{"id":24894828,"url":"https://github.com/okhotnikov/mylocalization_unityasset","last_synced_at":"2026-05-06T07:33:45.545Z","repository":{"id":272754108,"uuid":"917403041","full_name":"okhotnikov/MyLocalization_UnityAsset","owner":"okhotnikov","description":"A easy-to-use localization system for Unity projects. 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Designed to simplify the management of multilingual content in games and applications.\n\n## Installation\n\n1. Open Unity and navigate to **Window -\u003e Package Manager**.\n2. Click the `+` button in the top left corner and select **Add package from git URL...**.\n3. Enter the following URL and click **Add**:\n\nhttps://github.com/okhotnikov/MyLocalization_UnityAsset.git\n\nAlternatively, clone the repository directly and place it in your `Packages` folder.\n\nUsing .tgz archive\n1. Download the archive [com.eokhotnikov.mylocalization-v0.1.2](https://github.com/yourname/repository/releases/download/v0.1.2/com.eokhotnikov.mylocalization-v0.1.2.tgz).\n2. In Unity, open `Window \u003e Package Manager`.\n3. Click `+ \u003e Add package from tarball...`.\n4. Select the downloaded file.\n\n## Usage\n\n1. Add the `LocalizationManager` prefab to your scene.\n2. Use the `LocalizationManager.GetText(key)` method to retrieve localized strings.\n3. To add new languages, update the `LocalizationTable` asset in the `Resources` folder.\n\n## Features\n- Easy-to-use localization system\n- Support for multiple languages\n- Runtime language switching\n- JSON-based localization files\n\n## Example\n\n```csharp\nusing Localization;\n\npublic class Example : MonoBehaviour\n{\n    void Start()\n    {\n        if (!MyLocalization.Instance.IsLoaded)\n        {\n            Debug.LogError(\"Localization is not loaded.\");\n            return;\n        }\n\n        if (!MyLocalization.Instance.IsSynced)\n        {\n            Debug.LogError(\"Localization is not synced.\");\n            return;\n        }\n\n        string greeting = MyLocalization.Get(\"greeting\");\n        Debug.Log(greeting);\n    }\n}\n```\n\n## License\nThis project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.\n\nFor information about third-party libraries and their licenses, see [THIRD_PARTY_LICENSES.md](THIRD_PARTY_LICENSES.md).\n\n## Latest Release\n[Download v0.1.2](https://github.com/okhotnikov/MyLocalization_UnityAsset/releases/tag/v0.1.2)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fokhotnikov%2Fmylocalization_unityasset","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fokhotnikov%2Fmylocalization_unityasset","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fokhotnikov%2Fmylocalization_unityasset/lists"}