{"id":18333460,"url":"https://github.com/ogrecave/ogre-caelum","last_synced_at":"2025-07-15T05:33:15.906Z","repository":{"id":43687988,"uuid":"109592292","full_name":"OGRECave/ogre-caelum","owner":"OGRECave","description":"Library for rendering of dynamic and realistic skies","archived":false,"fork":false,"pushed_at":"2024-09-22T00:44:55.000Z","size":7816,"stargazers_count":18,"open_issues_count":2,"forks_count":11,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-03-21T16:58:27.854Z","etag":null,"topics":["ogre3d","sky-rendering"],"latest_commit_sha":null,"homepage":"https://ogrecave.github.io/ogre-caelum/","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/OGRECave.png","metadata":{"files":{"readme":"ReadMe.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-11-05T15:38:55.000Z","updated_at":"2025-02-25T20:10:35.000Z","dependencies_parsed_at":"2022-08-16T22:30:26.208Z","dependency_job_id":null,"html_url":"https://github.com/OGRECave/ogre-caelum","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OGRECave%2Fogre-caelum","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OGRECave%2Fogre-caelum/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OGRECave%2Fogre-caelum/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OGRECave%2Fogre-caelum/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/OGRECave","download_url":"https://codeload.github.com/OGRECave/ogre-caelum/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247430838,"owners_count":20937873,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ogre3d","sky-rendering"],"created_at":"2024-11-05T19:42:23.527Z","updated_at":"2025-04-06T03:34:15.590Z","avatar_url":"https://github.com/OGRECave.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n# Introduction {#mainpage}\n\n%Caelum is a plug-in/library for %Ogre targeted to help create nice-looking (photorealistic if possible) atmospheric effects such as sky colour, clouds and weather phenomena such as rain or snow. It is composed of a number of small mostly self-contained components and a big Caelum::CaelumSystem class which ties them all together in an easy-to-use way.\n\nFor more information see the big %Caelum thread on the ogre forum:  \n    http://forums.ogre3d.org/viewtopic.php?t=24961  \nThe thread is very long; you should try reading it backwards.\n\nThere is also a page on the ogre wiki (might be out of date):  \n    http://wiki.ogre3d.org/Caelum\n\n# Features\n\n* Sky colour; depending on time of the day.\n* Drawing the sun and moon (including phases).\n* Multiple animated cloud layers with controllable intensity.\n* Astronomically correct sun and moon position based on calendar date and geographic position.\n* Point-based starfield based on bright star catalogue.\n* Precipitation compositor. It's a non-particle implementation of precipitation which is very fast on larger displays.\n* Depth-based fog compositor. It can provide more complex fogging without requiring changes in your own materials.\n* Easy to integrate into your own project.\n\n# Usage\n\nSee CaelumDemo's source code; it should contain some minimal initialisation and tweaking. CaelumLab is more complicated and can be used to visually tweak different sky elements.\n\nThere is no %Caelum \"SDK\"; the recommended way to use it is to build it yourself.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fogrecave%2Fogre-caelum","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fogrecave%2Fogre-caelum","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fogrecave%2Fogre-caelum/lists"}