{"id":13731641,"url":"https://github.com/notnullnotvoid/DIWide","last_synced_at":"2025-05-08T05:30:23.838Z","repository":{"id":69585133,"uuid":"138054787","full_name":"notnullnotvoid/DIWide","owner":"notnullnotvoid","description":"A featureful realtime 3D software render","archived":false,"fork":false,"pushed_at":"2018-08-23T21:15:35.000Z","size":8203,"stargazers_count":27,"open_issues_count":0,"forks_count":2,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-05-06T12:15:00.650Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/notnullnotvoid.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-06-20T15:54:34.000Z","updated_at":"2025-01-04T17:07:33.000Z","dependencies_parsed_at":"2023-02-24T12:45:25.668Z","dependency_job_id":null,"html_url":"https://github.com/notnullnotvoid/DIWide","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/notnullnotvoid%2FDIWide","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/notnullnotvoid%2FDIWide/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/notnullnotvoid%2FDIWide/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/notnullnotvoid%2FDIWide/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/notnullnotvoid","download_url":"https://codeload.github.com/notnullnotvoid/DIWide/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253008293,"owners_count":21839624,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T02:01:34.643Z","updated_at":"2025-05-08T05:30:23.829Z","avatar_url":"https://github.com/notnullnotvoid.png","language":"C","readme":"# DIWide\n## Features\n- perspective-correct vertex attribute interpolation\n- correct near-plane clipping\n- viewport and backface culling\n- fully gamma-correct pipeline\n- bilinear texture filtering\n- diffuse, normal, and roughness textures\n- high-resolution shadow mapping\n- simplified physically-based lighting model\n- post-processing bit-depth reduction\n- built-in custom GIF exporter\n\n## How to build\n- **macOS**: First install GCC 8.x and alias it to `gcc-8`. This alias will be created automatically if you install GCC via [Homebrew](https://brew.sh/) (`brew install gcc`). SDL2 must also be installed (`brew install sdl2`). After that, run `mac-build.sh`.\n- **Windows**: Visual Studio command line tools must be installed. If you don't have Visual Studio installed already, you can get an installer for the standalone build tools [here](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017). After that, run `win-build.bat` from the 64-bit developer command prompt.\n- **Advanced build (macOS only for now)**: In addition to GCC and SDL2, you will need to install ninja (`brew install ninja`). First, build bob via `bob/buid.sh`. This only needs to happen once. Then, run `build.sh` in the root of the repository for subsequent builds.\n\nCurrently, only x86-64 CPUs are supported. GCC is used instead of clang on macOS because it produces slightly (around 10-20%) faster code than clang. Right now the renderer runs significantly (around 2x) slower on Windows, because MSVC does a poorer job of optimizing our particular code. I'll add an option for building with GCC on Windows soon. I will also try to get the advanced build working on Windows.\n\n## Screenshots\n![](https://i.imgur.com/lATL7sO.gif)\n![](https://i.imgur.com/aFhFUMK.gif)\n![](https://i.imgur.com/9QAmmLm.png)\n![](https://i.imgur.com/p627VsA.png)\n","funding_links":[],"categories":["Graphics"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnotnullnotvoid%2FDIWide","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnotnullnotvoid%2FDIWide","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnotnullnotvoid%2FDIWide/lists"}