{"id":49416310,"url":"https://github.com/nsevent/xbox-controller-mapper","last_synced_at":"2026-06-14T10:01:17.343Z","repository":{"id":333811609,"uuid":"1124494425","full_name":"NSEvent/xbox-controller-mapper","owner":"NSEvent","description":"Remap Xbox, PlayStation, Nintendo, and 300+ controllers to keyboard, mouse,  macros, and scripts on macOS. 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Supports Xbox Series X|S, Xbox Elite Series 2, PS5 DualSense, PS4 DualShock 4, Nintendo Joy-Con, Switch Pro Controller, Steam Controller, the Apple TV Siri Remote, the keychain-sized 8BitDo Zero 2 and Micro, and 300+ third-party gamepads. Features DualSense and Steam Controller touchpad and gyroscope mouse control, swipe typing, a JavaScript scripting engine, per-app profile auto-switching, a realtime low-latency input mode, and Mac-to-Mac controller handoff over Wi-Fi.\n\n**[Website \u0026 Documentation](https://www.kevintang.xyz/apps/controller-keys)** | **[Download](https://thekevintang.gumroad.com/l/xbox-controller-mapper)** | **[Discord Community](https://discord.gg/WsZJkRsPPg)**\n\n![ControllerKeys - Button Mappings](screenshots/xbox-series-xs/01-buttons.png)\n\n\u003cp\u003e\n  \u003cimg src=\"screenshots/dualsense/01-buttons.png\" width=\"49%\" alt=\"DualSense button mappings with touchpad regions\"/\u003e\n  \u003cimg src=\"screenshots/apple-tv-remote/01-buttons.png\" width=\"49%\" alt=\"Apple TV Siri Remote as a mappable controller\"/\u003e\n\u003c/p\u003e\n\u003cp\u003e\n  \u003cimg src=\"screenshots/steam-controller/01-buttons.png\" width=\"49%\" alt=\"Steam Controller with dual touchpads — no Steam required\"/\u003e\n  \u003cimg src=\"screenshots/dualsense/14-stats.png\" width=\"49%\" alt=\"Usage stats and Controller Wrapped\"/\u003e\n\u003c/p\u003e\n\u003cp\u003e\n  \u003cimg src=\"screenshots/gifs/xbox.gif\" width=\"49%\" alt=\"Live controller minimap reacting to Xbox input — buttons, sticks, and triggers in real time\"/\u003e\n  \u003cimg src=\"screenshots/gifs/dualsense.gif\" width=\"49%\" alt=\"Live DualSense minimap with touchpad tracking and trigger pull display\"/\u003e\n\u003c/p\u003e\n\n### Use Cases\n\n- **Vibe coding from the couch** — map shortcuts, run macros, and pair with voice transcription (e.g., VoiceInk) for full hands-free coding\n- **Couch computing \u0026 media browsing** — navigate macOS, switch apps, scroll, and type from across the room\n- **Accessibility** — alternative input for users who can't use a keyboard/mouse; works with macOS Accessibility Zoom\n- **Streaming \u0026 content creation** — trigger OBS scenes, mute/unmute, fire webhooks, and show button overlays on stream\n- **Presentations** — laser pointer overlay, app switching, and clicker-style navigation with any gamepad\n\n## Why This App?\n\nThere are other controller mapping apps for macOS, but none offered everything I needed:\n\n| Feature | ControllerKeys | Joystick Mapper | Enjoyable | Controlly |\n|---------|:--------------:|:---------------:|:---------:|:---------:|\n| DualSense touchpad + quadrant mapping | ✅ | ❌ | ❌ | ❌ |\n| Steam Controller (no Steam required) | ✅ | ❌ | ❌ | ❌ |\n| Multi-touch gestures (tap, pinch, pan) | ✅ | ❌ | ❌ | ❌ |\n| Gyroscope aiming \u0026 gesture detection | ✅ | ❌ | ❌ | ❌ |\n| JavaScript scripting engine | ✅ | ❌ | ❌ | ❌ |\n| Swipe typing on-screen keyboard | ✅ | ❌ | ❌ | ❌ |\n| Chord mappings (button combos) | ✅ | ❌ | ❌ | ✅ |\n| Button sequence combos | ✅ | ❌ | ❌ | ❌ |\n| Layers (alternate mapping sets) | ✅ | ❌ | ❌ | ❌ |\n| Per-layer stick mode override | ✅ | ❌ | ❌ | ❌ |\n| Custom stick direction bindings (WASD, arrows, anything) | ✅ | ❌ | ❌ | ❌ |\n| Per-mapping haptic feedback | ✅ | ❌ | ❌ | ❌ |\n| Macros \u0026 system commands | ✅ | ❌ | ❌ | ❌ |\n| HTTP webhooks \u0026 OBS control | ✅ | ❌ | ❌ | ❌ |\n| Realtime low-latency key mode | ✅ | ❌ | ❌ | ❌ |\n| Mac-to-Mac controller handoff (Universal Control-style) | ✅ | ❌ | ❌ | ❌ |\n| Linked controllers (auto-switch profile per controller) | ✅ | ❌ | ❌ | ❌ |\n| Profile snapshots \u0026 undo (History tab) | ✅ | ❌ | ❌ | ❌ |\n| On-screen keyboard \u0026 command wheel | ✅ | ❌ | ❌ | ❌ |\n| Community profiles with setup guides | ✅ | ❌ | ❌ | ❌ |\n| App-specific profile auto-switching | ✅ | ❌ | ❌ | ❌ |\n| Stream overlay for OBS | ✅ | ❌ | ❌ | ❌ |\n| Xbox Elite Series 2 paddles | ✅ | ❌ | ❌ | ❌ |\n| Nintendo Joy-Con \u0026 Pro Controller | ✅ | ❌ | ❌ | ❌ |\n| Apple TV Siri Remote as a controller | ✅ | ❌ | ❌ | ❌ |\n| DualSense Edge (Pro) support | ✅ | ❌ | ❌ | ❌ |\n| DualShock 4 (PS4) touchpad \u0026 gyro | ✅ | ❌ | ❌ | ❌ |\n| DualSense LED \u0026 microphone control | ✅ | ❌ | ❌ | ❌ |\n| Drag-and-drop mapping swap | ✅ | ❌ | ❌ | ❌ |\n| Usage stats \u0026 Controller Wrapped | ✅ | ❌ | ❌ | ❌ |\n| Localized (EN / 简中 / 繁中 / DE / JA) | ✅ | ❌ | ❌ | ❌ |\n| Third-party controllers (~313) | ✅ | ✅ | ✅ | ✅ |\n| Native Apple Silicon | ✅ | ❌ | ❌ | ✅ |\n| Actively maintained (2026) | ✅ | ❌ | ❌ | ✅ |\n| Open source | ✅ | ❌ | ✅ | ❌ |\n\n**Joystick Mapper** hasn't been updated since November 2019 and lacks modern controller support. **Enjoyable** is abandoned since 2014. **Controlly** is solid but doesn't support touchpad gestures, on-screen keyboard, or scripting. **Steam's controller mapping** only works within Steam games, not system-wide.\n\n## Features\n\n- **Button Mapping**: Map any controller button to keyboard shortcuts\n  - Modifier-only mappings (⌘, ⌥, ⇧, ⌃)\n  - Key-only mappings\n  - Modifier + Key combinations\n  - Long-hold for alternate actions\n  - Double-tap for additional actions\n  - Simulate key repeat while held (for games that need repeated key-down events)\n  - Chording (multiple buttons → single action)\n  - Button sequences (ordered combos, e.g., Up-Up-Down-Down)\n  - Per-mapping haptic feedback\n  - Custom hints to label your mappings\n  - Drag-and-drop to swap mappings between buttons\n  - Hover connector lines between buttons and their actions\n\n- **Layers**: Create alternate button mapping sets activated by holding a designated button\n  - Up to 3 layers total (base + 2 additional)\n  - Momentary activation while holding the activator button\n  - Fallthrough behavior for unmapped buttons\n  - Name your layers (e.g., \"Combat Mode\", \"Navigation\")\n  - Per-layer lightbar color on DualSense/DualShock 4 (auto-assigned from a 12-color palette)\n  - **Per-layer stick mode override**: each layer can independently set either stick to Mouse / Scroll / WASD / Custom — release the activator and the base mode resumes\n  - **Layer-aware controller minimap**: a `BASE` / `LAYER \u003cname\u003e` chip plus outlines in the layer's color show exactly which buttons, sticks, shoulders, D-pad directions, and touchpad regions the current layer overrides\n\n- **Custom Stick Direction Mappings**: Set either stick's mode to **Custom** and each of its 8 directions (4 cardinal + 4 diagonals) becomes a real button you can bind from the controller graphic\n  - One-click presets for WASD or Arrow Keys\n  - Diagonal movement is properly held (e.g., W+D for forward-right in Factorio)\n  - Stick directions support long-hold, double-tap, chords, and sequences just like physical buttons\n\n- **Realtime Input Latency Mode**: Per-profile Input setting that sends simple key mappings as key-down on press and key-up on release, bypassing the chord-detection window for lower latency\n  - Double-tap, long-hold, repeat, and chord mappings stay on the standard timing path so advanced interactions keep their existing behavior\n\n- **Universal Control-style Mac-to-Mac Relay**: Pair two ControllerKeys-running Macs and push your controller's cursor against a configured screen edge to hand off mouse, keyboard, and *mapped actions* to the second Mac\n  - The receiving Mac runs the actions against its own active profile, so a chord that opens Finder on the host opens Finder on the remote\n  - Local-network only (private/link-local IPv4/IPv6, Tailscale `100.64.0.0/10`, localhost)\n  - HMAC-SHA256 authenticated frames with a Keychain-stored shared secret; oversized, replayed, or tampered frames are dropped\n  - Swipe typing, on-screen overlays, and stuck-button cleanup all relay through the same channel\n\n- **Linked Controllers**: Bind a profile to a specific physical controller so it auto-activates whenever that controller connects (Linked Apps still win when the frontmost app has its own profile)\n\n- **JavaScript Scripting**: Write custom automation scripts powered by JavaScriptCore\n  - Full API: `press()`, `hold()`, `click()`, `type()`, `paste()`, `delay()`, `shell()`, `openURL()`, `openApp()`, `notify()`, `haptic()`, and more\n  - App-aware scripting with `app.name`, `app.bundleId`, `app.is()` for context-sensitive actions\n  - Trigger context (`trigger.button`, `trigger.pressType`, `trigger.holdDuration`)\n  - `screenshotWindow()` API for capturing the focused window\n  - Per-script persistent state that survives across invocations\n  - Built-in example gallery with ready-to-use scripts\n  - Script editor with syntax reference and AI prompt assistant\n\n- **Macros**: Multi-step action sequences\n  - Key Press, Type Text, Delay, Paste, Shell Command, Webhook, and OBS steps\n  - Configurable typing speed\n  - Assignable to buttons, chords, long-hold, and double-tap\n\n- **System Commands**: Automate actions beyond key presses\n  - Launch App: Open any application\n  - Shell Command: Run terminal commands silently or in a terminal window\n  - Open Link: Open URLs in your default browser\n\n- **HTTP Webhooks**: Send HTTP requests from controller buttons and chords\n  - Supports GET, POST, PUT, DELETE, and PATCH methods\n  - Configurable headers and request body\n  - Response handling with configurable retry (exponential backoff), timeout, and follow-up shell commands\n  - Visual feedback showing response status above cursor\n  - Haptic feedback on success or failure\n\n- **OBS WebSocket Commands**: Control OBS Studio directly from controller buttons\n\n- **Joystick Control**:\n  - Left joystick → Mouse movement (or WASD keys)\n  - Right joystick → Scrolling (or Arrow keys)\n  - Configurable sensitivity and deadzone\n  - Hold modifier (RT by default) for precise mouse movement with cursor highlight\n  - Disable option to turn off stick input entirely\n\n- **Gyroscope Aiming \u0026 Gestures** (DualSense/DualShock 4):\n  - Gyro aiming: Use the gyroscope for precise mouse control in focus mode\n  - 1-Euro filter for jitter-free smoothing with responsive tracking\n  - Gesture mappings: Tilt forward/back and steer left/right to trigger actions\n  - Per-profile gesture sensitivity and cooldown sliders\n  - DualShock 4 gyro parsed from raw HID reports with auto-calibration\n\n- **Touchpad Control** (DualSense/DualShock 4/Steam Controller):\n  - Single-finger tap or click → Left click\n  - Two-finger tap or click → Right click\n  - Two finger swipe → Scrolling\n  - Two finger pinch → Zoom in/out\n  - **Quadrant remapping**: Split the touchpad into 4 regions with separate touch and click actions\n  - Per-pad scroll inversion settings for DualSense and Steam pads\n\n- **On-Screen Keyboard, Commands, and Apps**: Use the on-screen keyboard widget to quickly select apps, commands, or keyboard keys\n  - Swipe typing: Slide across letters to type words (SHARK2 algorithm)\n  - D-pad navigation with floating highlight\n  - Easily enter configurable text strings and commands in Terminal with a single click\n  - Use built-in variables to customize text output\n  - Show and hide apps in customizable app bar\n  - Website links with favicons\n  - Media key controls (playback, volume, brightness)\n  - Global keyboard shortcut to toggle visibility\n  - Auto-scaling to fit smaller displays\n\n- **Command Wheel**: GTA 5-inspired radial menu for quick app/website switching\n  - Navigate with right stick, release to activate\n  - Haptic feedback during navigation\n  - Modifier key to toggle between apps and websites\n  - Force quit and new window actions at full stick deflection\n\n- **Stream Overlay for OBS**: Floating overlay showing active button presses for stream capture\n\n- **Laser Pointer Overlay**: On-screen pointer for presentations\n\n- **Directory Navigator**: Controller-driven file browser overlay\n  - Right stick navigation, B to confirm, Y to dismiss\n  - Mouse support and position memory\n\n- **Cursor Hints**: Visual feedback showing executed actions above the cursor\n  - Shows action name or macro name when buttons are pressed\n  - Badges for double-tap (2×), long-press (⏱), and chord (⌘) actions\n  - Held modifier feedback with purple \"hold\" badge\n\n- **Controller Wrapped**: Usage stats with shareable personality-typed cards\n  - Track every button press, macro, webhook, app launch, and more\n  - Streak tracking and personality typing based on usage patterns\n  - Copy shareable card to clipboard for social media\n\n- **Profile System**: Create and switch between multiple mapping profiles\n  - Community profiles: Browse and import pre-made profiles, with optional markdown **setup guides** that render inline above the mappings list (copy buttons on every code block)\n  - App-specific auto-switching: Link profiles to applications\n  - Linked-controller auto-switching: Bind a profile to a physical controller so it activates on