{"id":20893101,"url":"https://github.com/occasoftware/ghost","last_synced_at":"2025-10-26T04:32:59.292Z","repository":{"id":215333970,"uuid":"738683893","full_name":"OccaSoftware/ghost","owner":"OccaSoftware","description":"Ghost material shader with lit and unlit variants","archived":false,"fork":false,"pushed_at":"2024-01-04T02:04:22.000Z","size":12109,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-03-12T19:13:50.894Z","etag":null,"topics":["game-development","shaders","unity"],"latest_commit_sha":null,"homepage":"https://www.occasoftware.com/","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/OccaSoftware.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2024-01-03T19:57:03.000Z","updated_at":"2024-04-24T16:50:40.000Z","dependencies_parsed_at":"2025-10-26T04:31:55.694Z","dependency_job_id":null,"html_url":"https://github.com/OccaSoftware/ghost","commit_stats":null,"previous_names":["occasoftware/ghost"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/OccaSoftware/ghost","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OccaSoftware%2Fghost","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OccaSoftware%2Fghost/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OccaSoftware%2Fghost/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OccaSoftware%2Fghost/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/OccaSoftware","download_url":"https://codeload.github.com/OccaSoftware/ghost/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OccaSoftware%2Fghost/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":281059645,"owners_count":26437056,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-26T02:00:06.575Z","response_time":61,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","shaders","unity"],"created_at":"2024-11-18T10:14:41.078Z","updated_at":"2025-10-26T04:32:59.253Z","avatar_url":"https://github.com/OccaSoftware.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# README\n\n## Contents\n\n- Install\n- Use\n- About\n- Demo Material Asset Licensing\n\n## Install\n\n1. git clone the package to your /packages/ folder.\n\n## Use\n\n1. Apply the material to the target object.\n2. Configure material settings in the Inspector.\n\n## About\n\nEasy Ghost Shader is a simple, lightweight ghost effect shader. It enables you to easily convert existing characters or environment to ghosts or spirits. This is an opaque shader, so all objects will be correctly depth tested and integrated into your scene.\n\nEasy Ghost includes Lit and Unlit shader variants. These are modeled after Unity's built-in Lit and Unlit shader variants, so it is easy to convert an existing Lit or Unlit material to a Ghost-ified version.\n\nYou can also choose to enable two parameters that make your ghost effect more dynamic. One parameter enables the ghost effect to ripple over time, and a second parameter enables the falloff of the ghost effect to increase and decrease over time.\n\nThe Lit shader variant includes the following parameters\n\n- Albedo Map\n- Albedo Color\n- Normal Map\n- Metallic (R) and Smoothness (A) Map\n- Occlusion Map\n- Inner Color\n- Outer Color\n- Falloff\n- Falloff Offset Frequency\n- Noise Offset Frequency\n- Enable Noise Layer\n- Enable Falloff Offset Over Time\n\nThe Unlit shader variant includes the following parameters\n\n- Albedo Map\n- Albedo Color\n- Inner Color\n- Outer Color\n- Normal Map\n- Falloff\n- Falloff Offset Frequency\n- Noise Offset Frequency\n- Enable Noise Layer\n- Enable Falloff Offset Over Time\n\n## Demo Material Asset Licensing\n\nContains assets from ambientCG.com, licensed under CC0 1.0 Universal.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foccasoftware%2Fghost","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Foccasoftware%2Fghost","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Foccasoftware%2Fghost/lists"}