{"id":16774457,"url":"https://github.com/obiot/mario-2d-jumps-box2dcore-melonjs","last_synced_at":"2025-03-16T17:29:11.145Z","repository":{"id":183841604,"uuid":"670845495","full_name":"obiot/mario-2d-jumps-box2dcore-melonjs","owner":"obiot","description":"a melonJS port of the \"mario-2d-jumps-box2dcore-webgl-js\" demo by 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Mario 2D Jumps (melonJS x @Box2D/core edition)\n--------------------------------------\na port of the \"mario-2d-jumps-box2dcore-webgl-js\" demo by [8observer8](https://8observer8.github.io) that showcase integration of [melonJS](http://melonjs.org) with [@box2d/core](https://lusito.github.io/box2d.ts/).\n\n\u003cimg width=\"640\" alt=\"Screenshot 2023-07-28 at 10 27 46 AM\" src=\"https://github.com/obiot/mario-2d-jumps-box2dcore-melonjs/assets/4033090/231efde4-5906-403a-8392-ae48ff071df8\"\u003e\n\n\nDescription\n-------------------------------------------------------------------------------\na tiny mario 2d platformer game built with [melonJS](http://melonjs.org) and the [@box2d/core](https://lusito.github.io/box2d.ts/) physics engine that showcase key features of melonJS :\n* WebGL rendering\n* integration with Box2D physics engine (as part of this demo)\n* Tilemap integration\n* Texture packing\n* Bitmap Font\n\n\u003eNote: this is a proof of concept, not a accurate implementation of a super mario game physic \u0026 logic\n\nBuilding the demo\n-------------------------------------------------------------------------------\n\nIf you wish to build the demo and expand on the current features, you will need to install :\n\n- The [Node.js](http://nodejs.org/) JavaScript runtime and the [NPM](https://npmjs.org/) package manager\n\nthen \n- `npm run dev` to start the dev server on watch mode at `localhost:9000`\n- `npm run build` to generate a minified, production-ready build, in the docs folder\n\n\u003e Note: building the project under the `docs` folder will trigger the workflow for the GitHub Pages deployment.\n\nTo Do List\n-------------------------------------------------------------------------------\n- improve player movement and jumping logic to mimic super mario \"real physic\"\n- add enemies and collectables with proper contact/collision handling\n- add parallax background and other details to the mini level\n\nCredits\n-------------------------------------------------------------------------------\n- [8observer8](https://8observer8.github.io) for the original demo\n- [melonJS](http://melonjs.org) for the game engine\n- [@box2d/core](https://lusito.github.io/box2d.ts/) for the physic engine\n- [Tiled](https://www.mapeditor.org/) for the map editor\n- [FreeTexturePacker](http://free-tex-packer.com) for the free texture packer\n- [SnowB](https://snowb.org) for the BitmapFont editor\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fobiot%2Fmario-2d-jumps-box2dcore-melonjs","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fobiot%2Fmario-2d-jumps-box2dcore-melonjs","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fobiot%2Fmario-2d-jumps-box2dcore-melonjs/lists"}