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After animating to end, restart at this frame instead of `tileXMin`\n`tileXMax` | `int` Required for animating, the x-index in the sprite sheet at the end of the sequence\n`tileXMin` | `int` Required for animating, the x-index in the sprite sheet at the beginning of the sequence\n`tileXTime` | `int` Duration to show each frame in milliseconds\n\n## Available trigger actions\n\nRectangular objects can perform actions when the character stops inside the area.\n\nProperty | Description\n--------|----------------\n`trigger` | `string` These tiles invoke an action when stopped atop. Layer will not be drawn. Each trigger defines its own additional properties.\n\n### `loadMap`\n\nTransport the player to a new scene. All properties required.\n\nAdditional Property | Description\n-----|-----------------\n`mapFile` | `string` Filename ending in `.tmx` to load\n`setCharX` | `string` Character starting point in new map\n`setCharY` | `string` Character starting point in new map\n\n### `msgBox`\n\nDisplay a message to the player.\n\nAdditional Property | Description\n-----|-----------------\n`text` | `string` Required\n`triggerAnim` | `string` Optional, named of a tile object with `tileXAnim` initialized as `false`\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnumtel%2Fwebgl-isometric","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnumtel%2Fwebgl-isometric","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnumtel%2Fwebgl-isometric/lists"}