{"id":14961470,"url":"https://github.com/nonunknown/godot-powerful","last_synced_at":"2025-04-04T09:09:34.856Z","repository":{"id":37570800,"uuid":"249059219","full_name":"nonunknown/godot-powerful","owner":"nonunknown","description":"List of plugins to turn godot into a most powerful engine that already is.","archived":false,"fork":false,"pushed_at":"2023-08-20T20:46:25.000Z","size":37840,"stargazers_count":780,"open_issues_count":1,"forks_count":19,"subscribers_count":22,"default_branch":"master","last_synced_at":"2025-03-28T08:09:26.647Z","etag":null,"topics":["addon","game-engine","gdscript","godot","godot-editor","godot-engine","godot-games","powerful"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/nonunknown.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-03-21T20:55:03.000Z","updated_at":"2025-03-28T06:16:08.000Z","dependencies_parsed_at":"2024-09-24T13:42:44.154Z","dependency_job_id":"bfef0e77-b77a-4928-b81b-bee8c9022ba1","html_url":"https://github.com/nonunknown/godot-powerful","commit_stats":{"total_commits":49,"total_committers":4,"mean_commits":12.25,"dds":"0.24489795918367352","last_synced_commit":"56a09b6254a967e12a868dda900da1e23a9920d7"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nonunknown%2Fgodot-powerful","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nonunknown%2Fgodot-powerful/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nonunknown%2Fgodot-powerful/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nonunknown%2Fgodot-powerful/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/nonunknown","download_url":"https://codeload.github.com/nonunknown/godot-powerful/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247149502,"owners_count":20891954,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["addon","game-engine","gdscript","godot","godot-editor","godot-engine","godot-games","powerful"],"created_at":"2024-09-24T13:25:18.213Z","updated_at":"2025-04-04T09:09:34.839Z","avatar_url":"https://github.com/nonunknown.png","language":null,"funding_links":["https://ko-fi.com/A0A21UUHC"],"categories":["Others"],"sub_categories":[],"readme":"# Godot Powerful Plugins \u0026 Essentials v7.0\n\n![Power](https://imgur.com/4cHZ1gq.png)\n\n## Motivate-me =D\nYou can motivate me continue this and a lot of other projects to improve godot-engine, and help a lot of people making their dreams come true:\n\n[![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/A0A21UUHC)\n\n\n## What this is\nA list of plugins that you need in almost any project you make to turn godot into a more powerful engine than it already is. \n\n\n## What's new?\n\n**IMPORTANT** This is the lastest release of godot-powerful, as 4.x approaches another repo will be made to maintain things organized, this will be updated\nless often, since people will also migrate to 4.x! Thanks to everyone who supported this project in any way! :D\n\n* At 7.0:\n  - Modified Explore button\n\n* Added to Organization Section:\n \n* Added to Plugins:\n  - JSON Configuration File\n  - XBOX Export\n  - YaFSM\n  - GDUnzip\n  - MakeFile Launcher\n  - SmartShape2D\n  - Macros for GDScript\n  - Singleton Shortcut\n  - Unit Test Framework\n  - Dialogic\n\n* Removed from Plugins:\n\n* Removed from External Tools:\n\n***\n# == Plugins ==\n\n\n## 3D Text (Label3D)\n* Hello! This is an addon built for Godot 3.1.x that adds 3D labels to your arsenal of nodes. It's just like a regular label, but in 3D! The addon simply adds a new node called Label3D that you can add anywhere in your 3D environment.\n* Author: @SIsilicon\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/SIsilicon/Godot-3D-text-plugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/SIsilicon/Godot-3D-text-plugin/master/icon.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Advanced Background Loader\n* This script allows you to load entire levels and all required assets while playing cutscenes. \n* Author: @MasterPolska123\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/MasterPolska123/Advanced-Backgound-Loader)\n\n## Animation Frame Picker\n* Adds a Frame Picker functionality for 2D Animation, allowing for more efficient keyframing on an animation track. \n* Author: @AniMesuro\n* * [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/AniMesuro/Animation-Frame-Picker-for-Godot)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://camo.githubusercontent.com/d9b606f8188dec620776fc14275a337d458298e1/68747470733a2f2f692e696d6775722e636f6d2f44566976744f412e706e67\" alt=\"\"\u003e\n\u003c/details\u003e\n \n## Audio Effect Inspector\n* Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs.\n* Author: @NoodleSushi\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/NoodleSushi/AudioEffectInspector_GodotAddon)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/NoodleSushi/AudioEffectInspector_GodotAddon/master/README%20Content/AudioEffectReverb.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Aseprite Wizard\n* Godot plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.\n* Author: @viniciusgerevini\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/viniciusgerevini/godot-aseprite-wizard)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/viniciusgerevini/godot-aseprite-wizard/raw/master/screenshots/animation_dock.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n \n## Batch Collisions\n* A plugin that automates the process of adding and updating collision shapes to meshes. Select one or more nodes and press F11 to add convex collision shapes or F12 to add concave ones.