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img\n:experimental:\n:autofit-option:\n:target-manual:\nifndef::ebook-format[:leveloffset: 1]\n\n// introduction\n\nThe goal of this manual is to provide an extensive introduction to the https://github.com/openfl/starling[Starling Framework].\nStarling is a cross-platform engine for https://openfl.org[_OpenFL_] and the https://haxe.org[_Haxe programming language_] that can be used for all kinds of applications, with a special focus on 2D games.\n\nIn this guide, you will learn:\n\n* The technologies Starling was built upon and the principles it follows.\n* How to pick an IDE and set it up for your first project.\n* The basic concepts like the display list, events and the animation system.\n* Advanced techniques, like how to tap into the potential of fragment and vertex programs.\n* How to get the best performance out of the framework.\n* What's required to get your game to run on mobile phones and tablets.\n\nKeep on reading to dive right into it!\n\n_Adapted from \"The Starling Manual\" by Daniel Sperl, used under CC-BY-SA_","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenfl%2Fstarling-manual","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fopenfl%2Fstarling-manual","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fopenfl%2Fstarling-manual/lists"}