{"id":20763470,"url":"https://github.com/openfl/openfl-animate-plugin","last_synced_at":"2025-08-02T20:33:18.629Z","repository":{"id":19723298,"uuid":"22979198","full_name":"openfl/openfl-animate-plugin","owner":"openfl","description":"Custom plugin for Adobe Animate CC","archived":false,"fork":false,"pushed_at":"2019-11-26T20:40:30.000Z","size":5718,"stargazers_count":60,"open_issues_count":3,"forks_count":13,"subscribers_count":17,"default_branch":"master","last_synced_at":"2025-06-30T02:27:09.103Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/openfl.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-08-15T05:09:24.000Z","updated_at":"2025-04-25T03:21:15.000Z","dependencies_parsed_at":"2022-08-24T14:09:08.643Z","dependency_job_id":null,"html_url":"https://github.com/openfl/openfl-animate-plugin","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/openfl/openfl-animate-plugin","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/openfl%2Fopenfl-animate-plugin","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/openfl%2Fopenfl-animate-plugin/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/openfl%2Fopenfl-animate-plugin/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/openfl%2Fopenfl-animate-plugin/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/openfl","download_url":"https://codeload.github.com/openfl/openfl-animate-plugin/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/openfl%2Fopenfl-animate-plugin/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264369433,"owners_count":23597394,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-17T10:44:19.873Z","updated_at":"2025-08-02T20:33:18.594Z","avatar_url":"https://github.com/openfl.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"OpenFL Animate Plugin\n===================\n\nAdds OpenFL custom platform support to Adobe Animate CC.\n\n\nDevelopment Builds\n==================\n\nUninstall the release version of the OpenFL Animate plugin from Creative Cloud.\n\nClone the OpenFL Animate Plugin repository:\n\n    git clone https://github.com/openfl/openfl-animate-plugin --recursive\n\n\nWindows\n-------\n\nIn order to see the \"Publish Settings\" dialog, you must enable \"PlayerDebugMode\".\n\nOpen `regedit` and browse to HKEY_CURRENT_USER\\SOFTWARE\\Adobe\\CSXS.7. Create a String key called \"PlayerDebugMode\" and give it a value 1.\n\nTo compile the plugin, you need Haxe, HXCPP and Visual Studio C++ installed. You can use \"build.bat\" (included in the project) to build and install the plugin locally:\n\n    cd openfl-animate-plugin\n    build.bat\n\nYou can use `build.bat clean` as well, if you want a clean build.\n\nMaking changes to the \"Publish Settings\" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.\n\n\nMac\n---\n\nIn order to use a development copy of the plugin, you need to enable \"PlayerDebugMode\".\n\nRun the following command:\n\n    defaults write com.adobe.CSXS.7 PlayerDebugMode 1\n\nTo compile the plugin, you need Haxe, HXCPP and Xcode installed. You can use \"build.sh\" (included in the project) to build and install the plugin locally:\n\n    cd openfl-animate-plugin\n    ./build.sh\n\nYou can use `./build.sh clean` as well, if you want a clean build.\n\nMaking changes to the \"Publish Settings\" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenfl%2Fopenfl-animate-plugin","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fopenfl%2Fopenfl-animate-plugin","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenfl%2Fopenfl-animate-plugin/lists"}