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html3d\n\n3D rendering implementation to HTML made with three.js\n\n# Examples\n\n[Spinning cube](https://oguzhanumutlu.github.io/html3d/examples/cube.html)\n\n[Spinning heart](https://oguzhanumutlu.github.io/html3d/examples/heart.html)\n\n[Perfect sphere](https://oguzhanumutlu.github.io/html3d/examples/sphere.html)\n\n[The rock](https://oguzhanumutlu.github.io/html3d/examples/rock.html)\n\n# A quick example\n\n## Implementation\n\n```html\n\u003cscript src=\"https://unpkg.com/html3d\"\u003e\u003c/script\u003e\n```\n\n## Create a scene\n\n```html\n\u003chtml3d\u003e\n    \u003c!-- Your code will be here! --\u003e\n\u003c/html3d\u003e\n```\n\n## Creating a mesh\n\nNote: By default its a 1x1x1 box and has mesh basic material with the color white.\n\n```html\n\u003chtml3d\u003e\n    \u003cmesh\u003e\u003c/mesh\u003e\n\u003c/html3d\u003e\n```\n\n## Moving the camera back\n\nNote: This will allow you to actually see the cube.\n\n```html\n\u003chtml3d z=\"5\"\u003e\n    \u003cmesh\u003e\u003c/mesh\u003e\n\u003c/html3d\u003e\n```\n\n## Changing the color of the material\n\n```html\n\u003chtml3d z=\"5\"\u003e\n    \u003cmesh\u003e\n        \u003cmesh-basic-material color=\"red\"\u003e\u003c/mesh-basic-material\u003e\n    \u003c/mesh\u003e\n\u003c/html3d\u003e\n```\n\n## Adding a controller\n\nNote: This will allow you to move the camera object with your mouse.\n\n```html\n\u003chtml3d z=\"5\"\u003e\n    \u003cmesh\u003e\n        \u003cmesh-basic-material color=\"red\"\u003e\u003c/mesh-basic-material\u003e\n    \u003c/mesh\u003e\n    \u003ctrackball-controls\u003e\u003c/trackball-controls\u003e\n\u003c/html3d\u003e\n```\n\n## Maximizing the scene\n\n```html\n\u003chtml3d maximize z=\"5\"\u003e\n    \n\u003c/html3d\u003e\n```\n\n## Centering the scene\n\n```html\n\u003chtml3d center z=\"5\"\u003e\n    \n\u003c/html3d\u003e\n```\n\n## Making scene fill the window\n\n```html\n\u003chtml3d maximize center z=\"5\"\u003e\n    \n\u003c/html3d\u003e\n```\n\n## Adding a point light\n\nNote: The origin of the world is 0-0-0.\n\n```html\n\u003chtml3d maximize center z=\"5\"\u003e\n    \u003cpoint-light y=\"100\"\u003e\u003c/point-light\u003e\n\u003c/html3d\u003e\n```\n\n## Using mesh phong material\n\n```html\n\u003chtml3d maximize center z=\"5\"\u003e\n    \u003cmesh\u003e\n        \u003cmesh-phong-material color=\"#156289\" emissive=\"#072534\" side=\"double\"\u003e\u003c/mesh-phong-material\u003e\n    \u003c/mesh\u003e\n    \u003cpoint-light y=\"200\"\u003e\u003c/point-light\u003e\n    \u003cpoint-light x=\"100\" y=\"200\" z=\"100\"\u003e\u003c/point-light\u003e\n    \u003cpoint-light x=\"-100\" y=\"-200\" z=\"-100\"\u003e\u003c/point-light\u003e\n    \u003ctrackball-controls\u003e\u003c/trackball-controls\u003e\n\u003c/html3d\u003e\n```\n\n## Using mesh behaviors\n\nChangeable variables: x(position x), y, z, rx(rotation x), ry, rz, sx(scale x), sy, sz\n\nActions: `**=`, `|=`, `\u0026=`, `+=`, `-=`, `*=`, `/=`\n\n```html\n\u003chtml3d maximize center z=\"5\"\u003e\n    \u003cmesh behavior=\"rx += 0.01; ry += 0.01\"\u003e\n        \u003cmesh-phong-material color=\"#156289\" emissive=\"#072534\" side=\"double\"\u003e\u003c/mesh-phong-material\u003e\n    \u003c/mesh\u003e\n    \u003cpoint-light y=\"200\"\u003e\u003c/point-light\u003e\n    \u003cpoint-light x=\"100\" y=\"200\" z=\"100\"\u003e\u003c/point-light\u003e\n    \u003cpoint-light x=\"-100\" y=\"-200\" z=\"-100\"\u003e\u003c/point-light\u003e\n    \u003ctrackball-controls\u003e\u003c/trackball-controls\u003e\n\u003c/html3d\u003e\n```\n\n# TODO\n\n## Wiki 0/3\n\n- [ ] Plain code explanations\n- [ ] Image explanations\n- [ ] Video explanations\n\n## Cameras 1/4\n\n- [ ] Cube camera\n- [X] Perspective camera\n- [ ] Orthographic camera\n- [ ] Stereo camera\n\n## Geometries 18/25\n\n- [X] Box geometry\n- [X] Capsule geometry\n- [X] Circle geometry\n- [X] Cone geometry\n- [X] Cylinder geometry\n- [X] Dodecahedron geometry\n- [ ] Edges geometry\n- [ ] Extrude geometry\n- [X] Icosahedron geometry\n- [ ] Lathe geometry\n- [X] Octahedron geometry\n- [X] Plane geometry\n- [ ] Polyhedron geometry\n- [X] Ring geometry\n- [X] Shape geometry\n- [X] Sphere geometry\n- [X] Tetrahedron geometry\n- [X] Torus geometry\n- [X] Torus Knot geometry\n- [X] Tube geometry\n- [ ] Wireframe geometry\n- [X] Convex geometry\n- [ ] Decal geometry\n- [ ] Parametric geometry\n- [X] Text geometry\n\n## Materials 5/17\n\n- [X] Line basic material\n- [X] Line dashed material\n- [X] Mesh basic material\n- [X] Mesh depth material\n- [ ] Mesh distance material\n- [ ] Mesh lambert material\n- [ ] Mesh metcap material\n- [ ] Mesh normal material\n- [X] Mesh phong material\n- [ ] Mesh physical material\n- [ ] Mesh standard material\n- [ ] Mesh toon material\n- [ ] Points material\n- [ ] Raw shader material\n- [ ] Shader material\n- [ ] Shadow material\n- [ ] Sprite material\n\n## Lights 8/9\n\n- [X] Ambient light\n- [X] Ambient light probe\n- [X] Directional light\n- [X] Hemisphere light\n- [X] Hemisphere light probe\n- [ ] Light probe\n- [X] Point light\n- [X] Rect area light\n- [X] Spotlight\n\n## Fogs 0/2\n\n- [ ] Fog\n- [ ] FogExp2\n\n## Controllers 6/8\n\n- [X] Arc ball controls\n- [ ] Drag controls\n- [X] First person controls\n- [X] Fly controls\n- [X] Orbit controls\n- [X] Pointer lock controls\n- [X] Trackball controls\n- [ ] Transform controls\n\n## Renderers 1/5\n\n- [X] WebGL renderer\n- [ ] WebGL1 renderer\n- [ ] CSS 2D renderer\n- [ ] CSS 3D renderer\n- [ ] SVG renderer\n\n## Loaders 1/14\n\n- [ ] 3DM loader\n- [ ] DRACO loader\n- [X] Font loader\n- [ ] GLTF loader\n- [ ] KTX2 loader\n- [ ] LDraw loader\n- [ ] MMD loader\n- [ ] MTL loader\n- [ ] OBJ loader\n- [ ] PCD loader\n- [ ] PDB loader\n- [ ] PRWM loader\n- [ ] SVG loader\n- [ ] TGA loader\n\n## Miscellaneous 1/1\n\n- [X] 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