[Qt Application Compilation Guide](https://doc.qt.io/qtcreator/creator-build-example-application.html)\n\n## License\nGNU General Public License V2\n\nCopyright (c) 2025 Jacob Niemeir\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnniemeir%2Fhalfway-across","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnniemeir%2Fhalfway-across","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnniemeir%2Fhalfway-across/lists"}