{"id":26821399,"url":"https://github.com/nuggets10/pedestrian-navigation-system","last_synced_at":"2026-02-01T23:02:42.817Z","repository":{"id":283534976,"uuid":"952067237","full_name":"Nuggets10/Pedestrian-Navigation-System","owner":"Nuggets10","description":"Versatile Unity package for pedestrian simulation, featuring a simple setup and a customizable behavior.","archived":false,"fork":false,"pushed_at":"2025-04-08T16:45:50.000Z","size":28,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-16T14:14:20.955Z","etag":null,"topics":["unity","unity-package","unity-scripts","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Nuggets10.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-03-20T17:19:11.000Z","updated_at":"2025-06-13T12:40:50.000Z","dependencies_parsed_at":null,"dependency_job_id":"18a5b9f6-9c17-42bd-9f59-003427d1fe89","html_url":"https://github.com/Nuggets10/Pedestrian-Navigation-System","commit_stats":null,"previous_names":["nuggets10/pedestrian-navigation-system"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Nuggets10/Pedestrian-Navigation-System","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Nuggets10%2FPedestrian-Navigation-System","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Nuggets10%2FPedestrian-Navigation-System/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Nuggets10%2FPedestrian-Navigation-System/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Nuggets10%2FPedestrian-Navigation-System/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Nuggets10","download_url":"https://codeload.github.com/Nuggets10/Pedestrian-Navigation-System/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Nuggets10%2FPedestrian-Navigation-System/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28993753,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-01T22:01:47.507Z","status":"ssl_error","status_checked_at":"2026-02-01T21:58:37.335Z","response_time":56,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity","unity-package","unity-scripts","unity3d","unity3d-plugin"],"created_at":"2025-03-30T07:30:33.427Z","updated_at":"2026-02-01T23:02:42.811Z","avatar_url":"https://github.com/Nuggets10.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 📦 | Pedestrian Navigation System\n**Pedestrian Navigation System** is a versatile Unity package for pedestrian simulation, offering a simple setup and customizable behavior.\nIt utilizes a node-based navigation system.\n\n![Image](https://github.com/user-attachments/assets/af491d37-e6b2-4f01-ace3-4df6cc675d19)\n\nThe package includes a pre-built scene that showcases all its features.\n# ⬇️ | Installation\nYou can download and install the package either from the \"Releases\" section on GitHub or from the official Unity Asset Store [here].\n# 🚀 | Set-up\nTo properly set up the navigation system, follow these steps:\n- Create an empty GameObject and attach **PedestrianSystemController.cs** to it.\n- Configure the attached script as desired. A description of each parameter is provided here on GitHub or by hovering over the variables in the Inspector.\n  - The script also needs a pedestrian prefab. You can assign the one provided with the package or create your own. To do that, just create a gameobject and assign **PedestrianSystemMover.cs** to it.\n- Create a new node by clicking the **\"Add node to the scene\"** button in the Inspector.\n- Duplicate and position the newly created node to design the pedestrian path. Ensure all nodes are children of the same GameObject.\n- For each node, specify its adjacent nodes in the Inspector. If everything is set up correctly, green lines indicating the path will appear.\n\n![Image](https://github.com/user-attachments/assets/4ebf6d14-aea1-42f9-b7fe-29b8804b5b84)\n\n# 🔎 | Scripts Overview\nThe package contains 4 scripts:\n- **PedestrianSystemController.cs** The main script used to configure the navigation system.\n- **PedestrianSystemMover.cs** Attached to the pedestrian, this script is responsible for moving pedestrians along the path. It does not require any values to be set.\n- **PedestrianSystemNode.cs** Attached to each node, this script defines the path.\n- **PedestrianSystemUI.cs** This script doesn't need to be attached to any object. It provides UI elements that make the inspector values more readable.\n\n\u003cp align=\"center\"\u003e\n    \u003cimg src=\"https://github.com/user-attachments/assets/2da1c424-07e4-4d94-8673-ef9cc89d3485\" width=\"45%\" style=\"vertical-align: top;\"\u003e\n    \u003cimg src=\"https://github.com/user-attachments/assets/f7f7e589-d611-4893-8cd5-291ddbd97041\" width=\"45%\" style=\"vertical-align: top;\"\u003e\n\u003c/p\u003e\n\nBelow is a description of each parameter in PedestrianSystemController.cs:\n- **Pedestrian Prefab**. The prefab of your pedestrian.\n- **Minimum Speed**. The minimum speed at which pedestrians can move. Each pedestrian's speed is a random value between **Minimum Speed** and **Maximum Speed**.\n- **Maximum Speed**. The maximum speed at which pedestrians can move. Each pedestrian's speed is a random value between **Minimum Speed** and **Maximum Speed**.\n- **Pedestrian Number**. The number of pedestrians that will be generated.\n- **Has Wait Time (Bool)**. Determines whether pedestrians should wait a certain amount of time at each node.\n- **Minimum Wait Time**. The minimum time a pedestrian waits at each node. The wait time is a random value between **Minimum Wait Time** and **Maximum Wait Time**.\n- **Maximum Wait Time**. The maximum time a pedestrian waits at each node. The wait time is a random value between **Minimum Wait Time** and **Maximum Wait Time**.\n- **Use Random Color**. Determines whether the pedestrian's material will be generated with a different color each time (useful for representing different skin tones).\n- **Colors (List)**. A list of colors that can be used for the pedestrian's material.\n- **Nodes Parent**. The GameObject that serves as the parent of all nodes.\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnuggets10%2Fpedestrian-navigation-system","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnuggets10%2Fpedestrian-navigation-system","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnuggets10%2Fpedestrian-navigation-system/lists"}