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Skyrim/Fallout is the only one who should have the whole CPU.  \n\n\u003e The 'next' branch is used to host the code for version 4.x (rewritten in Rust).  \n\u003e You can find 3.x version on the 'main' branch.\n\n## Features\n1. Dynamic Priority Adjustment based on player behavior\n2. CPU-0 schedule optimization to avoid competition with system kernel tasks\n3. SMT hyper-threading optimization\n\n\n## Supported Games\n- Skyrim SE/VR/AE  \n- Fallout 4/VR  \n\n## Priority Levels\n|     Priority | Value | \n|------------- |------ |\n| Idle         | 0     |\n| Below Normal | 1     |\n| Normal       | 2     |\n| Above Normal | 3     |\n| High         | 4     |\n| Realtime     | 5     |\n\n\u003e This mod uses `High` by default  \n\u003e You can change it in `PriorityMod.toml`\n\n\u003e Run as Administrator is required for `Realtime`\n\n## Note\n### About `Realtime` Priority\nhttps://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities#priority-class\n\u003eYou should almost never use `Realtime`, because this interrupts system threads that manage mouse input, keyboard input, and background disk flushing. This class can be appropriate for applications that \"talk\" directly to hardware or that perform brief tasks that should have limited interruptions.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnyrest%2Ffallrimpriority","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fnyrest%2Ffallrimpriority","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fnyrest%2Ffallrimpriority/lists"}