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The game client using the Godot Game Engine, written in GDScript.\n- **server/director** - OpenMatch director, fetches open tickets, run the matchmaking function and assign the generated matches to a gameserver, written in Go\n- **server/matchmaker** - OpenMatch matchmaker function, currently a very simple matchmaking function, written in Go\n- **server/frontend** - Frontend Server which the clients communicate to in order to request matchmaking tickets and query their assignment, written in Go\n- **server/game** - GameServer, handling the gameplay logic using Godot Engine, written in GDScript\n\n## License\nThis project is licensed under the [MIT License](LICENSE.md).\n\nAssets in this project are by [Kenney](https://kenney.nl) licensed under the [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/) (thanks for your great work in providing so many free assets!).","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnofr1ends%2Fspacy2","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnofr1ends%2Fspacy2","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnofr1ends%2Fspacy2/lists"}