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NXEngine-evo\nA somewhat upgraded/refactored version of [NXEngine](http://nxengine.sourceforge.net/) by Caitlin Shaw.\n\n[![Discord chat](https://img.shields.io/discord/804396136252964954?label=Discord)](https://discord.gg/jnwmA7DhQh) [![Matrix chat](https://img.shields.io/matrix/nxengine-evo:ninetailed.ninja?server_fqdn=matrix.ninetailed.ninja\u0026label=Matrix)](https://matrix.to/#/#nxengine-evo:ninetailed.ninja)\n\n![Screenshot](https://raw.githubusercontent.com/nxengine/nxengine-evo/master/screenshot.png)\n\n## Running the game\n * Check the wiki for [Linux](https://github.com/nxengine/nxengine-evo/wiki/Building-on-Linux), [macOS](https://github.com/nxengine/nxengine-evo/wiki/Building-on-macOS), and [Windows](https://github.com/nxengine/nxengine-evo/wiki/Building-on-Windows)-specific instructions if you'd like to build from source.\n * Check the [Releases](https://github.com/nxengine/nxengine-evo/releases) page and download the latest version if you'd rather not build it yourself.\n\n## Differences from the original version of NXEngine:\n* Port to SDL2 (thanks to [PIlin](https://github.com/PIlin/NXEngine-iOS))\n* More resolutions and proper widescreen support up to Full HD (thanks to [EXL](https://github.com/EXL/NXEngine))\n* Animated character portraits\n* Modern main menu\n* Credits graphics specific to the Mimiga Mask ending\n* Localization support\n* Force feedback support\n* Custom soundtrack support\n* Initial mod support\n* Vita/Switch versions\n* Cleaner and partly-refactored code\n* Tons of gameplay-related bugfixes\n* Removed built-in data extractor\n* Removed replays, as they were buggy/not implemented anyway\n\n### Vita icon based on art by [ClockWorkInc](https://www.deviantart.com/clockworkinc)\n","funding_links":["https://paypal.me/sarcasticat"],"categories":["Legend",":video_game: Games","Applications","Platformer"],"sub_categories":["Cave Story","Mini 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