\n* Author: @DiV4\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/DiV4/godot3.2.1_batch_collisions)\n\n## Behaviour Tree\n* Build complex patterns and behaviors with the native scene tree editor, move behavior nodes around and edit them without fear of cracking the system.\n* Author: @GabrieleTorini\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/GabrieleTorini/godot-behavior-tree)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/GabrieleTorini/godot-behavior-tree/main/bt_images/Screenshot%202021-03-13%20085615.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Concept Graph\n* An addon for node based content creation directly from the Godot engine editor.\n* Author: @HungryProton\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/HungryProton/concept_graph)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/52043844/82753149-d0791080-9dc3-11ea-8b76-035d7115ee55.png\" alt=\"\"\u003e\n\u003c/details\u003e\n \n## Decal\n* DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps.\n* Author: @Master-J\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Master-J/DecalCo)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/54776415/83613098-9528cf80-a583-11ea-92e1-d0b6e10069b0.PNG\" alt=\"\"\u003e\n\u003c/details\u003e\n \n ## Dialogic\n * Create dialogs, characters and scenes to display conversations in your Godot games..\n* Author: @coppolaemilio\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e]( https://github.com/coppolaemilio/dialogic)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/2206700/115998381-3a5af500-a5e7-11eb-95af-778a656a6e9e.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## EasyBlend\n* EasyBlend is a shader which allows you to set a custom blending mode for your canvas item. Included are many of the blending modes you will find in common image editors. \n* Author: @nobuyukinyuu\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/nobuyukinyuu/Godot-EasyBlend)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/1023003/40279962-da913c82-5c11-11e8-8a89-3802dd6e5ede.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Firebase\n* A Google Firebase SDK written in GDScript for use in Godot Engine projects.\n* Author: @GodotNuts\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/GodotNuts/GodotFirebase)\n\n## GDScript to CSharp\n* Convert GDScript classes to C#. A one click solution that may save you hundreds of hours.\n* Author: @kiriri\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/kiriri/gd2cs.py)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/kiriri/gd2cs.py/main/.assets/showcase_2.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## GDUnzip\n* Gdunzip is a zip file browser/decompressor written entirely in a single GDScript file. You can use this in games you're building with the Godot game engine. This script is meant for modest zip decompressing purposes, since the inflate algorithm it contains isn't super fast and gdunzip doesn't do CRC checks of the uncompressed files. However, gdunzip works fine if you only need to decompress small files, or when your zip files contain precompressed files like png's.\n* Author: @jellehermsen\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/jellehermsen/gdunzip/)\n\n\n## Global Illumination 2D\n* 2D global illumination implemented in the Godot game engine. I made it because I didn't find any examples of this sort of 2D rendering in Godot, and no examples in other engines that had publicly available code.\n* Author: @samuelbigos\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/samuelbigos/godot_2d_global_illumination)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/samuelbigos/godot_2d_global_illumination/master/promo/header.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## GPU TileMap\n* This is a shader based tilemap alternative, tiles have the same width and height, maps are stored as image textures, for now the maps are saved in the scene\n* Author: @MightyPrinny\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/MightyPrinny/godot-gputilemap)\n\n## Inspector Gadget\n* Inspector gadget is a set of GDScript UI controls designed to read and write object properties at runtime. It extends the standard get_indexed() function from the Node\n* Author: @Shifty\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Shfty/inspector-gadget)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://pbs.twimg.com/media/ETcxE5KWkAI2EHj?format=png\u0026name=medium\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## JSON Configuration File\n* JSON Configuration File is a plugin for Godot that aims to aid reading user input via a JSON file. Using a JSON file as a way to configure your Godot application would allow your users to share configuration files. Minecraft is a remarkable example that uses JSON files to configure certain aspects of the game, such as block models.\n\nThe definition of JSON Schemas inspired this plugin. However, instead of using a JSON file to define the structure of a JSON, it takes a coding approach. This approach has the advantage of allowing more features.\n\n* Author: @98teg\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/98teg/JSONConfigFile)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/98teg/JSONConfigFile/blob/master/doc/images/code_example.