{"id":21905354,"url":"https://github.com/openanime/capacitor-plugin-unityads","last_synced_at":"2025-04-15T23:37:53.645Z","repository":{"id":202804969,"uuid":"707873805","full_name":"OpenAnime/capacitor-plugin-unityads","owner":"OpenAnime","description":"Unity ADS Integration for Capacitor \u0026 Ionic Projects.","archived":false,"fork":false,"pushed_at":"2023-10-31T20:28:52.000Z","size":107,"stargazers_count":10,"open_issues_count":0,"forks_count":1,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-03-29T02:41:44.353Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/OpenAnime.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-10-20T21:28:32.000Z","updated_at":"2025-01-15T14:19:50.000Z","dependencies_parsed_at":"2024-11-28T16:43:49.758Z","dependency_job_id":null,"html_url":"https://github.com/OpenAnime/capacitor-plugin-unityads","commit_stats":null,"previous_names":["openanime/capacitor-plugin-unityads"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OpenAnime%2Fcapacitor-plugin-unityads","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OpenAnime%2Fcapacitor-plugin-unityads/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OpenAnime%2Fcapacitor-plugin-unityads/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/OpenAnime%2Fcapacitor-plugin-unityads/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/OpenAnime","download_url":"https://codeload.github.com/OpenAnime/capacitor-plugin-unityads/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249173059,"owners_count":21224481,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-28T16:32:59.558Z","updated_at":"2025-04-15T23:37:53.619Z","avatar_url":"https://github.com/OpenAnime.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# capacitor-plugin-unityads\n\nUnity ADS Integration for Capacitor \u0026 Ionic Projects.\n\n## ⚠ NOTE\n\nThis plugin is in beta. Currently it only supports interstitial ads but rewarded ads and banner ads are planned.\n\nAlso, IOS support is still under development.\n\n## Install\n\n```bash\nnpm install @openanime/capacitor-plugin-unityads\nnpx cap sync\n```\n\n## Table of Contents\n\n- [capacitor-plugin-unityads](#capacitor-plugin-unityads)\n  - [⚠ NOTE](#-note)\n  - [Install](#install)\n  - [Table of Contents](#table-of-contents)\n  - [Basic Example with Svelte](#basic-example-with-svelte)\n  - [API](#api)\n    - [initAds(...)](#initads)\n    - [loadAds(...)](#loadads)\n    - [displayAd()](#displayad)\n  - [Events](#events)\n\n## Basic Example with Svelte\n\n```html\n\u003cscript\u003e\n  import { onMount } from \"svelte\";\n  import { UnityAds } from \"@openanime/unity-ads-capacitor\";\n\n  let ready = false;\n  let message = \"\";\n  let isSkipped;\n\n  const unityGameId = \"YOUR_GAME_ID\";\n  const testMode = true; //change this to false in production!\n  const adUnitId = \"YOUR_AD_UNIT_AD\";\n\n  onMount(() =\u003e {\n    UnityAds.addListener(\"initialized\", () =\u003e {\n      message = \"initialized\";\n      UnityAds.loadAds({\n        adUnitId,\n      });\n    });\n\n    UnityAds.addListener(\"initializationError\", ({ error }) =\u003e {\n      message = \"initializationError: \" + error;\n    });\n\n    UnityAds.addListener(\"adShown\", ({ state }) =\u003e {\n      message = \"ad completed state: \" + state; // SKIPPED or COMPLETED\n      UnityAds.loadAds({\n        adUnitId,\n      });\n    });\n\n    UnityAds.addListener(\"adShowError\", ({ error }) =\u003e {\n      message = \"adShowError: \" + error;\n    });\n\n    UnityAds.addListener(\"adLoaded\", () =\u003e {\n      message = \"ad loaded\";\n      ready = true;\n    });\n\n    UnityAds.addListener(\"adLoadError\", ({ error }) =\u003e {\n      message = \"adLoadError: \" + error;\n    });\n\n    UnityAds.initAds({\n      unityGameId,\n      testMode,\n    });\n  });\n\n  const handleClick = () =\u003e {\n    UnityAds.loadAds({\n      adUnitId,\n    });\n\n    UnityAds.displayAd();\n  };\n\u003c/script\u003e\n\n\u003cdiv\u003e\n  {#if ready}\n  \u003cbutton on:click=\"{handleClick}\"\u003eShow ad\u003c/button\u003e\n  {:else}\n  \u003cp\u003enot ready!\u003c/p\u003e\n  {/if}\n\n  \u003cp\u003e{message}\u003c/p\u003e\n\u003c/div\u003e\n```\n\n## API\n\n### initAds(...)\n\n```typescript\ninitAds(options: { unityGameId: string; testMode: boolean; }) =\u003e void\n```\n\n---\n\n### loadAds(...)\n\n```typescript\nloadAds(options: { adUnitId: string; }) =\u003e void\n```\n\n---\n\n### displayAd()\n\n```typescript\ndisplayAd() =\u003e void\n```\n\n---\n\n## Events\n\n| Event                 | Returns              | Description                                  |\n| --------------------- | -------------------- | -------------------------------------------- |\n| `initialized`         | `null`               | Fires when Unity SDK is initialized.         |\n| `adLoaded`            | `null`               | Fires when AD is loaded.                     |\n| `adShowStart`         | `null`               | Fires when AD starts showing.                |\n| `adShowClick`         | `null`               | Fires when user clicks the AD.               |\n| `adShown`             | `{ state: \"SKIPPED\" \\| \"COMPLETED\"; }` | Fires when AD is completed or skipped.                  |\n| `initializationError` | `{ error: string; }` | Fires when error occurs in initialization.   |\n| `adLoadError`         | `{ error: string; }` | Fires when error occurs while loading an AD. |\n| `adShowError`         | `{ error: string; }` | Fires when error occurs while showing an AD. |\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenanime%2Fcapacitor-plugin-unityads","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fopenanime%2Fcapacitor-plugin-unityads","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenanime%2Fcapacitor-plugin-unityads/lists"}