connect\n  - Stream Deck V2 profile import\n  - Custom profile icons\n  - **Profile sidebar status indicators**: Linked-Apps glyphs and compact badges for realtime mode, linked controllers, custom icons, and the default profile\n\n- **History \u0026 Snapshots**: ControllerKeys silently snapshots your full configuration before every destructive operation (delete profile, import profile, restore snapshot) and exposes them in a dedicated **History** tab\n  - Restore any snapshot — the restore itself is snapshotted first, so undo is itself undoable\n  - Snapshots live at `~/.config/controllerkeys/snapshots/` (capped at 20)\n\n- **Profile-Import Safety Prompts**: Imports that contain shell commands, scripts, or webhook follow-up commands open an explicit consent sheet listing every code-execution surface verbatim — no silent execution from third-party profiles\n\n- **Visual Interface**: Interactive controller-shaped UI for easy configuration\n  - Auto-scaling UI based on window size\n  - Button mapping swap to quickly exchange mappings between two buttons\n  - VoiceOver accessibility support\n  - **Grouped tab navigation**: tabs organized into **Map / Automate / Hardware / Activity** with SF Symbol icons; the input log is a compact \"Timeline\" strip\n  - **Configurable section visibility**: hide the input log, mapped chords/sequences/gestures lists, or touchpad regions section from the Buttons tab\n  - **Window background opacity slider** (Settings → Appearance) to tune liquid-glass tint over the desktop\n  - Localized in English, Simplified Chinese, Traditional Chinese, German, and Japanese\n\n- **DualSense Support**: Full PlayStation 5 DualSense controller support\n  - Full touchpad support with multi-touch gestures and quadrant remapping\n  - Gyroscope aiming and gesture detection\n  - Customizable LED colors over USB and Bluetooth\n  - Per-layer lightbar colors\n  - DualSense built-in microphone support in USB connection mode\n  - Microphone mute button mapping\n  - Battery notifications at low (20%), critical (10%), and fully charged (100%)\n  - Battery-level lightbar with charging animation\n\n- **DualSense Edge (Pro) Support**: Full support for Edge-specific controls\n  - Function buttons and paddles\n  - Edge buttons available as layer activators\n\n- **DualShock 4 (PS4) Support**: Full PlayStation 4 DualShock 4 support\n  - Touchpad mouse control and gestures (same as DualSense)\n  - Lightbar color control over USB and Bluetooth\n  - Gyroscope aiming and gesture detection (parsed from raw HID reports)\n  - PlayStation-style button labels and icons throughout the UI\n  - PS button support via HID monitoring (USB and Bluetooth)\n\n- **Xbox Elite Series 2 Support**: Full support for Elite-specific hardware\n  - All 4 back paddles (P1–P4) detected and mappable\n  - Guide button works over Bluetooth via IOKit HID\n  - Correct controller name and UI regardless of firmware version\n  - Works with both Classic BT and BLE firmware variants\n\n- **Steam Controller Support**: Detected over raw HID **without requiring Steam to run**\n  - All buttons, sticks, triggers, grip buttons, and battery reports parsed directly\n  - Both square touchpads work in **Whole Pad** or **Quadrants** mode, with two-pad pinch-to-zoom and per-region click/touch bindings\n  - Gyro aiming and gyro gesture mappings using the Steam Controller's raw gyro scale\n  - Touchpad haptics, dedicated Steam-Controller preview layout, and Steam-logo button icons throughout the UI\n  - The duplicate macOS GameController route is suppressed so inputs aren't double-processed and stray default commands don't fire alongside your mappings\n\n- **Nintendo Controller Support**: Joy-Con and Pro Controller\n  - Single Joy-Con, paired Joy-Cons (L+R), and Pro Controller\n  - Correct Nintendo button labels (L/R, ZL/ZR, +/−, Capture, Home)\n  - Single Joy-Con input via physical input profile enumeration\n\n- **Apple TV Siri Remote Support**: Pair the 2nd-generation Siri Remote to your Mac over Bluetooth and use it as a controller\n  - Clickpad reports both touch (cursor) and physical click; D-pad ring maps to the four cardinal directions\n  - Side controls — TV/Home, Back, Play/Pause, Siri, Power, Mute, volume rocker — all individually mappable with Apple-Remote labels\n  - **Edge Scroll**: drag a finger around the outer clickpad ring for iPod-wheel-style scrolling, with configurable speed\n  - Dedicated tall