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Level of Detail (LOD)\n* This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.\n* Author: @Calinou\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/godot-extended-libraries/godot-lod)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/Calinou/media/master/godot-lod-demo/screenshot.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Localization Editor\n* This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color.\n* Author: @VP-GAMES\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/VP-GAMES/LocalizationEditor)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/VP-GAMES/LocalizationEditor/main/.github/images/remaps.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Macros for GDScript\n* Generate GDScript quickly by typing brief words or letters.\n* Author: @rainlizard\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/rainlizard/GDScriptMacros)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/15337628/123922810-c0226480-d9cb-11eb-9b99-1b28588055f9.mp4\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Makefile Launcher\n* Plugin to execute or build make targets from the Godot Editor.\nThe plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.\n* Author: @samdze\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/samdze/godot-makefile-launcher-plugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://camo.githubusercontent.com/41ce703e672a5b7620dec6e8bcf836ac0b3648acfecff6ba858f4ce343ba9fc2/68747470733a2f2f692e696d6775722e636f6d2f6c6c5a366b546e2e706e67\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Mesh Batcher\nA tool for batching MeshInstance nodes into a single MultiMeshInstance.\n  - Provides a new MeshBatcher node for easy implimentation. Simply used the node as a container for MeshInstances.\n  - Place and edit individual MeshInstances for granular control.\n  - Detects StaticBodies allowing for collisions with a MultiMeshInstance.\n* Author: @OrigamiDev-Pete\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/OrigamiDev-Pete/MeshBatcher)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://imgur.com/coxZo93.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Modifiers\n* Node that allows the creation of multiple chained modifiers for any node property.\n* Author: @samdze\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/samdze/godot-modifiers-plugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://i.imgur.com/Rm9fqIk.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Native Integration\n* Make C++ scripts without any external configuration, just plug,make your code, and you're done!\n* Author: @NonUnknown\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/nonunknown/godot-native-integration)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://camo.githubusercontent.com/450aec1ae358e7487239022e2359f54431ae1853998b634e4c6f499ae0697eca/68747470733a2f2f692e696d6775722e636f6d2f4264357078624b2e706e67\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Node Connector\n* Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.\n* Author: @Rybadour\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Rybadour/NodeConnectorGodot)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/Rybadour/NodeConnectorGodot/master/demo.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Singleton Shortcut\n* Add a shortcut to easy access singletons from script editor\n* Author: @rainlizard\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/rainlizard/SingletonScriptsShortcut)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/15337628/124056158-8c494c80-da68-11eb-8cf9-c6b6efff022d.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Smart Audio Stream\n* think a jumping audio with a duration of 1 sec but your player takes only .5s to do jumps, using the normal AudioStream it will cut the currently playing audio and start it again, with this plugin it knows if a sound is already playing and instead of cut and play again it will set another stream to play so you will hear the sounds without cutting them.\n* Author: @nonunknown\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/nonunknown/smart-audio-stream)\n\n## SmatShape2D\n* This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material and you should have a good looking polygon.\nThe textures used are similar to what you would use if making terrain using TileMaps/TileSets\n* Author: @SirRamEsq\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/SirRamEsq/SmartShape2D)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/SirRamEsq/SmartShape2D/raw/master/addons/rmsmartshape/documentation/imgs/sample.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Sound Manager 3.0\n* The Sound Manager gives the users a better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.\nIt also gives you a better control over the Background Music. The sounds will not stop between scenes anymore, giving you the power to stop it and play it whenever and however you want.\n* Author: @Xecestel\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://gitlab.com/Xecestel/sound-manager)\n\n## SpriteSheet Manager\n* This plugin lets the user deal with irregular spritesheets, and automatically generates animations from selected ones.\n* Author: @nonunknown\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/nonunknown/godot-sheet-manager)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://i.imgur.com/F6gqVGB.