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Using Hash Table-like data structure to improve performance. And Behavior Map stores state(event) and behavior, for executing behavior during that state. Behavior Map does not make a huge difference from if statements. However, it can be more clean and reusable state management.\n\n## 👨‍🏫 Notice\n\n### 🎉 Releasing version 0.0.1\n\nNo comments.\n\n## 🛠 Requirements\n\nThis is built with .net 8.0 and Windows 10. I cannot guarantee that this will work in older versions of Windows or other OS and with other tools.\n\n## 💪 Support Behavior Map CS\n\n### 👼 Become a Sponsor\n\n- [Ko-fi](https://ko-fi.com/opdev1004)\n- [Github sponsor page](https://github.com/sponsors/opdev1004)\n\n### 🎁 Shop\n\n- [RB Geargom Shop](https://www.redbubble.com/people/Geargom/shop)\n\n## 👨‍💻 Author\n\n[Victor Chanil Park](https://github.com/opdev1004)\n\n## 💯 License\n\nMIT, See [LICENSE](./LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopdev1004%2Fbehaviormapcs","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fopdev1004%2Fbehaviormapcs","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopdev1004%2Fbehaviormapcs/lists"}