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MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)\n[![NPM version](https://img.shields.io/npm/v/minetoring.svg?color=success\u0026label=npm%20package\u0026logo=npm)](https://www.npmjs.com/package/minetoring)\n[![Framework](https://img.shields.io/badge/Base-PrismarineJS--Bedrock--Protocol-green)](https://github.com/PrismarineJS/bedrock-protocol)\n\n| \u003csub\u003eRU\u003c/sub\u003e [русский](./docs/RU/README.md)\n|-------------------------|\n\n**Professional Framework** built on top of **Bedrock-Protocol** lib, provides high-level API for creating bots on Minecraft Bedrock.\n\n## Key Features\n\n**MineToring** is the first project that provides a **high-level API** for working with bots on **Minecraft Bedrock Edition**\n\n---\n\n- **Fully native framework for MInecraft bedrock** \n- **Entity Support**: Bot can see all entities and players in view distance and knows all information about it, starting from attributes and ending with device the player is playing from.\n- **Working World Loading**: Fully native and working world chunks load with blob support and zero data loss.\n- **High-Level Actions**: High-level actions of bot that allow you to automatically respawn after death or send commands to the chat.\n- **EventEmitters Support**: Entity classes, players, and many others have built-in support for EventEmitters through `.events` method, this allows you to subscribe to an update of a single entity, world, or high-level action.\n- **Automatic Update**: Fully automatic updating of all entities, world data, and more. You will always see as much up-to-date data as possible that the server will send.\n- **Compatibility with PrismarineJs**: To decode chunks, you can use an adapter for the Prismarine-Chunk library, which provides ready-made high-level methods with data from the MineToring chunk class.\n\n---\n\n* **Data Containers**: Ready-to-use classes for storing and modifying game data (worlds, servers, players).\n* **Protocol Automation**: Built-in automatic packet management and connection handling.\n* **Client Emulation**: Focus on precise reproduction of real game client behavior at the packet level.\n* **Modularity**: Ability to replace standard classes with custom ones or inherit from base classes to extend logic.\n\n---\n\n* **Supported Minecraft Bedrock versions:** `1.21.0, 1.21.2, 1.21.21, 1.21.30, 1.21.42, 1.21.50, 1.21.60, 1.21.70, 1.21.80, 1.21.90, 1.21.93, 1.21.100`.\n* **Tested on:** `1.21.0, 1.21.50, 1.21.100`.\n\n---\n\n## API Documentation\nDocs in different languages can be found in [docs directory](./docs/)\n\n- [API](./docs/EN/API.md)\n- [Plugins](./docs/EN/Plugins.md)\n- [Sessions](./docs/EN/ClientSessions.md)\n\n## Roadmap\nSee [RoadMap](./docs/EN/RoadMap.md) to see our current goals for the project\n\n---\n## installation\n\nInstall the current Node version to use it, Next, run:\n\u003e npm install minetoring\n\n## Getting Started\n\nMore examples can be found in [examples](./examples/)\n\n```javascript\nimport { Bot, BotOptions } from 'minetoring'\n\n// For help and easy setup in IDE\nconst opt = new BotOptions()\nopt.configServer({\n    version: '1.21.50',\n    host: '127.0.0.1',\n    port: 19132\n})\nopt.configClient({\n    username: 'Steve',\n})\n\nconst bot = new Bot()\n// Asynchronous initialization for dynamic imports modules in protocol\nawait bot.init(opt)\nawait bot.connect()\n\n// Necessary to ensure that client is loaded at the time of sending packets\nawait bot.waitUntilSpawn()\n\n// await is optional for actions when you don't have to wait for packet to be processed by server\nawait bot.actions.sendMessage('Hello World!')\nbot.disconnect()\n```\n---\n\n## Contact\nAuthor: @nootbook011\n\n## License\nProject licensed under MIT (see [LICENSE](./LICENSE))","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnootbook011%2Fminetoring","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnootbook011%2Fminetoring","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnootbook011%2Fminetoring/lists"}