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## SpriteText\n* Script that can be used as a label that uses a sprite sheet to display text\n* Author: @MightyPrinny\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/MightyPrinny/GodotSpriteText)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/MightyPrinny/GodotSpriteText/master/Icon/Icon.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Text Editor\n* A little plugin to easy-way manage your text files inside your project folder.\n* Author: @fenix\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/fenix-hub/godot-engine.text-editor)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://camo.githubusercontent.com/dd8baad756102bf37275baf8e6f81c51d785b138/68747470733a2f2f692e696d6775722e636f6d2f617367676b34662e706e67\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Tiled To Godot Export\n* Tiled plugins for exporting Tilemaps and Tilesets in Godot 3.2 format.\n* Author: @MikeMnD\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/MikeMnD/tiled-to-godot-export)\n\n## Trail System\n* Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine similar to Unity3D's system. The plugin offers full features in 3D and basic 2D functionality (it will be updated later).\n* Author: @OBKF\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/OBKF/Godot-Trail-System)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/OBKF/Godot-Trail-System/master/godot_trail.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Unit Test Framework\n* Fully integrated in the Godot editor\nRun test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnitInspector\nCreate test's directly from the ScriptEditor\nA spacious set of Asserts use to verify your code\n* Author: @MikeSchulze\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/MikeSchulze/gdUnit3)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/MikeSchulze/gdUnit3/raw/master/addons/gdUnit3/GdUnit3Banner.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Volumetrics\n* Hello fellow Godot user. This plugin will enable to create well lit volumetric fog in the game engine. GLES 3 only.\n* Author: @SIsilicon\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/SIsilicon/Godot-Volumetrics-Plugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/SIsilicon/Godot-Volumetrics-Plugin/master/doc_images/volumetrics_plugin.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## VPainter\n* A vertex painting addon for the Godot game engine.\n* Author: @tomankirilov\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/tomankirilov/VPainter)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://media.discordapp.net/attachments/218361207990648832/701432991343444018/ezgif-7-5e99cc5fcfb7.gif?width=716\u0026height=403\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## XBOX Export\n* Export your games for xbox\n* Author: @SLGamesCregg\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/SLGamesCregg/GodotXbox)\n\n## Wheater 2D\n* An easy to use 2D Weather for Godot games including wind, rain, snow and some scene darkening...\n* Author: @parachutino\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/parachutino/godot-weather-2D)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/parachutino/godot-weather-2D/main/screenshots/GodotWeather2D.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## YaFSM\n* Designer-friendly Finite State Machine implemented in \"Godotic\" way\n* Author: @imjp94\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/imjp94/gd-YAFSM)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/imjp94/gd-YAFSM/raw/master/screenshots/yafsm_editor_showcase.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n\n***\n# == Language Support ==\n\n## C++ Helper\n* Plugin to help with some of the more tedious aspects of developing with GDNative C++.\n* Author: @turtlewit\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://gitlab.com/turtlewit/godot_cpp_helper_plugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://gitlab.com/turtlewit/godot_cpp_helper_plugin/-/wikis/uploads/60d25e2dfe05b2d248741c695a386d95/screenshot.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Javascript / Typescript\n* This module implements JavaScript/TypeScript language support for the godot game engine. QuickJS is used as the ECMAScript engine.\n* Author: @GodotExplorer\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/GodotExplorer/ECMAScript)\n\n## Kotlin\n* This is a Kotlin language binding for the Godot game engine. It uses GDNative to interact with Godot's core api's. The binding provides you Godot API's as Kotlin classes, so you can write your game logic completely in Kotlin. It will be compiled into a dynamic library using Kotlin/Native. You don't have to worry about any binding logic. Just write your game scripts like you would for GDScript or C# but with all the syntactic sugar of kotlin.\n* Author: @utopia-rise\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/utopia-rise/godot-kotlin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://github.com/utopia-rise/godot-kotlin/raw/master/docs/src/doc/assets/img/logo.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Lua\n* Lua 5.4 language support for Godot Engine 3.2.x-stable (4.0-dev too unstable to work with for now)\n* Author: @perbone\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/perbone/luascript)\n\n## Python\n* The goal of this project is to provide Python language support as a scripting module for the Godot game engine.