{"id":35028977,"url":"https://github.com/omegaengine/omegaengine","last_synced_at":"2026-05-16T23:05:03.626Z","repository":{"id":28694802,"uuid":"32214992","full_name":"omegaengine/omegaengine","owner":"omegaengine","description":"general-purpose 3D graphics for .NET Framework and DirectX 9","archived":false,"fork":false,"pushed_at":"2026-02-01T10:50:28.000Z","size":34924,"stargazers_count":8,"open_issues_count":17,"forks_count":2,"subscribers_count":4,"default_branch":"master","last_synced_at":"2026-02-01T10:53:53.947Z","etag":null,"topics":["directx9","dotnet","graphics-engine"],"latest_commit_sha":null,"homepage":"http://omegaengine.de","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/omegaengine.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"license.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2015-03-14T14:07:19.000Z","updated_at":"2026-02-01T00:49:48.000Z","dependencies_parsed_at":"2025-08-14T19:05:15.546Z","dependency_job_id":"d378642d-c899-46f0-949f-3c9d6dabf99d","html_url":"https://github.com/omegaengine/omegaengine","commit_stats":null,"previous_names":[],"tags_count":41,"template":false,"template_full_name":null,"purl":"pkg:github/omegaengine/omegaengine","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/omegaengine%2Fomegaengine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/omegaengine%2Fomegaengine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/omegaengine%2Fomegaengine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/omegaengine%2Fomegaengine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/omegaengine","download_url":"https://codeload.github.com/omegaengine/omegaengine/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/omegaengine%2Fomegaengine/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29059459,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-03T20:13:53.544Z","status":"ssl_error","status_checked_at":"2026-02-03T20:13:40.507Z","response_time":96,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["directx9","dotnet","graphics-engine"],"created_at":"2025-12-27T06:50:33.130Z","updated_at":"2026-02-03T22:15:01.371Z","avatar_url":"https://github.com/omegaengine.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"![OmegaEngine](https://github.com/omegaengine/omegaengine/raw/master/logo.png)\r\n\r\n[![Build](https://github.com/omegaengine/omegaengine/actions/workflows/build.yml/badge.svg)](https://github.com/omegaengine/omegaengine/actions/workflows/build.yml)\r\n\r\nOmegaEngine is a general-purpose 3D graphics for .NET Framework and DirectX 9. The engine is designed to be light-weight, modular and gameplay-agnostic. It is designed to be:\r\n\r\n * light-weight (compiled binaries with external libraries \u003c 4MB),\r\n * modular (use only the parts you need for your project) and\r\n * gameplay-agnostic (also suitable for visualization projects, etc.).\r\n\r\nThe complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using OmegaEngine.\r\n\r\n**[Documentation](https://docs.omegaengine.de/)**\r\n\r\n## First steps\r\n\r\nCreate a WinForms project targeting .NET Framework 4.7.2 or newer with the platform set to `x86`.  \r\nAdd a reference to the NuGet package `OmegaEngine`. Then add the following code to render a textured sphere:\r\n\r\n```csharp\r\nvar engine = new Engine(this, new EngineConfig { TargetSize = ClientSize });\r\nvar scene = new Scene\r\n{\r\n    Positionables = { Model.Sphere(engine, XTexture.Get(engine, \"flag.png\")) }\r\n};\r\nvar view = new View(scene, new ArcballCamera()) { BackgroundColor = Color.CornflowerBlue };\r\nengine.Views.Add(view);\r\n\r\nPaint += delegate { engine.Render(); };\r\n```\r\n\r\n## NuGet packages\r\n\r\n| Package                                                                                    | Description                                                          |\r\n| ------------------------------------------------------------------------------------------ | -------------------------------------------------------------------- |\r\n| [OmegaEngine](https://www.nuget.org/packages/OmegaEngine/)                                 | 3D graphics rendering based on DirectX 9.                            |\r\n| [OmegaEngine.Foundation](https://www.nuget.org/packages/OmegaEngine.Foundation/)           | Rendering-agnostic infrastructure like storage  and data structures. |\r\n| [OmegaGUI](https://www.nuget.org/packages/OmegaGUI/)                                       | GUI toolkit with XML file format und Lua scripting.                  |\r\n| [AlphaFramework.World](https://www.nuget.org/packages/AlphaFramework.World/)               | Basis for engine-agnostic models of game worlds.                     |\r\n| [AlphaFramework.Presentation](https://www.nuget.org/packages/AlphaFramework.Presentation/) | Basis for presenters that visualize game worlds using the engine.    |\r\n| [AlphaEditor](https://www.nuget.org/packages/AlphaEditor/)                                 | Toolkit for creating editors for games based on AlphaFramework.      |\r\n\r\nYou additionally need to ensure these native dependencies are installed or bundled with your application:\r\n\r\n- [Visual C++ 2010 Redistributable x86](https://www.microsoft.com/en-us/download/details.aspx?id=26999)\r\n- [DirectX June 2010 Runtime](https://www.microsoft.com/en-us/download/details.aspx?id=8109)\r\n\r\n## Project templates\r\n\r\nThe **[project templates](https://www.nuget.org/packages/OmegaEngine.Templates#readme-body-tab)** help you create C# projects that use OmegaEngine, OmegaGUI and AlphaFramework.\r\n\r\n## Sample game\r\n\r\n**[Frame of Reference](https://github.com/omegaengine/omegaengine/tree/master/src/FrameOfReference)** is the official sample game for OmegaEngine. It is included in OmegaEngine source code but is not a part of the released library binaries.\r\n\r\n## Source structure\r\n\r\n| Path                        | Description                                                          |\r\n| --------------------------- | -------------------------------------------------------------------- |\r\n| `\\build.ps1`                | A script that compiles the entire project                            |\r\n| `\\src\\`                     | The actual source code in a Visual Studio project                    |\r\n| `\\shaders\\`                 | Source code for HLSL shaders                                         |\r\n| `\\templates\\`               | Source code for project templates                                    |\r\n| `\\doc\\`                     | Files for creating source code documentation                         |\r\n| `\\content\\`                 | Game content files (.X files, PNGs, ...)                             |\r\n| `\\artifacts\\Debug\\`         | The compiled debug binaries (created by `\\src\\build.ps1 Debug`)      |\r\n| `\\artifacts\\Release\\`       | The compiled release binaries (created by `\\src\\build.ps1 Release`)  |\r\n| `\\artifacts\\Templates\\`     | The packaged templates (created by `\\templates\\build.ps1`)           |\r\n| `\\artifacts\\Documentation\\` | The compiled source code documentation (created by `\\doc\\build.ps1`) |\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fomegaengine%2Fomegaengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fomegaengine%2Fomegaengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fomegaengine%2Fomegaengine/lists"}