{"id":24374760,"url":"https://github.com/onebit5/speditor","last_synced_at":"2025-03-12T11:41:51.996Z","repository":{"id":273141478,"uuid":"916882819","full_name":"Onebit5/SPEditor","owner":"Onebit5","description":"Sprite Editor using lua","archived":false,"fork":false,"pushed_at":"2025-01-18T23:52:48.000Z","size":35,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-19T00:25:15.916Z","etag":null,"topics":["editor","love2d","lua","pixel-art","sprites"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Onebit5.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-01-14T23:50:58.000Z","updated_at":"2025-01-18T23:52:50.000Z","dependencies_parsed_at":"2025-01-19T00:35:19.280Z","dependency_job_id":null,"html_url":"https://github.com/Onebit5/SPEditor","commit_stats":null,"previous_names":["onebit5/speditor"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Onebit5%2FSPEditor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Onebit5%2FSPEditor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Onebit5%2FSPEditor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Onebit5%2FSPEditor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Onebit5","download_url":"https://codeload.github.com/Onebit5/SPEditor/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243213852,"owners_count":20254879,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["editor","love2d","lua","pixel-art","sprites"],"created_at":"2025-01-19T05:41:18.142Z","updated_at":"2025-03-12T11:41:51.974Z","avatar_url":"https://github.com/Onebit5.png","language":"Lua","readme":"# SPEditor - Sprite Editor in Lua\n\n## Project Description\n\nSPEditor is a lightweight, Lua-based sprite editor. With SPEditor, users can create, edit, and manage pixel art and sprites seamlessly.\n\n## Table of Contents\n\n1. Project Title\n2. Project Description\n3. Table of Contents\n4. How to Install and Run the Project\n5. How to Use the Project\n6. License\n\n## How to Install and Run the Project\n\n### Prerequisites\n\n1. LOVE2D (version 11.0 or later) installed on your system.\n2. nativefs library for file system operations.\n3. A text editor or IDE (e.g., Visual Studio Code) for editing the Lua code if needed.\n\n### Installation Steps\n\n1. Clone this repository or download the project as a ZIP file and extract it to your desired location:\n  ```\n  git clone https://github.com/Onebit5/SPEditor.git\n  cd SPEditor\n  ```\n2. Ensure that the required dependencies (LOVE2D and nativefs) are installed.\n3. Navigate to the project folder and run the project using LOVE2D:\n\n   ```\n   love .\n   ```\n\n## How to Use the Project\n\n### Features\n\n1. Canvas Management:\n\n   * Create a new canvas with custom dimensions.\n\n   * Load an existing .speditor file to restore a previous project.\n\n2. Sprite Editing:\n\n   * Pixel drawing and erasing tools (planned).\n\n   * Color selection and fill tool (planned).\n\n3. File Management:\n\n   * Save your sprite work as .speditor files.\n\n   * Export your canvas as a PNG image.\n### Usage Instructions\n\n1. Launching SPEditor:\n   Open a terminal in the project directory and execute:\n   ```\n   love .\n   ```\n2. Creating a New Canvas:\n  Use the canvas creation tool to specify width and height for your new sprite.\n\n3. Saving Your Work:\n   Save your project to a .speditor file to retain layers, colors, and other details.\n\n4. Loading a Canvas:\n   Load an existing .speditor file to continue work on a saved project.\n\n5. Exporting to PNG:\n   Export the canvas to a PNG file for external use in game engines or other applications.\n\n## License\n\nThis project is licensed under the GPL License. See the LICENSE file for details.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fonebit5%2Fspeditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fonebit5%2Fspeditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fonebit5%2Fspeditor/lists"}