remote preview in the UI; runs entirely over raw IOKit HID — no Apple TV required\n\n- **8BitDo Zero 2 \u0026 Micro Support**: First-class support for the keychain-sized 8BitDo pads, with on-screen layouts built just for them\n  - A pixel-accurate on-screen map of each pad, with hardware-accurate labels (L/R bumpers, plus L2/R2 triggers on the Micro)\n  - The d-pad just works: these tiny pads feed their d-pad through an analog axis that macOS mis-reads (right often registers as left), so ControllerKeys reads the raw reports and corrects it on every reconnect\n  - Turn the d-pad into **Arrow Keys, WASD, custom keys, the Mouse, or Scroll** — so the pad can type, click, or move the cursor\n  - The Micro's Home button — which macOS normally swallows — is recovered and shown with the 8BitDo logo; the firmware profile (star) button stays as a non-mappable hint\n  - It all works the moment you pair, and a clone-detection check keeps your other controllers unaffected\n\n- **Third-Party Controller Support**: ~313 controllers supported via SDL database\n  - 8BitDo, Logitech, PowerA, Hori, and more\n  - No manual configuration needed\n\n- **Accessibility Zoom Support**: Controller input works correctly when macOS Accessibility Zoom is active\n  - Cursor, clicks, and scroll positions properly scaled to zoomed coordinates\n\n- **Controller Lock Toggle**: Lock/unlock all controller input with haptic feedback\n  - Lightbar turns red and menu bar icon shows lock indicator while locked\n\n- **Hide Dock Icon**: Option to run as a menu-bar-only app\n\n\u003cdetails open\u003e\n\u003csummary\u003eMore Screenshots\u003c/summary\u003e\n\n### On-Screen Keyboard with Swipe Typing\n![On-Screen Keyboard](screenshots/on-screen-keyboard.png)\n\n### JavaScript Scripting\n![JavaScript Scripting](screenshots/dualsense/06-scripts.png)\n\n### Macros\n![Macros](screenshots/dualsense/05-macros.png)\n\n### Chord Mappings\n![Chord Mappings](screenshots/dualsense/02-chords.png)\n\n### DualSense Touchpad\n![DualSense Touchpad Settings](screenshots/dualsense/10-touchpad.png)\n\n### DualSense LED Customization\n![DualSense LEDs](screenshots/dualsense/11-leds.png)\n\n### Keyboard Widget Settings\n![On-Screen Keyboard Settings](screenshots/dualsense/13-keyboard.png)\n\n### 8BitDo Zero 2 \u0026 Micro (custom on-screen layouts)\n![8BitDo Zero 2 button mappings](screenshots/8bitdo-zero2/01-buttons.png)\n![8BitDo Micro button mappings](screenshots/8bitdo-micro/01-buttons.png)\n\n\u003c/details\u003e\n\n## Supported Controllers\n\n| Brand | Controllers |\n|-------|------------|\n| **Xbox** | Series X\\|S, Xbox One, Xbox 360, Xbox Elite Series 2 (with paddles) |\n| **PlayStation** | DualSense (PS5), DualSense Edge, DualShock 4 v1/v2 (PS4) |\n| **Nintendo** | Switch Pro Controller, Joy-Con (single or paired L+R) |\n| **Valve** | Steam Controller (touchpads, gyro, grips, haptics — no Steam required) |\n| **Apple** | Siri Remote / Apple TV Remote 2nd gen (clickpad cursor, edge scroll, mappable side buttons) |\n| **8BitDo** | **Zero 2 \u0026 Micro** (dedicated on-screen layouts + corrected d-pad), Pro 2, SN30 Pro, SN30 Pro+, Ultimate, Lite, and more |\n| **Logitech** | F310, F510, F710 |\n| **PowerA** | Enhanced Wired, Fusion Pro |\n| **Hori** | HORIPAD, Fighting Commander, and more |\n| **Others** | ~313 controllers total via [SDL gamecontrollerdb](https://github.com/gabomdq/SDL_GameControllerDB) |\n\nAny controller recognized by macOS's GameController framework works out of the box. Unrecognized controllers fall back to the SDL database for automatic button mapping.\n\n## Requirements\n\n- macOS 14.6 or later\n- A supported controller (see above) connected via Bluetooth or USB\n- Accessibility permissions (for input simulation)\n- Automation permissions (for launching Terminal app with commands)\n\n## Installation\n\n**[Download ControllerKeys](https://thekevintang.gumroad.com/l/xbox-controller-mapper)** - Get the latest signed and notarized build.\n\nWant a tour first? The [website](https://www.kevintang.xyz/apps/controller-keys) has demo videos, the full feature breakdown, and an FAQ.\n\n1. Purchase and download the DMG from Gumroad\n2. Open the DMG and drag the app to `/Applications`\n3. Launch and grant Accessibility permissions when prompted\n4. Automation permissions will be requested when using terminal commands from the on-screen keyboard\n\nThe app is signed with an Apple Developer ID certificate and notarized by Apple, so it will run without Gatekeeper warnings.