{"id":17592309,"url":"https://github.com/notnite/gdweave","last_synced_at":"2025-10-05T07:40:49.347Z","repository":{"id":258358149,"uuid":"873746936","full_name":"NotNite/GDWeave","owner":"NotNite","description":"Mod loader \u0026 runtime script patching for Godot","archived":false,"fork":false,"pushed_at":"2024-12-31T23:15:56.000Z","size":247,"stargazers_count":185,"open_issues_count":7,"forks_count":13,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-07-28T09:46:26.480Z","etag":null,"topics":["godot","godot-engine","mod","modding","webfishing"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/NotNite.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-16T16:42:55.000Z","updated_at":"2025-07-28T08:32:30.000Z","dependencies_parsed_at":"2024-10-25T18:18:19.237Z","dependency_job_id":"fd9908d5-a63f-4866-9dc3-f144e65439bc","html_url":"https://github.com/NotNite/GDWeave","commit_stats":{"total_commits":80,"total_committers":5,"mean_commits":16.0,"dds":0.4625,"last_synced_commit":"98a9e156dd5bfb26351edd294fccbe70ef484a9d"},"previous_names":["notnite/gdweave"],"tags_count":17,"template":false,"template_full_name":null,"purl":"pkg:github/NotNite/GDWeave","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NotNite%2FGDWeave","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NotNite%2FGDWeave/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NotNite%2FGDWeave/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NotNite%2FGDWeave/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/NotNite","download_url":"https://codeload.github.com/NotNite/GDWeave/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NotNite%2FGDWeave/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":267875765,"owners_count":24158782,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-30T02:00:09.044Z","response_time":70,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-engine","mod","modding","webfishing"],"created_at":"2024-10-22T05:09:46.681Z","updated_at":"2025-10-05T07:40:44.313Z","avatar_url":"https://github.com/NotNite.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GDWeave\n\n![GitHub downloads](https://img.shields.io/github/downloads/NotNite/GDWeave/total?label=GitHub%20downloads) [![Thunderstore downloads](https://img.shields.io/thunderstore/dt/NotNet/GDWeave?label=Thunderstore%20downloads)](https://thunderstore.io/c/webfishing/p/NotNet/GDWeave/) [![Build](https://github.com/NotNite/GDWeave/actions/workflows/build.yml/badge.svg)](https://github.com/NotNite/GDWeave/actions/workflows/build.yml)\n\nGDWeave is a mod loader \u0026 runtime script patcher for [the Godot Engine](https://github.com/godotengine/godot).\n\n## Installation\n\nDownload [the latest release](https://github.com/NotNite/GDWeave/releases/latest/download/GDWeave.zip) and extract it to your game install. You should end up with a `GDWeave` folder and `winmm.dll` next to the game files.\n\nYou can also [install from Thunderstore](https://thunderstore.io/c/webfishing/p/NotNet/GDWeave/).\n\nAfter GDWeave is installed, you can [install/create some mods](https://github.com/NotNite/GDWeave/blob/main/MODS.md)!\n\n## Troubleshooting/tips\n\n- Do not download GDWeave from the \"Code\" button on the GitHub page. Download it through [GitHub](https://github.com/NotNite/GDWeave/releases/latest/download/GDWeave.zip) or [Thunderstore](https://thunderstore.io/c/webfishing/p/NotNet/GDWeave/).\n- You can open the folder the game is installed into with Steam - right click \u003e \"Manage\" \u003e \"Browse local files\".\n- You may need to install [.NET 8](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-8.0.403-windows-x64-installer) manually, if the installer from GDWeave doesn't work.\n- You may also need to install [Microsoft Visual C++ 2015-2022 Redistributables](https://aka.ms/vs/17/release/vc_redist.x64.exe).\n- Users of Proton / Steam Play (i.e. those who are on a Steam Deck, a Chromebook, or are otherwise running Steam for Linux) will need to set their Steam launch arguments to `WINEDLLOVERRIDES=\"winmm=n,b\" %command%`.\n- If you're using Wine or Proton, and nothing appears when you attempt to start a game with GDWeave, try downloading [this .gz file](https://github.com/binarylandia/wine_bcryptprimitives_dll_mock/releases/download/2024-11-04_16-27-34/bcryptprimitives.dll-2024-11-04_16-27-34.gz), extracting it, renaming the resulting .dll file to `bcryptprimitives.dll`, and then placing it next to the game files.\n\n## Supported versions\n\nCurrently, GDWeave only supports one version (for the game [WEBFISHING](https://store.steampowered.com/app/3146520/WEBFISHING/)), but support for more versions can be added.\n\n- GodotSteam 3.5.2\n\n## FAQ\n\n### How?\n\nGDWeave uses a Rust proxy DLL to start a C# library in the target game's address space, then hooks functions in the Godot engine itself. It then parses the GDScript \"bytecode\" (really a syntax tree) and runs its own processors over it, rebuilding it in place.\n\n### Why not fork Godot?\n\nBecause compiling a modified engine for every Godot version isn't feasible, especially when game developers can use their own forks of Godot.\n\n## Credits\n\nGDWeave's logo is U+1F9F5 \"Spool of Thread\" in [Twemoji](https://github.com/twitter/twemoji/blob/d94f4cf793e6d5ca592aa00f58a88f6a4229ad43/assets/svg/1f9f5.svg?plain=1).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnotnite%2Fgdweave","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnotnite%2Fgdweave","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnotnite%2Fgdweave/lists"}