\n* Author: @touilleMan\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/touilleMan/godot-python)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/touilleMan/godot-python/master/misc/showcase.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Rust\n* Rust bindings to the Godot game engine.\n* Author: @godot-rust\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/godot-rust/godot-rust)\n\n\n\n\n\n***\n# == External tools ==\nThese are tools made with godot, some can run inside the engine itself, others not, but still improves the engine.\nSince they are \"externals\" they were not included inside the plugin selector inside the engine\n\n## Material Maker\n* This is a tool based on Godot Engine that can be used to create textures procedurally. \n* Author: @RodZill4\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/RodZill4/material-maker)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/RodZill4/material-maker/master/material_maker/doc/images/screenshot.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n\n\n\n\n***\n# == Organization Plugins ==\n\n## Code Snippet Plugin\n* This plugin for Godot 3.2.X adds a popup which lists all available code snippets. The popup is shown with Control+Tab.\n* Author: @Leleat\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Leleat/AGodotCodeSnippetPlugin)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/Leleat/AGodotCodeSnippetPlugin/master/preview.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Command Pallete\n* A Godot addon inspired by CtrlP, making it faster and easier to open the resource you're looking for in the editor.\n* Author: @IvanFon\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/IvanFon/godot-command-palette)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/1174413/61975708-68a63d80-afd9-11e9-8ab9-c6f1ec946cf2.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## File System View\n* A Godot tool similar to FileSystem dock, allows you to customize filters(views) to work with project resources.\n* Author: @zaevi\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/zaevi/godot-filesystem-view)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://user-images.githubusercontent.com/12966814/90251893-1f898b80-de71-11ea-9a03-49f3c1dce84f.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Folder Node\n* Allows to create folder nodes in the tree view. Folder nodes don't have a purpose other than organising your nodes.\n    Usage: Select the nodes you want, right click and select \"Reparent to new node\", now your nodes are in a folder.\n* Author: @JulienVanelian\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/JulienVanelian/godot-folder-node)\n\n## Github Integration\n* A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.\n* Author: @fenix-hub\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/fenix-hub/godot-engine.github-integration)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/fenix-hub/godot-engine.github-integration/master/addons/github-integration/screenshots/singin.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Project Map\n* This addon lets you create a \"map\" of your project to get a better overview and to quickly access your most-used files.\n* Author: @Yogoda\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Yogoda/Project-Map)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/Yogoda/Project-Map/main/screenshots/project_view.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Quick Plugin Manager\n* Faster plugin management without going deep into Godot's plugin settings. \n* Author: @mastermarkus\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/mastermarkus/QuickPluginManager)\n\n## TODO - UPDATED\n* A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.\n    // Now with C# Support! //\n* Author: @OrigamiDev-Pete\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/OrigamiDev-Pete/TODO_Manager)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://i.imgur.com/529UnVC.png\" alt=\"\"\u003e\n\u003c/details\u003e\n\n\n\n\n***\n# == Honorable Mentions ==\nMentions to other repos, like godot-powerful. Maybe you can find something more specific to your project in one of these.\n\n## Awesome Godot\n* A curated list of free/libre games, plugins, add-ons and scripts for Godot.\n* Author: @Calinou\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/Calinou/awesome-godot)\n\n## Ridiculous Coding (programming visual fx)\n* Similar to vscode's powerful coding it makes your coding experience in Godot 1000x more ridiculous.\n* Author: @Jotson\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/jotson/ridiculous_coding)\n* \u003cdetails\u003e\n    \u003csummary\u003eScreenshot\u003c/summary\u003e\n    \u003cimg src=\"https://raw.githubusercontent.com/jotson/ridiculous_coding/master/readme-example.gif\" alt=\"\"\u003e\n\u003c/details\u003e\n\n## Next\n* Godot Node Extensions, AKA Godot NExt, is a Godot 3.1+ repository dedicated to collecting basic script classes that are currently unavailable in vanilla Godot.\n* Author: @godot-extended-libraries\n* [\u003cimg src=\"https://i.imgur.com/IFu6LU7.png\" width=\"100\"/\u003e](https://github.com/godot-extended-libraries/godot-next)\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnonunknown%2Fgodot-powerful","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnonunknown%2Fgodot-powerful","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnonunknown%2Fgodot-powerful/lists"}