\n\n## Trust \u0026 Transparency\n\nThis app requires **Accessibility permissions** to simulate keyboard and mouse input. We understand this is a sensitive permission, which is why this project is fully open source.\n\n**Why this app is safe:**\n\n- **Open Source**: The complete source code is available for audit. You can verify exactly what the app does with your input data.\n\n- **No Telemetry or Phoning Home**: The app never contacts any server on its own. Network access only occurs when you explicitly configure webhooks, OBS WebSocket commands, or community profile imports.\n\n- **No Data Collection**: The app does not log, store, or transmit any input data. Controller inputs are translated to keyboard/mouse events in real-time and immediately discarded.\n\n- **Signed \u0026 Notarized**: Releases are signed with an Apple Developer ID certificate and notarized by Apple, ensuring the binary matches the source code and hasn't been tampered with.\n\n**What the Accessibility permission is used for:**\n\n- Simulating keyboard key presses (when you press controller buttons)\n- Simulating mouse movement (when you move the left joystick)\n- Simulating scroll wheel events (when you move the right joystick)\n\nThe app uses Apple's `CGEvent` API to generate these input events. This is the same API used by accessibility tools, automation software, and other input remapping utilities.\n\n## Architecture\n\nArchitecture overview — useful for security review and contributors. The complete source is open for transparency; please support the project by [purchasing on Gumroad](https://thekevintang.gumroad.com/l/xbox-controller-mapper).\n\n```mermaid\nflowchart LR\n\nsubgraph group_app[\"macOS app\"]\n  node_app_entry[\"App entry\u003cbr/\u003eSwiftUI app\"]\n  node_main_window[\"Main window\u003cbr/\u003eSwiftUI shell\u003cbr/\u003e[ContentView.swift]\"]\n  node_menu_bar[\"Menu bar\u003cbr/\u003epopover UI\u003cbr/\u003e[MenuBarView.swift]\"]\n  node_controller_service[\"Controller service\u003cbr/\u003einput boundary\"]\n  node_hid_parsing[\"HID parsing\u003cbr/\u003econtroller IO\"]\n  node_motion_touch[\"Motion \u0026 touch\u003cbr/\u003econtroller adapters\"]\n  node_mapping_engine[\"Mapping engine\u003cbr/\u003edecision core\"]\n  node_gesture_seq[\"Gestures \u0026 chords\u003cbr/\u003einput semantics\"]\n  node_action_exec[\"Action executor\u003cbr/\u003eoutput boundary\"]\n  node_input_sim[\"Input simulator\u003cbr/\u003eaccessibility output\"]\n  node_profile_manager[\"Profile manager\u003cbr/\u003econfig lifecycle\"]\n  node_profile_load[\"Profile load\u003cbr/\u003econfig pipeline\"]\n  node_app_monitor[\"App monitor\u003cbr/\u003econtext service\u003cbr/\u003e[AppMonitor.swift]\"]\n  node_ui_services[\"UI services\u003cbr/\u003eoverlay utilities\"]\n  node_macro_script[\"Macros \u0026 scripts\u003cbr/\u003e[MacroExecutor.swift]\"]\n  node_integration[\"Integrations\u003cbr/\u003eOBS · webhooks\"]\n  node_security[\"Security guards\u003cbr/\u003esafety boundary\"]\n  node_swipe_runtime[\"Swipe typing\u003cbr/\u003eruntime model\"]\nend\n\nsubgraph group_pipeline[\"ML pipeline\"]\n  node_swipe_pipeline[\"Swipe training\u003cbr/\u003eML pipeline\u003cbr/\u003e[train.py]\"]\nend\n\nnode_community_profiles[\"Community profiles\u003cbr/\u003eprofile library\"]\n\nnode_app_entry --\u003e|\"launches\"| node_main_window\nnode_app_entry --\u003e|\"shows\"| node_menu_bar\nnode_main_window --\u003e|\"observes\"| node_controller_service\nnode_main_window --\u003e|\"edits\"| node_profile_manager\nnode_main_window --\u003e|\"drives\"| node_ui_services\nnode_menu_bar --\u003e|\"uses\"| node_app_monitor\nnode_controller_service --\u003e|\"parses\"| node_hid_parsing\nnode_controller_service --\u003e|\"adapts\"| node_motion_touch\nnode_controller_service --\u003e|\"feeds\"| node_mapping_engine\nnode_hid_parsing --\u003e|\"normalizes\"| node_mapping_engine\nnode_motion_touch --\u003e|\"specializes\"| node_gesture_seq\nnode_mapping_engine --\u003e|\"resolves\"| node_gesture_seq\nnode_mapping_engine --\u003e|\"emits\"| node_action_exec\nnode_profile_manager --\u003e|\"loads\"| node_profile_load\nnode_profile_manager --\u003e|\"configures\"| node_mapping_engine\nnode_profile_manager --\u003e|\"imports\"| node_community_profiles\nnode_app_monitor --\u003e|\"switches\"| node_profile_manager\nnode_action_exec --\u003e|\"synthesizes\"| node_input_sim\nnode_action_exec --\u003e|\"invokes\"| node_macro_script\nnode_action_exec --\u003e|\"controls\"| node_integration\nnode_action_exec --\u003e|\"updates\"| node_ui_services\nnode_macro_script --\u003e|\"consults\"| node_security\nnode_security --\u003e|\"guards\"| node_integration\nnode_security --\u003e|\"audits\"| node_profile_load\nnode_swipe_pipeline --\u003e|\"exports\"| node_swipe_runtime\nnode_swipe_runtime --\u003e|\"feeds\"| node_action_exec\n\nclick node_app_entry \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/XboxControllerMapperApp.swift\"\nclick node_main_window \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Views/MainWindow/ContentView.swift\"\nclick node_menu_bar \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Views/MenuBar/MenuBarView.swift\"\nclick node_controller_service \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Controller/ControllerService.swift\"\nclick node_hid_parsing \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Controller/HIDReportParser.swift\"\nclick node_motion_touch \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Controller/ControllerService+Touchpad.swift\"\nclick node_mapping_engine \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Mapping/MappingEngine.swift\"\nclick node_gesture_seq \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Mapping/GestureDetector.swift\"\nclick node_action_exec \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Mapping/MappingActionExecutor.swift\"\nclick node_input_sim \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Input/InputSimulator.swift\"\nclick node_profile_manager \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Profile/ProfileManager.swift\"\nclick node_profile_load \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Profile/ProfileConfigurationLoadCoordinator.swift\"\nclick node_app_monitor \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/UI/AppMonitor.swift\"\nclick node_ui_services \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/UI/CommandWheelManager.swift\"\nclick node_macro_script \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Macros/MacroExecutor.swift\"\nclick node_integration \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Integration/OBSWebSocketClient.swift\"\nclick node_security \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Input/UniversalControlRelaySecurity.swift\"\nclick node_swipe_runtime \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/XboxControllerMapper/XboxControllerMapper/Services/Input/SwipeTypingEngine.swift\"\nclick node_swipe_pipeline \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/SwipeModel/train.py\"\nclick node_community_profiles \"https://github.com/NSEvent/xbox-controller-mapper/blob/main/community-profiles/OBS%20Live%20Streaming.json\"\n\nclassDef toneLavender fill:#ede9fe,stroke:#7c3aed,stroke-width:1.5px,color:#2e1065\nclassDef toneBlue fill:#bfdbfe,stroke:#2563eb,stroke-width:1.5px,color:#172554\nclassDef toneTeal fill:#99f6e4,stroke:#0f766e,stroke-width:1.5px,color:#134e4a\nclassDef toneIndigo fill:#c7d2fe,stroke:#4f46e5,stroke-width:1.5px,color:#312e81\nclassDef toneNeutral fill:#f1f5f9,stroke:#94a3b8,stroke-width:1.5px,color:#334155\nclassDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337\nclassDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f\nclass node_app_entry,node_main_window,node_menu_bar toneLavender\nclass node_controller_service,node_hid_parsing,node_motion_touch toneBlue\nclass node_profile_manager,node_profile_load,node_app_monitor,node_community_profiles toneTeal\nclass node_mapping_engine,node_gesture_seq,node_action_exec toneIndigo\nclass node_input_sim,node_ui_services,node_macro_script,node_integration,node_swipe_runtime toneNeutral\nclass node_security toneRose\nclass node_swipe_pipeline toneAmber\n```\n\nFor a deeper technical walkthrough of each component — service responsibilities, threading model, the SDL HID fallback, performance profile — see [ARCHITECTURE.md](ARCHITECTURE.md).