{"id":31034945,"url":"https://github.com/noahboos/minecraft-essor","last_synced_at":"2025-09-14T03:02:15.153Z","repository":{"id":308154132,"uuid":"1030540734","full_name":"NoahBoos/minecraft-essor","owner":"NoahBoos","description":"Essor is a Minecraft mod that enhances your experience by adding a leveling system to your equipment. 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This is Essor's GitHub page, where you'll find everything related to the mod. But before diving in… what exactly is Essor?\n\n## What is Essor?\n\nEssor is a Minecraft mod initially developed for version 1.21.1. It introduces a brand-new way to upgrade your tools. Inspired by classics like *Tinker's Construct* and *Level Tools*, Essor enhances your gameplay by adding a leveling system to your equipment.\n\nUnlike most plugins and mods that implement equipment leveling, Essor is designed to provide you with a smooth and enjoyable gaming experience.\n\n## A leveling system…?\n\nYes! The leveling system in Essor gives players a fun, time-friendly way to earn enchanted gear and rewards.\n\nEach type of equipment has its own way to gain experience:\n\n- **Tools** gain experience by performing their primary action (breaking blocks) or secondary/tertiary actions (pathing ground, shearing sheep, tilling soil, etc.).\n- **Weapons** gain experience by killing mobs. The amount of experience depends on the weapon used:\n    - Killing a ghast with a sword will grant you less experience than killing it with a bow.\n    - Killing underwater mobs is more effective for leveling up your trident than your sword.\n    - Killing a zombie benefits your sword more than your mace.\n- **Armor** gains experience by taking damage — the more damage you take, the more experience it earns.\n\nEvery time a piece of equipment levels up, its durability is fully restored. At certain levels, equipment will also gain enchantments and grant you items.\n\n## The Reward System\n\nEssor introduces a unique reward system for leveling up your equipment: each level-up can provide enchantments or items.\n\n### How does the enchantment reward system work?\n\nSince Minecraft already defines certain enchantment compatibilities, Essor applies enchantments according to those rules. It also follows specific game design choices to prevent players from becoming overpowered.\n\n#### Mending\n\nMending is a very powerful enchantment — and often the one players seek the most. However, Essor does **not** grant Mending automatically when leveling up your gear.\n\nThis design choice may be reconsidered in future updates.\n\n#### Game-changing enchantments\n\nSome enchantments are left for you to decide. For example, with the bow:  \nAs you level it up, you’ll earn *Unbreaking*, *Flame*, *Punch*, and *Power*. But what about *Mending* and *Infinity*? Since those two are incompatible in Minecraft, it’s up to you to decide whether you want infinite arrows or a bow that never breaks. ;\u003e\n\n#### Protection-like, Sharpness-like, Trident, Mace, and Crossbow enchantments\n\nTo prevent gear from becoming too overpowered, you cannot get all “protection-like” enchantments on the same armor piece. When you first earn a protection-like enchantment, a randomizer chooses between *Protection*, *Blast Protection*, *Fire Protection*, or *Projectile Protection*. \n\nIt is the same system for *Sharpness*, *Smite* and *Bane of Arthropods*. The randomizer also gets triggered when it comes Trident, Mace and Crossbow enchantments, since some of those are also following these enchantment compatibilities defined by Minecraft.\n\n### How does the item reward system work?\n\nAt certain levels, players are granted items.  \nIf your inventory has space, the item will be placed directly inside. If your inventory is full, it will drop at your feet.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnoahboos%2Fminecraft-essor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnoahboos%2Fminecraft-essor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnoahboos%2Fminecraft-essor/lists"}