{"id":20713779,"url":"https://github.com/nubango/yondulib-project","last_synced_at":"2026-06-04T19:31:23.975Z","repository":{"id":71914106,"uuid":"362549769","full_name":"nubango/yondulib-project","owner":"nubango","description":"Yondulib es un plugin para Unity que permite utilizar sonidos detectados por el micrófono de un ordenador como entradas (controles) en videojuegos.","archived":false,"fork":false,"pushed_at":"2022-09-16T13:24:33.000Z","size":9575,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-03-11T06:49:37.451Z","etag":null,"topics":["input-system","input-usuario","input-videojuegos","interaccion-sonido","plugin-unity","reconocimiento-de-sonidos","tiempo-real","unity","unity-package"],"latest_commit_sha":null,"homepage":"","language":"HTML","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/nubango.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-04-28T17:13:49.000Z","updated_at":"2022-09-16T18:14:52.000Z","dependencies_parsed_at":"2023-09-16T16:18:14.649Z","dependency_job_id":null,"html_url":"https://github.com/nubango/yondulib-project","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/nubango/yondulib-project","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nubango%2Fyondulib-project","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nubango%2Fyondulib-project/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nubango%2Fyondulib-project/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nubango%2Fyondulib-project/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/nubango","download_url":"https://codeload.github.com/nubango/yondulib-project/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/nubango%2Fyondulib-project/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33917183,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-04T02:00:06.755Z","response_time":64,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["input-system","input-usuario","input-videojuegos","interaccion-sonido","plugin-unity","reconocimiento-de-sonidos","tiempo-real","unity","unity-package"],"created_at":"2024-11-17T02:27:12.773Z","updated_at":"2026-06-04T19:31:23.955Z","avatar_url":"https://github.com/nubango.png","language":"HTML","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Yondulib Project\n## El proyecto tras el _Unity Package_: [```yondulib```](https://github.com/nubango/yondulib)\n\nYondulib es un plugin para Unity que permite utilizar sonidos detectados por el micrófono de un ordenador como entradas (controles) en videojuegos. Para descargar e instalar el plugin hay que comprobar los requisitos y seguir los pasos descritos en el [repositorio del plugin](https://github.com/nubango/yondulib).\n\n### Estructura de reconocedores \n\nEl sistema de reconocimiento se compone de tres ficheros: _SoundRecognizer_, _ClickRecognizer_ y _WhistleRecognizer_. _SoundRecognizer_ es la clase base de la que heredan las otras dos clases. Las clases hijas se encargan de analizar el audio y evaluar el grado de coincidencia a través del método _AnalizeSpectrum()_. _SoundRecognizer_ se encarga de generar el evento correspondiente si el grado de coincidencia es lo suficientemente alto.\n\n![Estructura de los reconocedores](/Images/Recognizers.png)\n\nPara más imagenes explicativas sobre la estructura del proyecto, ver la carpeta [Images](/Images).\n\n### Información adicional\n\nEste repositorio forma parte del Trabajo de Fin de Grado: \"Yondulib: Herramienta para el uso de sonidos como método de control de videojuegos Unity\".\n\nCreado por Gonzalo Alba Durán y Nuria Bango Iglesias para la Universidad Complutense de Madrid, dirigido por Manuel Freire Morán.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnubango%2Fyondulib-project","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnubango%2Fyondulib-project","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnubango%2Fyondulib-project/lists"}