\n\n## Project Structure\n\n```\nXboxControllerMapper/XboxControllerMapper/\n├── XboxControllerMapperApp.swift  # App entry point \u0026 service container\n├── Config.swift                   # Constants \u0026 UserDefaults keys\n├── Models/                        # Profiles, mappings, chords, sequences, gestures, LED settings\n├── Services/\n│   ├── Controller/                # GameController + raw HID input (PlayStation, Steam, Apple TV Remote, Elite, SDL fallback)\n│   ├── Mapping/                   # Mapping engine, chord/sequence/gesture detection, action execution\n│   ├── Input/                     # CGEvent input simulation, swipe typing, Mac-to-Mac relay\n│   ├── Profile/                   # Config persistence, snapshots, community profile import\n│   ├── Scripting/                 # JavaScriptCore script engine\n│   ├── Macros/                    # Macro execution\n│   ├── Integration/               # OBS WebSocket, webhooks\n│   └── UI/                        # Overlays: command wheel, on-screen keyboard, cursor hints, stream overlay\n├── Views/\n│   ├── MainWindow/                # Main window tabs \u0026 mapping sheets\n│   ├── MenuBar/                   # Menu bar popover\n│   └── Components/                # Shared SwiftUI components\n└── Resources/                     # SDL controller database, swipe-typing model\n```\n\nSee [ARCHITECTURE.md](ARCHITECTURE.md) for service responsibilities, the input pipeline, and the threading model.\n\n## Default Mappings\n\n| Button | Default Action |\n|--------|---------------|\n| A | Left mouse click (hold to drag) |\n| B | Return — long-hold: ⌘Return |\n| X | Delete (repeats while held) |\n| Y | Escape |\n| LB | ⌥ (hold) |\n| RB | ⌃ (hold) |\n| LT | F13 |\n| RT | ⌘ (hold) |\n| D-pad | Arrow keys (repeat while held) |\n| Menu | ⌘V — double-tap: ⇧⌘V, long-hold: ⌘L |\n| View | ⌘C — double-tap: ⌘A |\n| Xbox | Space |\n| Share | ⌘⌥ (hold) |\n| L-Stick Click | ⌥A — long-hold: ⌘Tab |\n| R-Stick Click | ⌃C — double-tap: ⌘W |\n| Left Joystick | Mouse movement |\n| Right Joystick | Scroll |\n\n## Usage\n\n1. Connect your controller via Bluetooth or USB (System Settings → Bluetooth)\n2. Launch ControllerKeys\n3. Grant Accessibility permissions when prompted\n4. Click any button on the controller visualization to configure its mapping\n5. Use the menu bar icon for quick access to enable/disable and profile switching\n\n## Contributing\n\nContributions are welcome! See [CONTRIBUTING.md](CONTRIBUTING.md) for the full guide. To get started:\n\n1. Fork the repository\n2. Create a feature branch (`git checkout -b feature/amazing-feature`)\n3. Make your changes\n4. Run `make test-regressions`, and test with a physical controller when your change touches input handling\n5. Commit your changes (`git commit -m 'Add amazing feature'`)\n6. Push to the branch (`git push origin feature/amazing-feature`)\n7. Open a Pull Request\n\nPlease ensure your code follows the existing style and includes appropriate comments for complex logic.\n\n## Community\n\nJoin the **[ControllerKeys Discord](https://discord.gg/WsZJkRsPPg)** to share profiles, get help, and connect with other users.\n\n## Feature Requests\n\nHave an idea for a new feature? I'd love to hear it!\n\n- **Open an issue** on GitHub with the `feature request` label\n- Describe the feature and the problem it solves\n- Include any mockups or examples if applicable\n\nPopular requests are more likely to be implemented. Feel free to upvote existing feature requests that you'd find useful.\n\n## Issues \u0026 Bug Reports\n\nFound a bug? Please help by reporting it:\n\n1. **Check existing issues** to avoid duplicates\n2. **Open a new issue** with:\n   - macOS version\n   - Controller model (Xbox Series X|S, DualSense, Steam Controller, Apple TV Remote, third-party, etc.)\n   - Connection method (Bluetooth or USB)\n   - Steps to reproduce the issue\n   - Expected vs actual behavior\n   - Screenshots if applicable\n\nThe more detail you provide, the easier it is to diagnose and fix the issue.\n\n## License\n\nSource Available - See [LICENSE](LICENSE) for details.\n\nThe source code is open for transparency and security auditing. Official binaries are available for purchase on [Gumroad](https://thekevintang.gumroad.com/l/xbox-controller-mapper).\n\n## Star History\n\n[![Star History Chart](https://api.star-history.com/svg?repos=NSEvent/xbox-controller-mapper\u0026type=date\u0026legend=top-left)](https://www.star-history.com/#NSEvent/xbox-controller-mapper\u0026type=date\u0026legend=top-left)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnsevent%2Fxbox-controller-mapper","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnsevent%2Fxbox-controller-mapper","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnsevent%2Fxbox-controller-mapper/lists"}