{"id":21358898,"url":"https://github.com/omgrod/geodify","last_synced_at":"2026-03-08T14:02:00.423Z","repository":{"id":246668456,"uuid":"821754628","full_name":"OmgRod/Geodify","owner":"OmgRod","description":null,"archived":false,"fork":false,"pushed_at":"2024-11-12T21:37:14.000Z","size":369,"stargazers_count":1,"open_issues_count":1,"forks_count":3,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-11-12T22:29:14.892Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/OmgRod.png","metadata":{"files":{"readme":"README.md","changelog":"changelog.md","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":null,"patreon":null,"open_collective":null,"ko_fi":"omgrod","tidelift":null,"community_bridge":null,"liberapay":null,"issuehunt":null,"lfx_crowdfunding":null,"polar":null,"buy_me_a_coffee":null,"custom":null}},"created_at":"2024-06-29T10:43:13.000Z","updated_at":"2024-11-12T21:37:18.000Z","dependencies_parsed_at":"2024-06-29T14:51:14.534Z","dependency_job_id":"d6c2dcf5-ec91-4912-84d3-6c5f5241c242","html_url":"https://github.com/OmgRod/Geodify","commit_stats":null,"previous_names":["omgrod/geodify"],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OmgRod%2FGeodify","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OmgRod%2FGeodify/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OmgRod%2FGeodify/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OmgRod%2FGeodify/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/OmgRod","download_url":"https://codeload.github.com/OmgRod/Geodify/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225847427,"owners_count":17533634,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-22T05:22:52.567Z","updated_at":"2026-03-08T14:02:00.413Z","avatar_url":"https://github.com/OmgRod.png","language":"C++","funding_links":["https://ko-fi.com/omgrod"],"categories":[],"sub_categories":[],"readme":"# Geodify\n\nA mod made to to change most menus' backgrounds to the Geode one \n\n\u003cimg src=\"logo.png\" width=\"150\" alt=\"Logo\" /\u003e\n\n## Building\n\nTo build this mod, follow one of the methods below:\n\n### VS Code\n\u003e [!NOTE]\n\u003e You will also need to install Python3 (tested with 3.11) to be able to build this mod. You may download it at \u003chttps://www.python.org/downloads/\u003e\n\n1. Open the project in VS Code.\n2. Install the necessary dependencies (if not already done).\n3. Select the appropriate build kit for your platform. You can do this by navigating to the \"CMake Tools\" tab in the bottom left and selecting \"Select a Kit\".\n4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).\n5. After selecting the kit, you can build the project by clicking \"Build\" in the \"CMake\" tab or by using the terminal command:\n\n```bash\ncmake --build .\n```\nThis will compile the mod and generate the necessary files.\n\n### GitHub Actions\n\n1. Push your changes to GitHub.\n2. Open the repository and navigate to the Actions tab.\n3. Select the workflow called \"Build Geode Mod\".\n4. Choose the latest commit.\n5. After the build is complete, download the generated artifacts from the build step to get the built mod files.\n\n## Adding Layers\n\n### Geometry Dash\n\nTo add a custom background layer to a **Geometry Dash** menu, follow the example below. This demonstrates how to add a background layer in `CreatorLayer`.\n\n```cpp\n#include \"../../SwelvyBG.hpp\"\n#include \u003cGeode/Geode.hpp\u003e\n#include \u003cGeode/modify/CreatorLayer.hpp\u003e\n\nusing namespace geode::prelude;\n\n// This way is the new way to register a layer tag from v2.4.1+!\n// ADD_TAG is gd-LayerNameThing\nADD_TAG(\"gd-CreatorLayer\");\n\nclass $modify(MyCreatorLayer, CreatorLayer) {\n\tbool init() {\n\t\tif (!CreatorLayer::init()) {\n\t\t\treturn false;\n\t\t}\n\t\tif (Mod::get()-\u003egetSettingValue\u003cbool\u003e(\"show-creator\")){\n\t\t\tif (auto bg = this-\u003egetChildByID(\"background\")){\n\t\t\t\tbg-\u003esetVisible(false);\n\t\t\t}\n\n\t\t\tauto swelvyBG = SwelvyBG::create();\n\t\t\tswelvyBG-\u003esetZOrder(-2);\n\t\t\t\n\n\t\t\tthis-\u003eaddChild(swelvyBG);\n\t\t}\n\t\treturn true;\n\t}\n};\n```\n\n### External Mods\n\nFor external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into `GlobedLevelListLayer` to add a custom background.\n\n```cpp\n#include \u003cGeode/Geode.hpp\u003e\n#include \"../../SwelvyBG.hpp\"\n#include \u003calphalaneous.alphas_geode_utils/include/ObjectModify.hpp\u003e\n\nusing namespace geode::prelude;\n\n// This way is the new way to register a layer tag from v2.4.1+!\n// ADD_TAG is ModID-LayerNameThing\nADD_TAG(\"dankmeme.globed2-GlobedLevelListLayer\");\n\nSET_SWELVY(GlobedLevelListLayer /* Layer Name */, \"dankmeme.globed2/GlobedLevelListLayer\" /* Setting name - please keep in this format */, \"background\" /* Background Node ID */);\n```\n\nIf the layer you're attempting to hook doesnt have an ID for its background, use `SET_SWELVY_SPRITE`.\n\n```cpp\n#include \u003cGeode/Geode.hpp\u003e\n#include \"../../SwelvyBG.hpp\"\n#include \u003calphalaneous.alphas_geode_utils/include/ObjectModify.hpp\u003e\n\nusing namespace geode::prelude;\n// This way is the new way to register a layer tag from v2.4.1+!\n// ADD_TAG is ModID-LayerNameThing\nADD_TAG(\"dankmeme.globed2-GlobedLevelListLayer\");\n\nSET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, \"dankmeme.globed2/GlobedLevelListLayer\" /* Setting name - please keep in this format */);\n```\n\nThis way is new from v2.0.0+!\n\n### Registering Layers\n1. Add the mod to `src/Tags.hpp`\n\n\u003e [!IMPORTANT]\n\u003e You should only do this if the layer you are adding is for a new mod that isn't yet in Geodify.\n\n\u003e [!NOTE]\n\u003e As of writing this, the relevant code is the modData list\n\u003e e.g: { \"Mod Name\", \"Devs\", \"ID\" },\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fomgrod%2Fgeodify","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fomgrod%2Fgeodify","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fomgrod%2Fgeodify/lists"}