{"id":19248534,"url":"https://github.com/nvidiagameworks/comfyui-rtx-remix","last_synced_at":"2025-04-21T11:34:20.855Z","repository":{"id":252246944,"uuid":"813799214","full_name":"NVIDIAGameWorks/ComfyUI-RTX-Remix","owner":"NVIDIAGameWorks","description":"ComfyUI RTX 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ComfyUI-RTX_Remix\n\n## Installation\n\n- Navigate to your `/ComfyUI/custom_nodes/` folder\n- Git clone this repo\n- Navigate to your `comfyui-rtx_remix` folder and run `install.bat`\n\nYou should see RTX Remix nodes:\n\n![RTX Remix](images/remix_nodes.png \"RTX Remix\")\n\n## Nodes\n### Textures\n- **RTX Remix Get Textures**: Read the textures matching provided criteria from the currently open project\n- **RTX Remix Texture Type To USD Attribute**: Use this node to get the proper texture attribute on the same asset but for a different texture type\n- **RTX Remix Set Texture**: Set the texture path on an asset\n- **RTX Remix Texture Type**: Select from a list of supported texture types.\n- **RTX Remix Texture Types**: Select multiple texture types from a list of supported texture types.\n\n### Ingestion\n- **RTX Remix Ingest Texture**: Ingest an image as a texture and save it to disk\n\n### Common\n- **RTX Remix Rest API Details**: Provide the port information to connect to the RTX Remix Toolkit\n- **RTX Remix String Constant**: Declare a string constant\n- **RTX Remix Start Context**: Use this node to begin a graph, then pass context along to determine execution order.\n- **RTX Remix End Context**: Put this node at the end of your graph to evaluate prior nodes\n\n### Layers\n- **RTX Remix Define Layer ID**: Helper node to define a layer path relative to project or another layer\n- **RTX Remix Create Layer**: Create or Insert a sublayer in the current stage\n- **RTX Remix Get Layers**: Query layer ids from the currently open project\n- **RTX Remix Remove Layer**: Remove a layer from the project\n- **RTX Remix Save Layer**: Save a project layer\n- **RTX Remix Mute Layer**: Mute or unmute a project layer\n- **RTX Remix Set Edit Target**: Designate the edit target on the open project to receive modifications\n- **RTX Remix Get Edit Target**: Get the edit target from the currently open project\n- **RTX Remix Layer Types**: Select multiple layer types from a list of supported layer types.\n- **RTX Remix Layer Type**: Select from a list of supported layer types.\n\n## Example Workflows and Templates\n\nTo help you get started, we have included the following templates and workflow examples in the ./workflows folder.\n\nSimple to Use:\n1. Open RTX Remix\n1. Open your project\n1. Select the objects with textures you want to upscale\n1. Launch ComfyUI, load a graph using the .png file and hit \"Queue Prompt\"\n\nNote: for subsequent runs: disable the \"Create Layer\" portion of the graph since it will already exist.\n\n### Texture workflow template\n`./workflows/rtx_remix_texture_workflow_template.png`\n\n![Template](workflows/rtx_remix_texture_workflow_template.png \"Texture Workflow Template\")\n\n\nUse this graph to start your own ai workflow and modify textures in RTX Remix.\n\n### Plug n Play PBRify_Remix workflow\n`./workflows/rtx_remix_pbrify_remix_workflow.png`\n\n![Template](workflows/rtx_remix_pbrify_remix_workflow.png \"PBRify_Remix Workflow\")\n\nAn upscaling workflow to upscale the diffuse textures in your mod. This will create Normal, Roughness and Height maps using [PBRify_Remix](https://github.com/Kim2091/PBRify_Remix) \n\nSteps to use it effectively are located [here](https://github.com/Kim2091/PBRify_Remix?tab=readme-ov-file#comfyui). This workflow requires additional files.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnvidiagameworks%2Fcomfyui-rtx-remix","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnvidiagameworks%2Fcomfyui-rtx-remix","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnvidiagameworks%2Fcomfyui-rtx-remix/lists"}