{"id":28739355,"url":"https://github.com/norpyx-godot/coc-gdscript","last_synced_at":"2026-02-25T09:35:57.553Z","repository":{"id":288701772,"uuid":"968947575","full_name":"Norpyx-Godot/coc-gdscript","owner":"Norpyx-Godot","description":"Godot LSP integration for GDScript and GSL in coc.nvim","archived":false,"fork":false,"pushed_at":"2025-04-24T02:53:11.000Z","size":172,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-16T06:02:24.195Z","etag":null,"topics":["coc","godot","godot4","lsp","nvim","vim"],"latest_commit_sha":null,"homepage":"https://npmjs.com/package/coc-gdscript","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Norpyx-Godot.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-04-19T03:42:19.000Z","updated_at":"2025-05-22T13:04:44.000Z","dependencies_parsed_at":null,"dependency_job_id":"11abe34f-96fd-40b1-ba5f-83fa53ede82d","html_url":"https://github.com/Norpyx-Godot/coc-gdscript","commit_stats":null,"previous_names":["norpyx-godot/coc-gdscript"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/Norpyx-Godot/coc-gdscript","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Norpyx-Godot%2Fcoc-gdscript","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Norpyx-Godot%2Fcoc-gdscript/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Norpyx-Godot%2Fcoc-gdscript/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Norpyx-Godot%2Fcoc-gdscript/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Norpyx-Godot","download_url":"https://codeload.github.com/Norpyx-Godot/coc-gdscript/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Norpyx-Godot%2Fcoc-gdscript/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":260109456,"owners_count":22960023,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["coc","godot","godot4","lsp","nvim","vim"],"created_at":"2025-06-16T06:00:58.781Z","updated_at":"2026-02-25T09:35:57.509Z","avatar_url":"https://github.com/Norpyx-Godot.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# coc-gdscript\n\n**GDScript LSP integration for coc.nvim**\n\nThis extension provides out-of-the-box integration between the Godot 4 editor’s\nbuilt-in Language Server and Vim/Neovim via\n[coc.nvim](https://github.com/neoclide/coc.nvim). Enjoy IDE‑like features for\nGDScript and Godot shader files directly in your editor.\n\n![screenshot](https://raw.githubusercontent.com/Norpyx-Godot/coc-gdscript/main/lib/example.png)\n\n---\n\n## 📦 Install\n\n```vim\n:CocInstall coc-gdscript\n```\n\n\u003e [!TIP]\n\u003e\n\u003e For **Syntax Highlighting**, use a dedicated plugin like\n\u003e [habamax/vim-godot](https://github.com/habamax/vim-godot)\n\u003e\n\u003e ```vim\n\u003e Plug 'habamax/vim-godot'\n\u003e ```\n\n## 🚀 Features\n\n- **Automatic LSP Connection**: Connects to Godot 4’s LSP server over TCP\n (`127.0.0.1:6005`) whenever you open a GDScript (`.gd`) or Godot shader\n (`.gdshader`) file, or when a Godot project (via `project.godot` or `.godot/`)\n is detected in your workspace.\n- **Code Completion**: Context‑aware autocompletion for GDScript methods,\n properties, and constants.\n- **Diagnostics**: Real‑time syntax and semantic error reporting as you type.\n- **Hover**: View documentation and type information on hover.\n- **Go‑to Definition**: Jump to symbol definitions within your project.\n- **Signature Help**: Parameter hints while writing function calls.\n- **Automatic Reconnection**: If the Godot editor (and its LSP server) restarts,\nthe extension will automatically attempt to reconnect without restarting\nVim/Neovim.\n\n## ⚙️ Configuration\n\nAll settings live under the `godot` namespace in your `coc-settings.json`:\n\n```json\n{\n  \"godot.enable\": true,\n  \"godot.host\": \"127.0.0.1\",\n  \"godot.port\": 6005\n}\n```\n\n| Setting         | Type    | Default     | Description                                                          |\n| --------------- | ------- | ----------- | -------------------------------------------------------------------- |\n| `godot.enable`  | boolean | `true`      | Globally enable or disable the Godot LSP integration.                |\n| `godot.host`    | string  | `127.0.0.1` | TCP host where Godot’s LSP server listens (usually localhost).       |\n| `godot.port`    | number  | `6005`      | TCP port for Godot’s LSP server (default port 6005).                 |\n\n## 📝 Usage\n\n1. Open your Godot 4 project in Vim/Neovim. Make sure the Godot editor is\n running with your project loaded—this starts the LSP server on port `6005`.\n2. Open any `.gd` or `.gdshader` file. Coc.nvim will detect the filetype and/or\n the presence of a Godot project and automatically connect to the LSP.\n3. Enjoy IDE‑like features: code completion, diagnostics, hover, go‑to\n definition, and more.\n\n---\n\n## 🤝 Contributing\n\nContributions, issues, and feature requests are welcome! Feel free to:\n\n1. Fork the repository\n2. Create a branch (`git checkout -b feature/your-feature`)\n3. Commit your changes (`git commit -m 'Add some feature'`)\n4. Push to the branch (`git push origin feature/your-feature`)\n5. Open a pull request\n\nPlease ensure code is formatted and tested before submitting.\n\n## 📜 License\n\nThis project is licensed under the **MIT License**. See the [LICENSE](LICENSE)\nfile for details.\n\n---\n\n\u003e This extension is built with [create-coc-extension](https://github.com/fannheyward/create-coc-extension)\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnorpyx-godot%2Fcoc-gdscript","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnorpyx-godot%2Fcoc-gdscript","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnorpyx-godot%2Fcoc-gdscript/lists"}